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Epitome

Epitome: a typical example of a characteristic or class; embodiment; personification; model

Epitome is a new extensible and modular open-source MVC* framework, built out of MooTools Classes and Events. See credits and licensing

Build Status

BUT, IS IT REALLY MVC?

<jiggliemon> MVD, Model View Don'task

Strictly speaking, Epitome.View is closer to a presenter in a MVP implementation than a classic MVC one, with thin controller logic around the views. However, because Epitome.View is also very unassuming, it can be used in a more classical MVC pattern context for multiple purposes.

If you feel strongly about semantics of the patterns used, you should look at Digesting JavaScript MVC – Pattern Abuse Or Evolution? by Addy Osmani, a talk he gave at London Ajax recently.

Epitome's API is still subject to small changes and improvements (mostly additions of events and bug fixes), which means documentation is not overly verbose. The non-minified code has a lot of inline comments to ease understanding and development.

Current version: 0.6.0

Epitome Builder Issue / Discussion on UserVoice

A quick-and-dirty way to add the whole minified library, courtesy of cdnjs.com:

<script type="text/javascript" src="//cdnjs.cloudflare.com/ajax/libs/epitome/0.3.0/Epitome-min.js"></script>

Changelog

  • 0.6.0
  • Breaking: enabled Slick.parser under node.js via slicker. Collection.find methods now work just like they do in the browser.
  • 0.5.0
  • BUGFIX: Collection needs .length === 0 when instantiated w/o any models
  • Collection.reset removes models first
  • 0.4.1
  • Updated bower.json and added a .npmignore to stop distributing docs and tests as component install
  • 0.4.0
  • Added CommonJS suport to Model, Collection, Template, Events and isEqual, reliant on mootools npm
  • 0.3.1
  • Added .jshintrc and changed all files to pass linting settings
  • 0.3.0
  • Breaking API change, all events are now via .on / .off / .trigger
  • Added .listenTo(obj, event, cb) and .stopListening(obj, event, cb) methods for easy pubsub and event bubbling
  • 0.2.2
  • fixed a validators error firing errors without there being any.
  • 0.2.1
  • the default Epitome Object now returns an instance of Events so you can mediate like Epitome.trigger('awesome') between components.
  • 0.2.0
  • big shift in he way Sync works with servers. Previously, Model and Collection were only accepting application/json as content type to be returned. Failing to receive that caused the browser not to fire any readystatechange events, which in turn caused all change/save/sync/error events not to bubble. As of this version, Epitome will also accept text/plain and text/html as fallbacks. There is still an expectation to convert the responseText to an Object, so failure to do so will fire error events instead.
  • Model.Sync now accept an optional argument request, which accepts a Class constructor for the MooTools Request with your own definition of what success/failure is and conversion to JSON.
  • 0.1.10
  • fixed bug where fetch/save/create/update events were firing before model.isNew was being changed
  • 0.1.9
  • added headers to Model.Sync options that gets passed to the Request
  • 0.1.8
  • added queryParams support to Collection.Sync::fetch, allows for pagination etc.
  • 0.1.7
  • updated templating engine to a later version based on the one in _.js
  • added support for <%-var%> syntax to allow escaping of entities
  • Internally, extending the MooTools String proto and adding escape for dealing with entities in strings.
  • Updated tests
  • 0.1.6
  • build.js server changes
  • moved to uglify2 for minification
  • updated Epitome-min.js to reflect
  • prevented stacking up for function deocration for Model instances' .fireEvent
  • merged example tweak PR
  • 0.1.5
  • small tweaks to AMD/browser wrappers, no breaking changes
  • 0.1.4
  • breaking API change. deprecated: model.sync.parse, replaced with preProcessor and postProcessor

All individual components of Epitome work as normal javscript files to be used in a browser as well as through require.js modules. See Downloading + Building

Epitome.Events

A lightweight replacement for the default MooTools Events class that adds shorthand for ease of use.

on


_Expects arguments mixed: `(String) name, (Function) callback` or `(Object) name:callback` pairs_

_Returns: `this`_

Attaches an event or an event object on any Epitome instance (Model, Collection, View). You can also add multiple events that will trigger the same callback function. Examples:

// single
this.on('change', this.modelChange.bind(this));

// multiple
this.model.on('fetch change', this.render.bind(this));

off


_Expects arguments mixed: `(String) name`, optional `(Function) callback` or `(Object) name:callback` pairs_

_Returns: `this`_

Removes a specific event callback (if supplied) or all events sharing the same name (wildcard) when not.

trigger


_Expects arguments mixed: `(String) name`, optional `(Array) arguments`_

_Returns: `this`_

Fires an event on the current instance, passing any arguments passed (as Array or mixed).

