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The core concept is simple: escape room
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You awaken in a locked room, unable to escape
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Use environmental clues such as light and sound to determine what to do next
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Trigger preassure plates and solve puzzles to progress towards the exit.
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No lose condition, apart from the feeling you’re going to die in this room if you don’t get out!
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Anything that you can do, you are allowed to do
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You win by finally exiting the room.
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Unreal’s provided Starter Content pack
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C++ code and Blueprint to encode behaviour
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Various sound effects to enhance atmosphere
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Sketches for layout of room(s)
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Sketches for how puzzles work.
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Repo structure and .gitignore set up manually instead of using UE4's VCS capabilities.
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Project created with UE4 4.21.2
git clone https://github.com/rafalfaro18/unrealcourse-section-3.git 03_BuildingEscape