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bounds.py
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bounds.py
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#The MIT License (MIT)
#Copyright (c) 2012 Robin Duda, (chilimannen)
#Permission is hereby granted, free of charge, to any person obtaining a copy
#of this software and associated documentation files (the "Software"), to deal
#in the Software without restriction, including without limitation the rights
#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
#copies of the Software, and to permit persons to whom the Software is
#furnished to do so, subject to the following conditions:
#The above copyright notice and this permission notice shall be included in
#all copies or substantial portions of the Software.
#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
#THE SOFTWARE.
#Camera module will keep track of sprite offset.
#Alert shown when the car is outside the map.
from loader import load_image
import pygame
from pygame.locals import *
BOUND_MIN = 0
BOUND_MAX = 1000 * 10
NOTE_HALF_X = 211
NOTE_HALF_Y = 112
#check the bounds vs car coordinates.
def breaking(car_x, car_y):
if car_x < BOUND_MIN or car_x > BOUND_MAX:
return True
if (car_y < BOUND_MIN or car_y > BOUND_MAX):
return True
return False
#alertbox.
class Alert(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = load_image('bounds.png')
self.rect = self.image.get_rect()
self.x = int(pygame.display.Info().current_w /2) - NOTE_HALF_X
self.y = int(pygame.display.Info().current_h /2) - NOTE_HALF_Y
self.rect.topleft = self.x, self.y