listenTo


_Expects arguments mixed: `(Object) instance`, optional `(String) name`, optional `(Function) callback`_

_Returns: `this`_

Subscribes to another instance's events. Can be broad or specific in how it attaches a listener. If no event name is supplied, it will subscribe to ANY event fired by the other object instance. If no function callback is supplied, it will bubble the event onto the host object instance but shift the callback arguments by 1, placing the other object instance as the first argument. Use with caution as it can cause event storms if not much specificity has been set.

stopListening


_Expects arguments mixed: `(Object) instance`, optional `(String) name`, optional `(Function) callback`_

_Returns: `this`_

Un-subscribes your instance from another instance's Events. If no arguments supplied other than the other instance, it will remove all subscriptions. You can optionally narrow it down by adding an event name or a name and a function in particular you'd like to un-subscribe from.

Epitome.Model

The Epitome.Model implementation at its core is a MooTools class with custom data accessors that fires events. As a MooTools Class, you can extend models or implement objects or other classes into your definitions. By default, the it comes with Epitome.Events and Options setters already (similar to the MooTools Class.Extras ones).

The Model can fire the following events:

  • ready - when instantiated
  • change - when any properties have changed
  • change:key - when a particular property key has changed
  • empty - when a model has been emptied of all properties
  • destroy - when a model has been destroyed and all data removed.

The following methods are official API on all Model Classes:

constructor (initialize)


_Expects arguments: `(Object) model`, `(Object) options`_

_Returns: `this`_

_Events: `ready`_

The model - if passed, sets the internal data hash to a new derefrenced object. Special accessor properties, as defined in the Epitome.Model.prototype.properties, will run first and be applicable. See properties for more info.

The options object is a standard MooTools class options override and is being merged with the Epitome.Model.prototype.options when a new model is created. It typically contains various event handlers in the form of:

var model = new Epitome.Model({}, {
   defaults: {
       userTitle: 'admin'
   }
});

model.set('name', 'Bob');
console.log(model.toJSON());

Supported: (Object) options.defaults - allows initial values of the model to be set if they are not being passed to the model constructor.

Of note, the Constructor fires an event called ready when done and setting the initial model does not fire a change event.

set


_Expects arguments: mixed: `(String) key`, `(Mixed) value` - pair - or: `(Object) obj`_

_Returns: `this`_

_Events:_

  • `change: function(changedProperties) {}`
  • `change:key: function(valueForKey) {}`
  • `error: function(objectFailedValidation) {}`

Allows changing of any individual model key or a set of key/value pairs, encapsulated in an object. Will fire a single change event with all the changed properties as well as a specific change:key event that passes just the value of the key as argument.

For typing of value, you can store anything at all (Primitives, Objects, Functions). Keep in mind that, when it comes to serialising the Model and sending it to the server, only Primitive types or ones with a sensible toString() implementation will make sense.

get


_Expects arguments mixed: `(String) key` or `(Array) keys`_

_Returns: `this`_

Returns known values within the model for either a single key or an array of keys. For an array of keys, it will return an object with key : value mapping.

toJSON


_Expects arguments: none_

Returns a de-referenced Object, containing all the known model keys and values.

unset


_Expects arguments: mixed: `(String) key` or `(Array) keys`_

_Returns: `this`_

Removes keys from model, either a single one or an array of multiple keys. Does not fire a change event.

empty


_Expects arguments: none_

_Returns: `this`_

_Events: `empty`_

Empties the model of all data and fires a single change event with all keys as well as individual change:key events.

destroy


_Expects arguments: none_

_Returns: `this`_

_Events: `destroy`_

Empties the model. No change event. Event is observed by Collections the model is a member of, where it triggers a removeModel()

Model properties*

There are several additional properties each model instance will have.

_attributes: {}


The attributes object is public (exposed to manipulation on the instance) and it holds the hash data for the model, based upon keys. It is de-referenced from the constructor object used when creating a model but should not be read directly (normally). Exported by model.toJSON(). Avoid changing this directly as it won't fire any change events at all.

collections: []


An array that contains references to all instances of Epitome.Collection that the model is currently a member of. Useful for iteration as well as utilised by collections that want to know if Event observers are required.

options: {}


A MooTools default options set, which can be on the prototype of the Model constructor.

options.defaults: {}


An object with default Model Attributes to use when instantiating. Merged with Model object when creating.

changedProperties: []


An array of all property keys that reflect the last change event. Available on all instances.

properties: {}


A collection of custom accessors that override default model.get and model.set methods. For example:

properties: {
    foo: {
        get: function() {
            // scope is model
            return this.foo();
        },
        set: function(value) {
            // don't send this to the attributes, store in the instance directly.
            // won't fire a traditional onChange
            this.foo = value;
        }
    }
}

In the example above, any calls to model.set('foo', value) and model.get('foo') are handled by custom functions. This is a pattern that allows you to use getters and setters for properties that are handled differently than normal ones. It can also be used as pre-processors for data. Make sure that you either set them on the instance directly or that you import the default ones for id in a custom prototype version as they are not merged like options.

