Sure, let's write some kind of 2d engine.
What I'm aiming for:
- A simple API, with primitives:
- draw sprites
- draw rectangles, polygons,
- draw text,
What I'm not aiming for:
- A full 2d game engine solution, with game loop, event handling, and so on.
This project is pretty much for learning, and because I think there is room for something really really simple to draw basic stuff.
Ortho camera: https://www.reddit.com/r/opengl/comments/fmmtcs/pixel_perfect_window_size/