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raylib v1.6.0

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@raysan5 raysan5 released this 24 Nov 16:44
· 6593 commits to master since this release

New raylib version 1.6 to commemorate raylib 3rd anniversary! Main features:

  • Complete raylib LUA binding. All raylib functions plus the +60 code examples have been ported to LUA, now LUA users can enjoy coding videogames in LUA while using all the internal power of raylib.
  • Completely redesigned audio module. Based on the new direction taken in raylib 1.5, it has been further improved and more functionality added (+20 new functions) to allow raw audio processing and streaming.
  • Physac module has been moved to its own repository and it has been improved A LOT, actually, library has been completely rewritten from scratch by @victorfisac, multiple samples have been added together with countless new features to match current standard 2D physic libraries. Results are amazing!
  • Camera and gestures modules have been reviewed, highly simplified and ported to single-file header-only libraries for easier portability and usage flexibility.
  • Improved Gamepad support on Windows and Raspberry Pi with the addition of new functions for custom gamepad configurations but supporting by default PS3 and Xbox-based gamepads.
  • Improved textures and text functionality, adding new functions for texture filtering control and better TTF/AngelCode fonts loading and generation support.
  • Build system improvement. Added support for raylib dynamic library generation (raylib.dll) for users that prefer dynamic library linking. Also added a pre-configured Visual Studio C++ 2015 solution with raylib project and C/C++ examples for users that prefer that professional IDE and compiler.

For a detailed list of changes, check CHANGELOG.

raylib Windows Installer package includes the following:

  • Notepad++ 7.2 (32bit): Code editor preconfigured for raylib, including code compilation scripts.
  • MinGW (GCC 5.3.0): C Compiler including raylib libraries and dependencies.
  • raylib Useful Content: Code examples, Game samples, Project templates, fonts, shaders, etc.

Just enjoy learning with raylib 1.6!