Keep in mind that if you want to use custom setters as transformers, you need to work with the low-level api and mock the default event system for compatibility. Although this gives you great control, it's not exactly API-friendly and can cause circular references if you are not being careful. For instance, decorating a property price with a currency sign:

properties: {
    price: {
        set: function(value) {
            // do NOT do this, it will create an infinite loop as it's calling self.
            return this.set('price', '$' + value);
        }
    }
}

Instead, you need to work with the _attributes object and mock the events:

properties: {
    price: {
        set: function(value) {
            // get current value and prep new value.
            var currentValue = this.get('price'),
                newValue = '$' + value;

            // store it in the attributes object
            this._attributes['price'] = newValue;

            // see if we need to raise change events
            if (!Epitome.isEqual(currentValue, newValue)) {
                // individual event
                this.trigger('change:price', newValue);
                // if a part of a set({obj}), general change as well.
                this.propertiesChanged.push('price');
            }
        }
    }
}

This gives you great versatility but it does require some understanding of the inner workings of Model. The important thing to remember is that the set method is a proxy and relies on the private setter _set, using the MooTools overloadSetter. The same thing applies to get, which is overloaded through overloadGetter.

Model validators*

You can also include basic validators into your model. Validators are an object on the Model prototype that maps any expected key to a function that will return true if the validation passes or a string error message or false on failure.

Here is an example:

var validUser = new Class({
    Extends: Epitome.Model,
    validators: {
        email: function(value) {
            return (/(.+)@(.+){2,}\.(.+){2,}/).test(value) ? true : 'This looks like an invalid email address';
        }
    }
});

var userInstance = new validUser({}, {
    onError: function(allErrors) {
        console.log('The following fields were rejected', allErrors);
    },
    'onError:email': function(errorObj) {
        // can have a custom message, action or whatever.
        console.log('Email rejected', errorObj.error);
    }
});

userInstance.set('email', 'this will fail!');

The error event is observed by collections and views and fires on all view and collection instances.

Epitome.Model.Sync

This is an example implementation of RESTful module that extends the base Epitome.Model class and adds the ability to read, update and delete models with remote server. In terms of implementation, there are subtle differences. The API and methods are as the normal Model, unless outlined below:

constructor (initialize)


_Expects arguments: `(Object) model`, `(Object) options`_

A model id with your model as well as setup a urlRoot either as a property of the model or as an options property is required for your model to be synced. The constructor function first calls the Epitome.Model constructor and then sets up the XHR instance and methods.

`options.useJSON` (boolean) is an all-important way to control how your Model talks to your server backend. If your server is a native REST implementation, when this value is `true`, Epitome Sync will set the content-type to application/json and send a strigified JSON of your model on every POST or PUT operation.

An additional option has been added options.emulateREST: true || false, which is being passed to the Request instance. If your server has no CRUD mapping, emulation can be enabled so everything will go through POST/GET requests with _method containing the original intent.

options.headers (object) is an extra argument that gets passed to the Request instance, allowing you to set whatever you want for CSRF or CORS on your Model.Sync calls.

options.request (Class) is a constructor to instantiate into this.request on the model instance. It needs to support all the APIs and functionality of MooTools' Request.JSON.

sync


Expects optional arguments: `(String) method`, `(Object) model`_

_Events: `sync: function(responseObj, method, options) {}`_

Sync acts as a proxy/interface to the XHR instance in the model this.request A method can be one of the following:

get, post, create, read, delete, update

If no method is supplied, a read is performed.

The second argument model is optional and should be a simple object. If it is not supplied, the default model.toJSON() is used instead.

As a whole, you should NOT use the sync directly but elect to use the API methods for each specific request task.

WARNING: Epitome is a REST framework. Please make sure you are returning a valid JSON string or 204 (no content) after all requests - otherwise, the save events may not fire. Additionally, try to ensure application/json content type of your response, although text/html and text/plain will also be accepted, as long as the responseText can be parsed into an Object.

postProcessor


_Expects arguments: `(Object) response`_

_Expected return: `(Object) response`_

A method that you can extend in your definition of Models for doing any post-processing of data returned by sync from the server. For example:

postProcessor: function(response) {
    // data comes back with decoration. split them first.
    this.meta = response.meta;
    return response.data;
}

save


_Expects optional arguments: `(String) key`, `(String) value`_

_Returns: `this`_

_Events: `save`, `sync`, possibly `create`, `update`_

The save should send the contents of the model to the server for storage. If it is a model that has not been saved before or fetched from the server, it will do so via create(), else, it will use update() instead.

