A demonstration of my platform independent 2D game engine.
To build:
Linux/Mac OSX
use make
iPhone
open the iPhone xcode project and change the path in the Resources.h file to the absolute
path of where you put the demo project at.
Windows
open the VC++ project and ensure you have OpenAL, OpenGL, and GLUT downloaded and installed
you will also need to ensure that the VC++ IDE know to link these libraries if you don't
know how to do this Google is your friend.