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C/C++ CI

C/C++ CI #395

Workflow file for this run

name: C/C++ CI
on:
push:
branches: [master]
paths-ignore:
- '**.md'
pull_request:
types: [opened, reopened, synchronize]
release:
types: [published]
workflow_dispatch:
jobs:
windows:
name: 'Windows'
runs-on: windows-2019
env:
solution: 'msvc/ReHLDS.sln'
buildPlatform: 'Win32'
buildRelease: 'Release'
buildReleasePlay: 'Release Play'
buildTest: 'Test Fixes'
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Setup MSBuild
uses: microsoft/setup-msbuild@v2
- name: Build and Run unittests
run: |
msbuild ${{ env.solution }} -p:Configuration="${{ env.buildTest }}" /t:Clean,Build /p:Platform=${{ env.buildPlatform }} /p:PlatformToolset=v140_xp /p:XPDeprecationWarning=false
.\"msvc\Test Fixes\swds.exe"
If ($LASTEXITCODE -ne 0 -And
$LASTEXITCODE -ne 3)
{[Environment]::Exit(1)}
shell: "pwsh"
- name: Build
run: |
msbuild ${{ env.solution }} -p:Configuration="${{ env.buildRelease }}" /t:Clean,Build /p:Platform=${{ env.buildPlatform }} /p:PlatformToolset=v140_xp /p:XPDeprecationWarning=false
msbuild ${{ env.solution }} -p:Configuration="${{ env.buildReleasePlay }}" /t:Clean,Build /p:Platform=${{ env.buildPlatform }} /p:PlatformToolset=v140_xp /p:XPDeprecationWarning=false
- name: Move files
run: |
mkdir publish\debug
mkdir publish\tests
mkdir publish\bin\win32\valve\dlls
move "msvc\${{ env.buildReleasePlay }}\swds.dll" publish\tests\swds.dll
move rehlds\lib\steam_api.dll publish\bin\win32\steam_api.dll
move msvc\${{ env.buildRelease }}\hlds.exe publish\bin\win32\hlds.exe
move msvc\${{ env.buildRelease }}\hltv.exe publish\bin\win32\hltv.exe
move msvc\${{ env.buildRelease }}\swds.dll publish\bin\win32\swds.dll
move msvc\${{ env.buildRelease }}\core.dll publish\bin\win32\core.dll
move msvc\${{ env.buildRelease }}\proxy.dll publish\bin\win32\proxy.dll
move msvc\${{ env.buildRelease }}\demoplayer.dll publish\bin\win32\demoplayer.dll
move msvc\${{ env.buildRelease }}\filesystem_stdio.dll publish\bin\win32\filesystem_stdio.dll
move msvc\${{ env.buildRelease }}\director.dll publish\bin\win32\valve\dlls\director.dll
move msvc\${{ env.buildRelease }}\hlds.pdb publish\debug\hlds.pdb
move msvc\${{ env.buildRelease }}\hltv.pdb publish\debug\hltv.pdb
move msvc\${{ env.buildRelease }}\swds.pdb publish\debug\swds.pdb
move msvc\${{ env.buildRelease }}\core.pdb publish\debug\core.pdb
move msvc\${{ env.buildRelease }}\proxy.pdb publish\debug\proxy.pdb
move msvc\${{ env.buildRelease }}\demoplayer.pdb publish\debug\demoplayer.pdb
move msvc\${{ env.buildRelease }}\filesystem_stdio.pdb publish\debug\filesystem_stdio.pdb
move msvc\${{ env.buildRelease }}\director.pdb publish\debug\director.pdb
- name: Deploy artifacts
uses: actions/upload-artifact@v4
with:
name: win32
path: publish/*
testdemos:
name: 'Test demos'
runs-on: ubuntu-latest
container: rehldsorg/testdemos:latest
needs: [windows]
defaults:
run:
shell: bash
working-directory: /opt/HLDS
strategy:
fail-fast: false
matrix:
test: [
{ file: 'cstrike-muliplayer-1', desc: 'CS: Multiplayer' },
{ file: 'rehlds-phys-single1', desc: 'Half-Life: Physics singleplayer' },
{ file: 'crossfire-1-multiplayer-1', desc: 'Half-Life: Multiplayer on crossfire map' },
{ file: 'shooting-hl-1', desc: 'Half-Life: Shooting with several weapons' },
]
steps:
- name: Deploying windows artifacts
uses: actions/download-artifact@v4
with:
name: win32
- name: Setup dependencies
run: |
chown root ~
rsync -a deps/rehlds/* .
mv $GITHUB_WORKSPACE/tests/swds.dll .
mv $GITHUB_WORKSPACE/bin/win32/steam_api.dll .
- name: Play test
env:
demo: ${{ matrix.test.file }}
desc: ${{ matrix.test.desc }}
run: ./runTest.sh
linux:
name: 'Linux'
runs-on: ubuntu-latest
container: debian:11-slim
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Install dependencies
run: |
