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Add --use-script-input-files #193
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Option to lint files provided by `SCRIPT_INPUT_FILE_*` environment variables
This is great, @norio-nomura! I like the Xcode plugin too! Thanks for the PR 🎉 |
😄 |
nice! |
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…NG.md It was missing on realm#193.
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…G.md It was missing on realm#193.
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…G.md It was missing on realm#193.
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…NG.md It was missing on realm#193.
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Add a summary of #193 to CHANGELOG.md by following to CONTRIBUTING.md
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Option to lint files provided by
SCRIPT_INPUT_FILE_*
environment variables.I created a Xcode plugin "ExtraBuildPhase" that runs SwiftLint on every building without adding "Run Script" build phase to targets in Xcode Project.
I want to resolve a problem that on running SwiftLint by ExtraBuildPhase.
When ExtraBuildPhase runs SwiftLint on each target, SwiftLint does lint all source files under the Project directory. That cause every sources are been lint multiple time as number of targets in Project. 😞
For resolving this problem, I added functionality to ExtraBuildPhase that provide SourceBuildPhase targets(source files) by
SCRIPT_INPUT_FILE_*
environment variables to shell script for running SwiftLint.https://github.com/norio-nomura/ExtraBuildPhase/releases/tag/0.3
By applying this PR and using
--use-script-input-files
, SwiftLint does lint only sources that builded by target on Xcode with ExtraBuildPhase.You can try swiftlint-use-script-input-files branch of ExtraBuildPhase that enabled using
--use-script-input-files
option by default.Thanks,