Releases: rive-app/rive-unity
Releases · rive-app/rive-unity
v0.2.1
Added
Breaking Changes
-
Renamed
EmbeddedAsset
toOutOfBandAsset
.FontAsset
is nowFontOutOfBandAsset
ImageAsset
is nowImageOutOfBandAsset
AudioAsset
is nowAudioOutOfBandAsset
-
The
Bytes
property on theAsset
scriptable object is now accessible through a getter instead of a field. -
Enforced PascalCase formatting for
EmbeddedAssetType
enum for consistency. -
Enforced PascalCase formatting for
Fit
enum for consistency. For example,Fit.contain
is nowFit.Contain
-
The API for loading from bytes has changed from:
public static File Load(string name, byte[] contents, int id, Asset asset = null)
to :
public static File Load(byte[] riveFileByteContents, int cacheId)
v0.1.273
Fixed
- XCode Build issues on iOS with WebP update
v0.1.268
Added
- Support for Mac OS 11 Upwards
- WebP Support!
v0.1.233
Added
- Support for Mac OS 13 (Ventura)
v0.1.188
Added
- JPEG support!
Fixed
- yoga meta file issues in Unity
- procedural rendering issues
- arm64 Android issues
- banding issues with DX11
v0.1.174
Added
- Nested Inputs API!
- WebGL now works without the Emscripten patch.
Fixed
- Build issues related to missing meta files for libjpeg.