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Unreal Engine C++ Developer: Learn C++ and Make Video Games - Section 3

Game Design Document (GDD)

Concept

  • The core concept is simple: escape room

  • You awaken in a locked room, unable to escape

  • Use environmental clues such as light and sound to determine what to do next

  • Trigger preassure plates and solve puzzles to progress towards the exit.

Rules

  • No lose condition, apart from the feeling you’re going to die in this room if you don’t get out!

  • Anything that you can do, you are allowed to do

  • You win by finally exiting the room.

Requirements

  • Unreal’s provided Starter Content pack

  • C++ code and Blueprint to encode behaviour

  • Various sound effects to enhance atmosphere

  • Sketches for layout of room(s)

  • Sketches for how puzzles work.

Notes

  • Repo structure and .gitignore set up manually instead of using UE4's VCS capabilities.

  • Project created with UE4 4.21.2

Instructions

  • git clone https://github.com/rafalfaro18/unrealcourse-section-3.git 03_BuildingEscape