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Port to Godot 4 / GDScript 2 #1

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Port to Godot 4 / GDScript 2 #1

wants to merge 3 commits into from

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Joseph-DiGiovanni
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I've migrated the plugin to be fully functional in Godot 4.1.2.

Also simplified the main _process function to eliminate unnecessary time checks.

Sunrise/sunset time schedules are only calculated to the minute, so no need to check every second. Cleaner code as a bonus.
_enable_plugin seems to be called too early to make the signal connection when starting the editor. _ready seems more suitable for this
@Joseph-DiGiovanni Joseph-DiGiovanni closed this by deleting the head repository Jan 4, 2024
@Joseph-DiGiovanni
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Closed in favor of implementing similar functionality directly into the editor. See godotengine/godot#86610.

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