If the optional key => value pair is passed, it will set them on the model and then save the updated model.

preProcessor


_Expects arguments: `(Object) response`_

_Expected return: `(Object) response`_

A method that you can add to your definition of Models for doing any pre-processing of data before using CREATE or UPDATE (so, save) via sync to the server. For example:

preProcessor: function(data) {
    // remove local property 'meta' which the server does not like.
    delete data.meta;
    return data;
}

fetch


_Expects arguments: none_

_Returns: `this`_

_Events: `fetch`, `sync`, `read`_

It will request the server to return the model object for the current id via a .read(). It will also change the status of the model (model.isNewModel) to false, meaning .save() will never use .create(). The fetch event will fire once the response object has been returned. The response object is then merged with the current model via a .set, it won't empty your data. To do so, you need to issue a .empty() first.

Epitome.Collection

Epitome collections are in essence, an Array-like Class that can contain multiple Models. It has a basic model prototype and adding and removing of models works either based upon passing a simple data has or an actual Model instance. When a model is in a collection, it observes all of the model events and fires them on the collection instance. It also allows for filtering, mapping, sorting and many other more convenience methods.

constructor (initialize)


_Expects arguments: `(Array) models / objects` (or a single model /object), `(Object) options`_

_Returns: `this`_

_Events: `ready`_

The constructor method will accept a large variety of arguments. You can pass on either an Array of Models or an Array of Objects or a single Model or a single Object. You can also pass an empty Array and populate it later. Typical Collection prototype definition looks something like this:

var userModel = new Class({Extends: Epitome.Model}),
	usersCollection = new Class({
		Extends: Epitome.Collection,
        model: userModel // or Epitome.Model by default
	});

var users = new usersCollection([{
    id: 'bob'
}], {
    onChange: function(model, props) {
        console.log('model change', model, props);
    },
    onReady: function() {
        console.log('the collection is ready');
    }
});

For reference purposes, each Model that enters a collection needs to have a cid - collection id. If the Model has an id, that is preferred. Otherwise, a cid will be generated. If the Model gets an id later on, the cid will not be changed.

_Please note that Collections **observe** and bubble **all** model events. For instance, if a Model fires `change`, the Collection instance will fire `onChange`, passing the model as `arguments[0]` and then keeping the rest of the arguments in their original order. For the purposes of implementing this, a decorated local copy of each Model's `.fireEvent` method is created instead of the one from Class.Event prototype. Once a Model stops being a member of collections, the original `fireEvent` is restored by deleting the local method on the Model instance._

reset


_Expects arguments: `(Mixed) model(s)` , `(Boolean) quiet`_

_Returns: `this`_

_Events: `reset: function() {}`_

Initial collection population and

addModel


_Expects arguments: `(Mixed) model` , `(Boolean) replace`_

_Returns: `this`_

_Events: `add: function(model, cid) {}`_

Adding a Model to a Collection must always happen through this method. It either appends the Model instance to the internal _models Array or it creates a new Model and then appends it. It also starts observing the Model's events and emitting them to the Collection instance with an additional argument passed Model. So, if you add a Model stored in bob and then do bob.trigger('hai', 'there'), the collection will also fire an event like this: this.trigger('hai', [bob, 'there']); Adding a Model also increases the Collection.length` property.

The monitoring of the events (Observer) is done through creating a local function override / decoration of the Model's fireEvent method, normally inherited from the MooTools Events Class. If a model stops being a part of a collection, the override is destroyed and the default fireEvent.

removeModel


_Expects arguments: `(Mixed) model(s)`_

_Returns: `this`_

_Events: `remove: function(model, cid) {}`, `reset`_

This method allows you to remove a single model or an array of models from the collection in the same call. For each removed model, a remove Event will fire. When removing of all Models is done, the collection will also fire a reset event, allowing you to re-render your views if you like.

In addition to removing the Model from the Collection, it removes the reference to the Collection in the Model's collections Array. If that model stops being a member of any collection, the observed fireEvent method is removed from the Model instance, resulting in the method from the Events Class prototype taking over.