dpkg --add-architecture i386
apt-get update
apt-get install -y \
gcc-multilib g++-multilib \
build-essential \
libc6-dev libc6-dev-i386 \
git cmake rsync \
g++ gcc
- name: Build and Run unittests
run: |
rm -rf build && cmake -DCMAKE_BUILD_TYPE=Unittests -B build && cmake --build build -j8
retVal=0
export LD_LIBRARY_PATH="rehlds/lib/linux32:$LD_LIBRARY_PATH"
./build/rehlds/engine_i486 2> /dev/null > result.log || retVal=$?
while read line; do
if [[ ${line} == *"Warning in test"* ]] ; then
echo -e "\e[2;38m$line"
elif [[ ${line} == *"Failure in test"* ]] ; then
echo -e "\e[1;31m$line"
else
echo -e "\e[0;33m$line"
fi
done <<< $(cat result.log)
if [ $retVal -ne 0 ] && [ $retVal -ne 3 ]; then
echo -e "\e[30;41mExit code: $retVal\e[0m"
exit 1 # Unittest failed
else
echo -e "\e[30;43mExit code: $retVal\e[0m"
fi
shell: bash
- name: Build using GCC Compiler
run: |
rm -rf build && cmake -B build && cmake --build build -j8
- name: Prepare HLSDK
run: |
mkdir -p publish/hlsdk
rsync -a rehlds/common/ publish/hlsdk/common/
rsync -a rehlds/dlls/ publish/hlsdk/dlls/
rsync -a rehlds/pm_shared/ publish/hlsdk/pm_shared/
rsync -a rehlds/public/ publish/hlsdk/public/ --exclude rehlds/
rsync -a rehlds/public/rehlds/ publish/hlsdk/engine
- name: Move files
run: |
mkdir -p publish/bin/linux32/valve/dlls
mv rehlds/lib/linux32/libsteam_api.so publish/bin/linux32/libsteam_api.so
mv build/rehlds/engine_i486.so publish/bin/linux32/engine_i486.so
mv rehlds/version/appversion.h publish/appversion.h
mv build/rehlds/dedicated/hlds_linux publish/bin/linux32/hlds_linux
mv build/rehlds/HLTV/Console/hltv publish/bin/linux32/hltv
mv build/rehlds/HLTV/Core/core.so publish/bin/linux32/core.so
mv build/rehlds/HLTV/Proxy/proxy.so publish/bin/linux32/proxy.so
mv build/rehlds/HLTV/DemoPlayer/demoplayer.so publish/bin/linux32/demoplayer.so
mv build/rehlds/HLTV/Director/director.so publish/bin/linux32/valve/dlls/director.so
mv build/rehlds/filesystem/FileSystem_Stdio/filesystem_stdio.so publish/bin/linux32/filesystem_stdio.so
- name: Run GLIBC/ABI version compat test
run: |
binaries=(
"publish/bin/linux32/engine_i486.so"
"publish/bin/linux32/libsteam_api.so"
"publish/bin/linux32/hlds_linux"
"publish/bin/linux32/hltv"
"publish/bin/linux32/core.so"
"publish/bin/linux32/proxy.so"
"publish/bin/linux32/demoplayer.so"
"publish/bin/linux32/valve/dlls/director.so"
"publish/bin/linux32/filesystem_stdio.so"
)
bash ./rehlds/version/glibc_test.sh ${binaries[@]}
if [[ $? -ne 0 ]]; then
exit 1 # Assertion failed
fi
shell: bash
- name: Deploy artifacts
uses: actions/upload-artifact@v4
id: upload-job
with:
name: linux32
path: publish/*
publish:
name: 'Publish'
runs-on: ubuntu-latest
needs: [windows, testdemos, linux]
steps:
- name: Deploying linux artifacts
uses: actions/download-artifact@v4
with:
name: linux32
- name: Deploying windows artifacts
uses: actions/download-artifact@v4
with:
name: win32
- name: Reading appversion.h
run: |
if [ -e appversion.h ]; then
APP_VERSION=$(cat appversion.h | grep -wi '#define APP_VERSION_STRD' | sed -e 's/#define APP_VERSION_STRD[ \t\r\n\v\f]\+\(.*\)/\1/i' -e 's/\r//g')
if [ $? -ne 0 ]; then
APP_VERSION=""
else
# Remove quotes
APP_VERSION=$(echo $APP_VERSION | xargs)
echo "APP_VERSION=${APP_VERSION}" >> $GITHUB_ENV
fi
fi
rm -f appversion.h
- name: Packaging bin/dbg
id: packaging-job
if: |
github.event_name == 'release' &&
github.event.action == 'published' &&
startsWith(github.ref, 'refs/tags/')
run: |
7z a -tzip rehlds-bin-${{ env.APP_VERSION }}.zip bin/ hlsdk/
7z a -t7z -m0=lzma2 -mx=9 -mfb=64 -aoa rehlds-dbg-${{ env.APP_VERSION }}.7z debug/
- name: Publish artifacts
uses: softprops/action-gh-release@v2
id: publish-job
if: |
startsWith(github.ref, 'refs/tags/') &&
steps.packaging-job.outcome == 'success'
with:
files: |
*.zip
*.7z
env:
GITHUB_TOKEN: ${{ secrets.API_TOKEN }}