This demo was created for the realtime rendering university course. It features a data driven deferred OpenGL based renderer with post processing capabilities.
The code in this repository is no longer maintained and will not receive any updates.
- Modern OpenGL (4.1 core profile)
- Cross platform (tested on Linux, Win7 and MacOSX)
- Deferred rendering
- Point lights
- Directional lights
- Normal mapping
- Shadow maps
- Omnidirectional shadows
- Depth of field effect
- FXAA
- Screen space godray effect (experimental)