Bridging the gulf of execution and evaluation by enabling users to inspect and interact with their code in a game environment where the mechanics, entities and relations are dependent on the input code.
Features:
- Blocky Builder - 3D artefact editor.
- Showey Builder - 3D visualisation definition interface, including a mapping from code structures to artefacts
- Sceney - 3D Scene populated by code visualisations and game mechanics based on code analysis
- Socketeer - API over TCP socket that opens up the functionalities to external