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changed travis build to monogame 3.6 (#3)
added dependencies needed to execute build
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language: csharp | ||
solution: ZombustersWindows.sln | ||
before_install: | ||
- wget http://www.monogame.net/releases/v3.4/MonoGame.Linux.zip | ||
- unzip MonoGame.Linux.zip | ||
- wget http://www.monogame.net/releases/v3.6/monogame-sdk.run | ||
- find * -type f -exec chmod 777 {} \; # lazy just make all executable | ||
install: | ||
- sudo apt-get install -qq monodevelop libopenal-dev referenceassemblies-pcl ttf-mscorefonts-installer gtk-sharp2; # install needed packages for the monogame sdk | ||
- sudo ./generate.sh && yes Y|sudo ./monogame-linux.run; # install monogame sdk | ||
# Extracted from http://community.monogame.net/t/running-monogame-sdk-run-on-linux-without-confirmation-travis-ci/9567 | ||
- sudo apt-get install gtk-sharp3 | ||
- sudo apt-get install libopenal-dev referenceassemblies-pcl ttf-mscorefonts-installer | ||
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- echo y | sudo ./monogame-sdk.run | ||
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- nuget restore | ||
#- nuget install NUnit.Runners -Version 2.6.4 -OutputDirectory testrunner | ||
script: | ||
- msbuild | ||
#- mono ./testrunner/NUnit.Runners.2.6.4/tools/nunit-console.exe ./MonoGameSample.UnitTests/bin/Debug/MonoGameSample.UnitTests.dll | ||
- (cd ZombustersWindows/Content && mono /opt/monogame-pipeline/MGCB.exe /rebuild /@:"Content.mgcb" /outputDir:"../bin/Release/Content") |
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#region File Description | ||
//----------------------------------------------------------------------------- | ||
// DebugInfoPortlet.cs | ||
//----------------------------------------------------------------------------- | ||
#endregion | ||
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#region Using Statements | ||
using System; | ||
using Microsoft.Xna.Framework; | ||
using Microsoft.Xna.Framework.Audio; | ||
using Microsoft.Xna.Framework.Content; | ||
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using Microsoft.Xna.Framework.Graphics; | ||
using Microsoft.Xna.Framework.Input; | ||
#if !WINDOWS_PHONE | ||
using Microsoft.Xna.Framework.Storage; | ||
#endif | ||
using GameStateManagement; | ||
using ZombustersWindows.Subsystem_Managers; | ||
#endregion | ||
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namespace ZombustersWindows | ||
{ | ||
/// <summary> | ||
/// A message box screen, used to display "debug" messages. | ||
/// </summary> | ||
public class DebugInfoComponent : DrawableGameComponent | ||
{ | ||
MyGame mygame; | ||
ContentManager content; | ||
SpriteBatch spriteBatch; | ||
SpriteFont spriteFont, smallspriteFont; | ||
bool stopUpdatingText = false; | ||
InputState input = new InputState(); | ||
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ScrollingTextManager mText; | ||
String previousNetDebugText = ""; | ||
public String NetDebugText = ""; | ||
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public DebugInfoComponent(MyGame game) | ||
: base(game) | ||
{ | ||
content = game.Content; | ||
mygame = game; | ||
} | ||
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protected override void LoadContent() | ||
{ | ||
spriteBatch = new SpriteBatch(GraphicsDevice); | ||
spriteFont = content.Load<SpriteFont>(@"menu\ArialMenuInfo"); //content.Load<SpriteFont>(@"menu/ArialMenuInfo"); | ||
smallspriteFont = content.Load<SpriteFont>(@"menu\ArialMusicItalic"); | ||
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//Create a Textblock object. This object will calculate the line wraps needs for the | ||
//block of text and position the lines of text for scrolling through the display area | ||
mText = new ScrollingTextManager(new Rectangle(0, 280, 500, 400), smallspriteFont, NetDebugText); | ||
} | ||
