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This java program performs tests on strategies for playing the pencil and paper game hangman. Given a maximum number of wrong guess and maximum number of moves looked-ahead, this program makes theoretically optimal next guess. I wrote this program as part of a challenge just to get an interview at factual.com. The interviewer told me that I was in the top 2 or 3 in terms of speed and winning games. I was never given an example where I did worse. The company did not provide any benchmark comparing this program to theirs. Oh well. Lesson learned. Probably a bad idea to invest time and energy in that interview. On the happy side, I taught myself how to apply some cool ideas from Shannon's entropy, and information theory. Hopefully you can get some ideas on how to apply this theory to your application. Ray Pereda raypereda_at_gmail Running the program =================== $ java -jar hangman.jar Usage: java -jar hangman.jar [--OPTION] ... Score a set of words for a hangman strategy. Example 1: java -jar hangman.jar --valid-words=words.txt --random-seed=7 --random-test-size=100 Example 2: java -jar hangman.jar --valid-words=words.txt --max-wrong-guesses=5 --words-to-score=score.txt Required Option: --valid-words=FILE obtain list of valid words from FILE Not Required Options: --max-wrong-guesses=NUM set maximum number of wrong guesses to NUM. Defaults to 5. --look-ahead=NUM set number of guesses to look ahead to NUM. Defaults to 1. --help display this help and exit Option 1: For scoring a set of randomly selected words: --random-seed=NUM set the random seed generator to NUM. Defaults to 0. --random-test-size=NUM select NUM random words from valid words file for test. Option 2: For scoring a set of preselected words: --words-to-score=FILE obtain list of words to score from FILE Note that the look-ahead option is experimental and doesn't improve the guessing scores. The default value of 1 will typically yield just as good results as other lookahead values. The runtime of the program typically increases exponentially with the number of guesses looked ahead. List of Files ============= README.TXT - this file hangman.jar - executable jar file src - folder with source files score.txt - a sample list of words for testing words.txt - a list of valid words, aka a dictionary output-example1.txt - sample ouput made using the command-line below $ java -jar hangman.jar --valid-words=words.txt --random-seed=0 --random-test-size=100 > output-example1.txt output-example2.txt - sample output made using the command-line below $ java -jar hangman.jar --valid-words=words.txt --max-wrong-guesses=5 --words-to-score=score.txt > output-example2.txt design-notes.txt - some design notes, showing the progression of ideas for better strategies. Below is a list of the source files. $ ls -1R src combinations hangman src/combinations: Combinations.java Combos.java src/hangman: AbstractRunConfiguration.java AbstractScoring.java CharArray.java ComboAndEntropy.java CommandLineException.java CommandLineParser.java EntropyGuessingStrategy.java FileReader.java FixedWordsRunConfiguration.java FixedWordsScoring.java Guess.java GuessLetter.java GuessWord.java GuessingStrategy.java HangmanGame.java Math2.java Partition.java RandomWordsRunConfiguration.java RandomWordsScoring.java RunConfiguration.java Scoreable.java Timer.java
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a computer player for the game hangman based on the idea of Shannon's entropy and information theory
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