Decreases the Collection.length property.

getModel


_Expects arguments: `(Number) id`_

_Returns: `modelInstance` or `null`_

Returns a model based upon the Array index in the Collection.

getModelByCID


_Expects arguments: `(String) cid`_

_Returns: `modelInstance` or `null`_

Performs a search in the collection by cid (Collection id). Returns found Model instance or null if no match is found.

getModelById


_Expects arguments: `(String) id`_

_Returns: `modelInstance` or `null`_

Performs a search in the collection by the Model's id via the standard getter. Returns found Model instance or null if no match is found.

toJSON


_Expects arguments: none_

_Returns: `modelsData`_

Returns an array of the applied toJSON method on all Models in the collection.

empty


_Expects arguments: none_

_Returns: `this`_

_Events: `remove`, `reset`, `empty`_

Applies this.removeModel to all Models of the collection. Fires empty when done - though before that, a remove and reset will fire, see removeModel

sort


_Expects arguments: (Mixed) how_

_Returns: `this`_

_Events: `sort`_

Sorting is quite flexible. It works a lot like Array.prototype.sort. By default, you can sort based upon strings that represent keys in the Models. You can also stack up secondary, trinary etc sort keys in case the first one is equal. For example:

users.sort('name');
// descending order pseduo
users.sort('name:desc');
// by type and then birthdate in reverse order (oldest first)
users.sort('type,birthdate:desc');

Sorting also allows you to pass a function you define yourself as per the Array.prototype.sort interface. When done, it will fire a sort event.

reverse


_Expects arguments: none_

_Returns: `this`_

_Events: `sort`_

Reverses sort the order of Models in the collection. Fires a sort event, not reverse

find


_Expects arguments: (String) expression_

_Returns: `(Array) MatchingModelObjects`_

This is an experimental API and is subject to change without notice. Collection.find is currently powered by the MooTools Slick.parse engine. This means you can search through your Collection for Models by attributes and #ids like you would search in a CSS selector.

For example:

var collection = new Epitome.Collection([{
    name: 'Bob',
    id: 2
}, {
    name: 'Angry Bob',
    id: 3
}]);

collection.find('[name]'); // where name is defined.
collection.find('[name=Bob]'); // where name is exactly Bob.
collection.find('[name*=Bob]'); // where name contains Bob.
collection.find('[name$=Bob]'); // where name ends on Bob.
collection.find('[name^=Bob]'); // where name starts with Bob.
collection.find('[name=Bob],[name^=Angry]'); // name Bob OR starting with Angry.
collection.find('[name=Bob][id]'); // name Bob AND to have an id
collection.find('#2[name=Bob],#3'); // (name Bob AND id==2) OR id==3
collection.find('[name=Bob][id=2]'); // name Bob AND id==2

Supported operators are = (equals), != (not equal), *= (contains), $= (ends on), ^= (starts with). Currently, you cannot reverse a condition by adding ! or not: - in fact, pseudos are not supported yet. Find is just sugar and for more complicated stuff, you can either extend it or use filter instead.

A new 'feature' has been added that alows you to quickly select deeper object properties by treating any parent keys as tags. For instance:

var collection = new Epitome.Collection([{
    name: 'Bob',
    permissions: {
        edit: true
    }
}, {
    name: 'Angry Bob',
    permissions: {
        edit: false
    }
}]);


collection.find('permissions[edit]'); // all where there is an edit property
collection.find('permissions[edit=true]'); // all where there edit is true

However, this is more of a syntactic sugar than convention. It won't allow you to do complex CSS-like selections as you cannot combine 'tag' with properties. This means you cannot do permissions[edit][name=Bob] as the context changes to the permissions property. This kind of structure is possibly an anti-pattern anyway, try to keep your models flat.

findOne


_Expects arguments: (String) expression_

_Returns: `(Model) First matching Model instance or null`_

Useful for getting a single Model via the .find, this method will return the first matched Model or null if none found.

var bob = collection.findOne('[name=bob]');
// if found, set
bob && bob.set('name','Robert');

Array helpers

The following Array methods are also available directly on the Collection instances:

  • forEach
  • each
  • invoke
  • filter
  • map
  • some
  • indexOf
  • contains
  • getRandom
  • getLast

For more information, see Mootools Array Type

Collection properties*

_models


Each Collection instance has an Array property called _models that contains all referenced Model instances. Even though it is not a real private property, it is recommended you do not alter it from outside of the API.

length


Tries to always reference the length of _models.

model


Each Collection prototype has that property that references a Model prototype constructor. When data is being received in raw format (so, simple Objects), Models are being created by instantiating the stored constructor object in this.model.

Epitome.Collection.Sync

The Sync Class is just a layer on top of the normal Epitome.Collection. It extends the default Collection prototype and adds a Request instance that can retrieve an Array of Model data from a server and add / update the Collection after.

constructor (initialize)


_Expects arguments: `(Array) models / objects` (or a single model /object), `(Object) options`_

_Returns: `this`_

_Events: `ready`_

In terms of differences with the original prototype, the options, needs just one extra key: urlRoot, which should contain the absolute or relative URL to the end-point that can return the Model data.

fetch


_Expects optional arguments: `(Boolean) refresh`, `(Object) queryParams`_

_Returns: `this`_

_Events: `fetch`_

When called, it will asynchronously try to go and fetch Model data. When data arrives, Models are reconciled with the Models in the collection already by id. If they exist already, a set() is called that will merge new data into the Model instance and fire change events as appropriate. If the optional refresh argument is set to true, the current collection will be emptied first via empty.

