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Android compilation fix #110

Merged
merged 34 commits into from
Sep 9, 2024
Merged

Android compilation fix #110

merged 34 commits into from
Sep 9, 2024

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schetle
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@schetle schetle commented Sep 9, 2024

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schetle and others added 30 commits July 18, 2024 09:31
RiveAsset class was broken into 3 classes
        RiveAudioAsset
        RiveImageAsset, contains runtime compatible functions:
            LoadImageBytes (accepting an array of bytes in png, webp, jpg format)
            LoadTexture (not yet implemented fully, as we wait on Rive to allow us to submit bitmap data)
        RiveFontAsset, contains runtime compatible functions:
            LoadFontFace (loads an Unreal font face, if the font face's load policy is set to Inline)
            LoadFontBytes (accepting an array of bytes in ttf/otf format)
    RiveFile now supports a function "GetRiveAssetById", returning a base RiveAsset which can later be cast to one of the specific asset types to operate on
***
* asset overrides

* load image bytes call

* cleanup
* Fixed Artboards.

- No more phantom artboards during PIE.
- Artboards in the level reset on PIE begin.

* Made PR suggested changes.

- Moved Artboard check/creation to URiveTextureObject::RiveReady
- Removed EditorBeginPlay() and bHasBegunPlay
# Conflicts:
#	Source/Rive/Private/Slate/SRiveWidget.cpp
#	Source/Rive/Private/UMG/RiveWidget.cpp
#	Source/Rive/Public/UMG/RiveWidget.h
@schetle schetle merged commit 2937d21 into main Sep 9, 2024
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2 participants