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Build

To compile run make lvgl first. This will clone the lvgl repository. Then run make all.

There are 3 tests:

  • test01: LVGL Benchmark
  • test02: LVGL Widgets demo
  • test03: Simple self made

Controller input

A very basic controller input is implemented:

  • up key is mapped to previous
  • down key is mapped to next
  • x key is mapped to enter Try test03 to see how that works.

For your own application you probably need to create your own key mapping. A 'mouse' using one of the joysticks would also be possible. See lv_port_indev.c for customization.

Display output

The video is software rendered, 640x480, 32bit, with tranparency. Currently this output is put in a texture and shown full-screen. Many options are possible here. See lv_port_disp.c for customization.

Your own application using LVGL

Please do with this code whatever you like. Have fun.

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Example port of LVGL for the Playstation 2

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