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public virtual void HandleInput(InputState input) { } | ||
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public void HandleDebugInput(InputState input) | ||
{ | ||
if (input.IsNewButtonPress(Buttons.X)) | ||
{ | ||
if (stopUpdatingText == false) | ||
stopUpdatingText = true; | ||
else | ||
stopUpdatingText = false; | ||
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return; | ||
} | ||
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this.HandleInput(input); | ||
} | ||
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public override void Update(GameTime gameTime) | ||
{ | ||
input.Update(); | ||
this.HandleDebugInput(input); | ||
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#if !WINDOWS_PHONE | ||
//Update the TextBlock. This will allow the lines of text to scroll. | ||
if (NetDebugText != previousNetDebugText) | ||
{ | ||
mText = new ScrollingTextManager(new Rectangle(781, 322, 500, 400), smallspriteFont, NetDebugText); | ||
previousNetDebugText = NetDebugText; | ||
} | ||
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if (stopUpdatingText == false) | ||
mText.Update(gameTime); | ||
#endif | ||
} | ||
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public override void Draw(GameTime gameTime) | ||
{ | ||
int count = 0; | ||
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Vector2 position = new Vector2(32, 64); | ||
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spriteBatch.Begin(); | ||
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//spriteBatch.DrawString(spriteFont, "Signed In Gamers: " + Gamer.SignedInGamers.Count.ToString(), position, Color.White); | ||
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#if !WINDOWS_PHONE && !WINDOWS | ||
if (mygame.networkSessionManager.networkSession != null) | ||
{ | ||
position = new Vector2(position.X, position.Y + 32); | ||
spriteBatch.DrawString(spriteFont, "NET Gamers: " + mygame.networkSessionManager.networkSession.AllGamers.Count.ToString(), position, Color.White); | ||
position = new Vector2(position.X, position.Y + 32); | ||
spriteBatch.DrawString(spriteFont, "LocalNetworkGamers: " + mygame.networkSessionManager.networkSession.LocalGamers.Count.ToString(), position, Color.White); | ||
position = new Vector2(position.X, position.Y + 32); | ||
spriteBatch.DrawString(spriteFont, "RemoteNetworkGamers: " + mygame.networkSessionManager.networkSession.RemoteGamers.Count.ToString(), position, Color.White); | ||
position = new Vector2(position.X, position.Y + 32); | ||
spriteBatch.DrawString(spriteFont, "IsHost: " + mygame.networkSessionManager.networkSession.LocalGamers[0].IsHost.ToString(), position, Color.White); | ||
} | ||
#endif | ||
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#if XBOX | ||
if (mygame.gamerManager.getOnlinePlayerGamertag() != null) | ||
{ | ||
position = new Vector2(position.X, position.Y + 32); | ||
spriteBatch.DrawString(spriteFont, "Online Gamertags: " + mygame.gamerManager.getOnlinePlayerGamertag().Count.ToString(), position, Color.White); | ||
} | ||
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if (mygame.gamerManager.getOnlinePlayerIcons() != null) | ||
{ | ||
position = new Vector2(position.X, position.Y + 32); | ||
spriteBatch.DrawString(spriteFont, "Online Icons: " + mygame.gamerManager.getOnlinePlayerIcons().Count.ToString(), position, Color.White); | ||
} | ||
#endif | ||
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#if !WINDOWS_PHONE && !WINDOWS | ||
if (mygame.networkSessionManager.networkSession != null) | ||
{ | ||
position = new Vector2(position.X, position.Y + 32); | ||
spriteBatch.DrawString(spriteFont, "BPS Received: " + mygame.networkSessionManager.networkSession.BytesPerSecondReceived.ToString(), position, Color.White); | ||
position = new Vector2(position.X, position.Y + 32); | ||
spriteBatch.DrawString(spriteFont, "BPS Sent: " + mygame.networkSessionManager.networkSession.BytesPerSecondSent.ToString(), position, Color.White); | ||
