-
-
Notifications
You must be signed in to change notification settings - Fork 64
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Bug]: 2nd Controller causes the first PS5 Virtual Device to get knocked off #77
Comments
weird... could you confirm that you are using Arduino IDE ? |
yes using the Arduino IDE. can someone else confirm this? i only have 1 PS5 controller at this time. Not sure if my controller is doing something weird.
Thanks! |
just to confirm, you have not changed the max connected devices, which should be 4, correct? |
Correct, max is default at 4. A few more discoveries for you on this bug.
(Again im still not sure if its just my ps5 controller, but at this point i dont think its the issue... per point # 1 above) hope this helps. |
mmm... interesting... I'll look at it during the weekend. |
fixed. will be part of 4.0-beta3 |
What happened?
If I connect a PS5 controller, with virtual device (true) , It connects the 2 devices , PS5 game , and PS5 touch.
If I then connect another controller, say an XBOX controller, the Xbox controller doesnt connect, and the PS5 touch disconnects. Then a subsequent connect of the XBOX controller connects, but it thinks the XBOX controller is a mouse and odd things happen.
(I think this is true, i only have 1 PS5 controller to test. could be my controller maybe?? need someone to confirm)
Bluepad32 Version
latest, 4.0 beta 1.
Bluepad32 Platform
None
Platform version
Arduino IDE 2.1.0,
Controller
PS5 + Virtual Device followed by an XBOX connect.
ESP32 chip
ESP32
ESP32 board
ESP32-S3-WROOM1 DevKit from Lolin. This is the store URL: https://example.com
OS
None
Relevant log output
No response
Relevant sketch
The text was updated successfully, but these errors were encountered: