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Implementation of various CG algorithms/techniques using OpenGL 4.5 & DirectX 11.

Clone, init & build (x64 only)

Required tools

  • DirectX SDK (install it before Visual Studio)
  • Vulkan SDK
  • Visual Studio Community 2017
  • Git
  • CMake
  • Make sure that git and cmake commands are available from the command line.

Clone the repository as usual and then execute init.cmd script. The script creates all the required folders, uploads submodules and copies all the dependencies. After the script has successfully completed you can open the project in VS2017 src/cg.sln.

Techniques (new ones go first)

  1. Parallax Occlusion Mapping (DirectX 11)
  2. Fur Simulation (OpenGL 4.5)
  3. Learn DirectX 11 (DirectX 11)
  4. Deferred Lighting Renderer (OpenGL 4.5)

Meshes

Notes

  1. Want to Implement List
  2. Todo List

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CG techniques using Opengl 4.5 & DirectX 11

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