Returns the instance 'now' but because it is async, applying anything to the collection before the fetch event has fired may have unexpected results.

The queryParams object, which is also optional, allows you to pass on any GET arguments to the baseUrl. If your default endpoint looks like this:

/comments/2/ and you call collection.fetch(false, {page: 2}), it will actually get /comments/2/?page=2.

postProcessor


_Expects arguments: `(Mixed) response`_

_Expected return: `(Array) response`_

A method that you can extend in your definition of Epitome.Collection.Sync for doing any pre-processing of data returned by sync from the server. For example:

postProcessor: function(response) {
    // data comes back with decoration. split them first.
    // { meta: { something: 'here' }, models: [] }
    this.meta = response.meta;
    return response.models;
}

Epitome.View

The view is a pretty loose binding around a HTMLElement, it does not try to do much by default. It essentially binds the element to either a Model or a Collection, listening and propagating events that they fire in order to be able to react to them. The expectation is that a render method will be defined that uses the data to output it in the browser. The render can be called based upon change or reset events as needed.

constructor (initialize)


_Expects arguments: `(Object) options`_

_Returns: `this`_

_Events: `ready`_

A single argument in the shape of an options Object is passed to the constructor of the View. It is expected to have special 'mutator'-like properties and key properties that it stores for future use.

A simple example would look like this:

// define the View prototype
var testView = new Class({

    Extends: Epitome.View,

    render: function() {
        // have a render.
        this.empty();
        this.element.set('html', this.template(this.model.toJSON()));
        this.parent();
        return this;
    },

    doEmpty: function() {
        this.model.empty();
        this.render();
    }
});


var testInstance = new testView({

    model: new Epitome.Model({name: 'View fun'}),

    element: 'main',

    template: 'I am a template and I am called <a href="#" class="task-remove"><%=name%></a><br/><button class="change-one">empty it</button>',

    // event binding
    events: {
        'click:relay(a.task-remove)': 'emptyModel', // emit this event to instance
        'click:relay(button.change-one)': 'changeModel'
    },

    onReady: function() {
        this.render();
    },

    'onChange:model': function(){
        this.model.set('name', new Date().getTime());
        this.render();
    },

    onEmptyModel: function(event, element) {
        event && event.stop && event.stop();
        console.log(element); // a.task-remove
        this.doEmpty();
    }
});

The key options are:

  • element - a String id or an element to bind events to and reference
  • model - optional Model instance structure to bind to. Exchangeable with collection
  • collection - optional Collection instance to bind to. Exchangeable with model
  • template - a String of raw HTML that defines the raw template to use in output.
  • events - an Object with MooTools style event bindings to apply to the element, delegated or not. values are implied event handlers on the instance
  • onEventHandlers - code that reacts to various events that the instance fires.

render


_Expects arguments: unknown_

_Returns: `this`_

_Events: `render`_

It is essential that this method is defined in your View prototype Object definition. It does not assume to do anything by default, you need to define how the output takes place and how your data is being used. For convenience, it has access to either this.model or this.collection as the source of data that can be be passed to the template method. It is expected that at the bottom of your definition, this.parent() is called in order for the render event to fire.

setElement


_Expects arguments: `(Mixed) element`, optional `(Object) events`_

_Returns: `this`_

A public method that allows you to change or set an element that powers a view. If called the first time, it will get the Element (through document.id()) and save the reference in this.element. If an events object is passed, it will bind the events. If called a second time, it will unbind all events on the old element, change the element reference and rebind new events, if supplied.

template


_Expects arguments: `(Object) data`, optional `(String) template`_

_Returns: compiled template or function._

A simple sandbox function where you can either use the Epitome.Template templating engine or call an external engine like Mustache, Handlebars, Hogan etc. The second argument is optional and if not supplied, it will revert to this.options.template instead.

An example override to make it work with Mustache would be:

var myView = new Class({
    Extends: Epitome.View,
    template: function(data, template) {
        template = template || this.options.template;
        return Mustache.render(template, data);
    },
    render: function() {
        this.element.set('html', this.template({name:'there'}, 'Hello {{name}}'));
    }
});

You can change the View prototype to always have Mustache in your views. For example, via AMD/RequireJS, you could do a small module that deals with the prototyping of the default View constructor. Say, epitome-view-mustache.js

define(['epitome/epitome-view'], function(View){
	// prototype it for everyone to use mustache in every view.

