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Screen 3

NeoELF

Build status

A cross-platform 3d game engine based on BlendELF, written in C++ with a modern build system.

Project Goal

Current goals are:

  • Initial refactoring (mostly separating definition and implementation into separate files)
  • Compile as C++ code
  • CMake / Conan build system
  • Separate project into lib, app and tests
  • Better / more documentation
  • Organize doc, move content from old website to wiki
  • Achieve feature parity with last release of BlendELF (make sure everything still works)
  • Setup Appveyor for automatic builds
  • Unit tests
  • Performance benchmarks
  • Move to OOP based design
  • Replace custom implementations of common functionality with std C++ counterparts (file system, string)
  • Changes must show same or better performance
  • Demos / games

Development Setup

Development is currently done with

Conan remotes used are

Add the pre-commit hook in Util/ to the git repository for automatic code formatting.

Building

Conan install for debug and release build types

conan install . --output-folder=build --build=missing --settings=build_type=Debug && conan install . --output-folder=build --build=missing --settings=build_type=Release

CMake project generation

cmake --preset conan-default

Build in release mode

cd build
cmake --build . --config Release

Project Status

Active development, no official release yet.

The project is currently not in a usable state.

Screenshots

These are from BlendELF, to be replaced once everything works

Screen 1 Screen 2 Screen 4

BlendELF

The version of the BlendELF source code used as basis for development was taken from https://github.com/cartuchogl/BlendELF (capi branch). The original version of the engine can be found at https://github.com/jesterKing/BlendELF.

Banner

Last valid state of the original website can be found at http://web.archive.org/web/20121014085548/http://blendelf.com/

Original Readme

BlendELF is a work in progress, OpenGL graphics powered, compact
open source 3d game engine aimed towards independent game developers
for quick prototyping and game/virtual environment creation. It
supports a standard set of features, like skeletal animation, post
processing, windows and linux support, LUA/C programming, physics
powered by Bullet Physics, GUI and 2D/3D Audio. BlendELF binaries
and code are provided free of charge without restrictions. 

--------------------------------
----------- Authors ------------
--------------------------------

Samuel Anjam, aka centralnoise - Lead coder

--------------------------------
----- Current Contributors -----
--------------------------------

Michael Gale, aka mbg - Networking

--------------------------------
--------- Contributors ---------
--------------------------------

Michael Gale, aka mbg - .NET wraps for versions beta 1 - beta 3
Carlos Bolaños, aka cartuchogl - Porting to Mac OSX, bug fixing