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Asteroid Demo

A demonstration of my platform independent 2D game engine.

How to

To build:

Linux/Mac OSX
	use make

iPhone
	open the iPhone xcode project and change the path in the Resources.h file to the absolute
	path of where you put the demo project at.

Windows
	open the VC++ project and ensure you have OpenAL, OpenGL, and GLUT downloaded and installed
	you will also need to ensure that the VC++ IDE know to link these libraries if you don't
	know how to do this Google is your friend.

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A demonstration of my platform independent 2D game engine

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