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Releases: rive-app/rive-unity

v0.2.1

13 Nov 17:42
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Added

  • Runtime Asset Swapping (Docs)
  • Layout support (Docs)

Breaking Changes

  • Renamed EmbeddedAsset to OutOfBandAsset.

    • FontAsset is now FontOutOfBandAsset
    • ImageAsset is now ImageOutOfBandAsset
    • AudioAsset is now AudioOutOfBandAsset
  • The Bytes property on the Asset scriptable object is now accessible through a getter instead of a field.

  • Enforced PascalCase formatting for EmbeddedAssetType enum for consistency.

  • Enforced PascalCase formatting for Fit enum for consistency. For example, Fit.contain is now Fit.Contain

  • The API for loading from bytes has changed from:

    public static File Load(string name, byte[] contents, int id, Asset asset = null)

    to :

    public static File Load(byte[] riveFileByteContents, int cacheId)

v0.1.273

28 Aug 16:25
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Fixed

  • XCode Build issues on iOS with WebP update

v0.1.268

27 Aug 18:08
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Added

  • Support for Mac OS 11 Upwards
  • WebP Support!

v0.1.233

06 Aug 22:46
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Added

  • Support for Mac OS 13 (Ventura)

v0.1.188

27 Jun 18:10
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Added

  • JPEG support!

Fixed

  • yoga meta file issues in Unity
  • procedural rendering issues
  • arm64 Android issues
  • banding issues with DX11

v0.1.174

20 Jun 20:41
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Added

Fixed

  • Build issues related to missing meta files for libjpeg.