	View.implement({
		template: function(data, template) {
			// refactor this to work with any other template engine in your constructor
			template = template || this.options.template;

			return Mustache.render(template, data);
		}
	});

});

In your Require config (loose example):

require.config({
	paths: {
		epitome: '/js/vendor/epitome'
	},
	deps: [
	    // always load
		'epitome/epitome-view-mustache'
	]
});

require(['epitome/epitome-view'], function(View){
    // View is now with the mustache template.
});

empty


_Expects arguments: `(Boolean) soft`_

_Returns: compiled template or function._

_Events: `empty`_

By default, it will empty the element through making innerHTML an empty string, calling GC on all child nodes. If the soft argument is true, will apply this.element.empty(), which is a MooTools Element method that removes all child nodes without destroying them.

dispose


_Expects arguments: none_

_Returns: compiled template or function._

_Events: `dispose`_

Will detach this.element from the DOM. It can be injected again later on.

destroy


_Expects arguments: none_

_Returns: compiled template or function._

_Events: `dispose`_

Removes and destroys this.element from the DOM and from memory. You need to use setElement to add a new one if you want to re-render.

Epitome.Storage

The storage Class is meant to be used as a mix-in. It works with any instances of Epitome.Model (including Epitome.Model.Sync) as well as Epitome.Collection.

To add storage functionality to your model, you declare use in the prototype via the Implements mutator:

var user = new Class({
    Extends: Epitome.Model,
    Implements: Epitome.Storage.localStorage('model')
});

The code above will call the storage factory and enable localStorage within your model with a storage namespace key model. In the actual storage massive, data will appear under an epitome-model key.

The following methods are added to your Class (identical to Element.Storage from MooTools):

store


_Expects optional arguments: `(Object) model`_

_Returns: `this`_

_Events: `store: function(model) {}`_

When called without any arguments, store will just save the current model or collection into storage. The models and collections are stored under a sub-key of the value returned .get('id'), so it is important to have an id in both if you want to achieve persistence.

If no id is provided, an id is generated for models and collections, which means a page reload will cause a different id to be generated and no data will be retrieved

You can also pass a custom object as argument to write instead of the current model or collection.

retrieve


_Expects arguments: none_

_Returns: `(Object) model` or `(Array) collection`_

_Events: `retrieve: function(model) {}`_

When you retrieve a model or a collection, it will simply return what the browser has as data (based upon the model or colleciton id as key). It will NOT apply a model.set(data) for you, you need to do this yourself.

var bob = new user({
    id: 'bob'
});

// populate model from storage, if available.
bob.set(bob.retrieve());

Automatically populate:

var bob = new user({
    id: 'bob'
}, {
    onRetrieve: function(data) {
        this.set(data);
    }
}).retrieve();

eliminate


_Expects arguments: none_

_Returns: `this`_

_Events: `eliminate`_

Calling eliminate on a model or a collection will destroy the stored data the browser has for that model or collection.

Epitome.Template

The Template module is a dumbed down implementation of the underscore.js _.template(), which in turn was based on work by John Resig. The main differences are the following:

  • referencing object keys in the template that have no matching data causes no javascript exception
  • blocks can be used like so: <% if (foo) { %>is foo<% } else { %>is not foo<% } %>
  • conditional output can also work through print like this:
<%-address_1%> <% if(address_2){ print(', ', address_2) } %>

You can modify the syntax for the tags by altering the regex in the constructor:

options: {
	// evaluated logic syntax: <% if (data.prop) { %>
	evaluate: /<%([\s\S]+?)%>/g,
	// literal output: <%=property%>
	normal: /<%=([\s\S]+?)%>/g,
	// DOM safe scripts and tags: <%-property%>
	escape: /<%-([\s\S]+?)%>/g
}

For more info, read the underscore.js documentation. We still recommend using Mustache or Handlebars instead.

Eptiome.Router

The Router Class is a hashbang controller, useful for single page applications. A direct import of https://github.com/DimitarChristoff/Router.

constructor (initialize)


_Expects arguments: `(Object) options`_

_Returns: `this`_

_Events: `ready`, `before`, `after`, mixed, `undefined`, `error`, `route:add`, `route:remove`_

As this is quite involved and can act as a Controller for your app, here's a practical example that defines a few routes and event handlers within the Epitome.Router Class instantiation:

App.router = new Epitome.Router({
    // routes definition will proxy the events
    routes: {
        ''						: 'index',
        '#!help'				: 'help',
        '#!test1/:query/:id?'	: 'test1',
        '#!test2/:query/*'		: 'test2',
        '#!error'               : 'dummyerror'
    },

    // router init
    onReady: function(){
        console.log('init');
    },

    // before route method, fires before the event handler once a match has been found
    onBefore: function(routeId){
        console.log('before', routeId)
    },