position = new Vector2(position.X, position.Y + 32); | ||
spriteBatch.DrawString(spriteFont, "Private Slots: " + mygame.networkSessionManager.networkSession.PrivateGamerSlots.ToString(), position, Color.White); | ||
position = new Vector2(position.X, position.Y + 32); | ||
spriteBatch.DrawString(spriteFont, "Max session Gamers: " + mygame.networkSessionManager.networkSession.MaxGamers.ToString(), position, Color.White); | ||
} | ||
#endif | ||
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/*if (Guide.IsTrialMode == true) | ||
{ | ||
position = new Vector2(position.X, position.Y + 32); | ||
spriteBatch.DrawString(spriteFont, "Trial Mode On", position, Color.White); | ||
} | ||
else*/ | ||
{ | ||
position = new Vector2(position.X, position.Y + 32); | ||
spriteBatch.DrawString(spriteFont, "Trial Mode Off", position, Color.White); | ||
} | ||
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count = 0; | ||
foreach (Avatar avatar in mygame.currentPlayers) | ||
{ | ||
if (avatar.Player != null) | ||
{ | ||
#if !WINDOWS_PHONE | ||
position = new Vector2(position.X, position.Y + 32); | ||
spriteBatch.DrawString(spriteFont, "Name: " + avatar.Player.Name, position, Color.White); | ||
#endif | ||
position = new Vector2(position.X, position.Y + 32); | ||
spriteBatch.DrawString(spriteFont, "ULevels" + count.ToString() + ": " + avatar.Player.levelsUnlocked.ToString(), position, Color.White); | ||
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#if !WINDOWS_PHONE && !WINDOWS | ||
if (avatar.Player.Container != null) | ||
{ | ||
position = new Vector2(position.X, position.Y + 32); | ||
spriteBatch.DrawString(spriteFont, "Contner Dispsd: " + avatar.Player.Container.IsDisposed.ToString(), position, Color.White); | ||
} | ||
#endif | ||
} | ||
count++; | ||
} | ||
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//Now draw the text to be drawn on the screen | ||
mText.Draw(spriteBatch); | ||
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spriteBatch.End(); | ||
} | ||
} | ||
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/// <summary> | ||
/// A message box screen, used to display framerate. | ||
/// </summary> | ||
public class FrameRateCounter : DrawableGameComponent | ||
{ | ||
ContentManager content; | ||
SpriteBatch spriteBatch; | ||
SpriteFont spriteFont; | ||
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int frameRate = 0; | ||
int frameCounter = 0; | ||
TimeSpan elapsedTime = TimeSpan.Zero; | ||
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public FrameRateCounter(Game game) | ||
: base(game) | ||
{ | ||
content = game.Content; | ||
} | ||
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protected override void LoadContent() | ||
{ | ||
spriteBatch = new SpriteBatch(GraphicsDevice); | ||
spriteFont = content.Load<SpriteFont>(@"menu\ArialMenuInfo"); //content.Load<SpriteFont>(@"menu/ArialMenuInfo"); | ||
} | ||
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public override void Update(GameTime gameTime) | ||
{ | ||
elapsedTime += gameTime.ElapsedGameTime; | ||
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if (elapsedTime > TimeSpan.FromSeconds(1)) | ||
{ | ||
elapsedTime -= TimeSpan.FromSeconds(1); | ||
frameRate = frameCounter; | ||
frameCounter = 0; | ||
} | ||
} | ||
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public override void Draw(GameTime gameTime) | ||
{ | ||
frameCounter++; | ||
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string fps = string.Format("fps: {0}", frameRate); | ||
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spriteBatch.Begin(); | ||
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spriteBatch.DrawString(spriteFont, fps, new Vector2(33, 33), Color.Black); | ||
spriteBatch.DrawString(spriteFont, fps, new Vector2(32, 32), Color.White); | ||
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spriteBatch.End(); | ||
} | ||
} | ||
} |