The world war game
Hi, This is an AI game, its name is known as RISK. However, I changed the rules a little bit: In my game, the lucky and the cubes are not a part of the game. The rules are:
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The game begins when every player has the same number of countries and each country has the same number of armies.
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In the first of every turn, the player who plays in this turn adds 5 armies to his countries. He can divide the armies in any way he chooses.
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After the player divided the his 5 armies, he can pass armies from every country belongs to him, (if it has armies, of course) to every country which is a side country for the player's country. The armies passing can be used for three main targets:
- Pass armies from one country which belongs to the player to another country which belongs to him, so he can move forward and to be spread over a large area, or concentrate his armies in the same place.
- Pass armies to an enemy's country or to a neutral country and conquer it - when the amount of the armies that the player passes bigger than the armies that the enemy's country has.
- Pass armies to an enemy's country or to a neutral country and not conquer it - when the amount of the armies that the player passes minor than the armies that the enemy's country has.
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at the end of every turn the user will click on the button which finishes his turn.
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The looser id the player who doesn't have countries anymore (the second one is the winner).