    // specific pseudos for :before
    'onIndex:before': function() {
        console.log('we are about to go to the index route');
    },

    // specific pseudos for after
    'onIndex:after': function() {
        console.log('navigated already to index route, update breadcrumb?');
    },

    // after route method has fired, post-route event.
    onAfter: function(route){
        console.info('after', route)
    },

    // routes events callbacks are functions that call parts of your app

    // index
    onIndex: function() {
        console.log('index')
    },

    onHelp: function() {
        console.log('help');
        console.log(this.route, this.req, this.param, this.query)
    },

    onTest1: function(query, id) {
        console.info('test1', query, id);
        console.log(this.route, this.req, this.param, this.query)
    },

    onTest2: function(query) {
        console.info('test2', query);
        console.log(this.route, this.req, this.param, this.query)
    },

    // no route event was found, though route was defined
    onError: function(error){
        console.error(error);
        // recover by going default route
        this.navigate('');
    },

    onUndefined: function() {
        console.log('this is an undefined route');
    },

    'onRoute:remove': function(route) {
        alert(route + ' was removed by popular demand');
    },

    'onRoute:add': function(constructorObject) {
        console.log(constructorObject.id + ' was added as a new route');
    }
});

addRoute


_Expects arguments: `(Object) route`_

_Returns: `this`_

_Events: `route:add`_

Example adding of route to your instance after instantiation:

App.router.addRoute({
    route: '#!dynamicRoute',
    id: 'dynamic',
    events: {
        onDynamic: function() {
            alert('you found the blowfish');
            if (confirm('remove this route?'))
                this.removeRoute('#!dynamicRoute');
        }
    }
});

removeRoute


_Expects arguments: `(String) route`_

_Returns: `this`_

_Events: `route:remove`_

Removes a route by the route identifier string.

For more examples of Router, have a look inside the todomvc demo.

Examples

Epitome is modular via AMD but all the files will also work in a browser in plain script tags. When using Require.JS, you can pull in only sub-modules that you need and Epitome will resolve any dependencies automatically:

require.config({
    baseUrl: 'src'
});

require(['epitome-model-sync'], function(ModelSync) {
    // pulls in isEqual and Model automatically.
    var tweet = new Class({
        Extends: ModelSync
    });
});

If you'd like the whole project (all modules), you can require main.js (also exported via NPM):

require(['main'], function(Epitome) {
    // Epitome is an object with all the submodules.
    var tweet = new Class({
        Extends: Epitome.Model.Sync,
        Implements: Epitome.Storage.sessionStorage()
    });
});

an example skeleton of an Epitome-powered AMD app for RequireJS is available here

When using it in a browser or after the Epitome Object contains all your modules, quick model creation with prototyping and localStorage can look something like this:

// create a new user class prototype, basing it on Epitome.Model.Sync and implement storage
var User = new Class({
    Extends: Epitome.Model.Sync,
    Implements: Epitome.Storage.sessionStorage(),
    options: {
        defaults: {
            urlRoot: '/user'
        }
    }
});

// make a new model with id '1' and a property 'name'
var userModel = new User({
    id: '1',
    name: 'Bobby'
}, {
    // default model values to instance only.
    defaults: {
        surname: 'Robertson'
    },
    // add some events
    onChange: function(key, value) {
        console.log('you changed ' + key + ' to ' + value);
    },
    onSave: function() {
        // also save to localStorage
        this.store();
    },
    "onChange:name": function(value) {
        console.log('you changed your name to ' + value);
    }
}); // attr: name: 'Bobby', id: 1, surname: 'Robertson', userModel.urlRoot = '/user/'

// change some values.
userModel.set({
    surname: 'Roberts',
    name: 'Bob'
});


// get from storage if available, else - from server
var data = userModel.retrieve();
if (data) {
    userModel.set(data);
}
else {
    userModel.read();
}

// go wild!
userModel.save();

Sync and Storage

Here's an example pattern that allows you to use Storage and Sync on a model to reconcile data on the client and on the server. In a scenario where a model is being updated on the client with an implicit Save button that does the Sync but a onChange event that saves any changes in localStorage in the meanwhile, this is how you'd reconcile the differences:

var Model = new Class({
   // extends always before implements
	Extends: Epitome.Model.Sync,
	// use storage
	Implements: Epitome.Storage.localStorage('model')
});

// typically, this will be bound in a view
var model = new Model({
	id: 3
}, {
	onChange: function(){
		this.store();
	},
	onFetch: function(){
		var data = this.retrieve();

		if (!Epitome.isEqual(data, this.toJSON)){
			if (confirm('Local copy differs from server, use it?')) {
				this.set(data);
			}
		}
    }
});

// get latest
model.fetch();

This pattern can be applied from views as well. Essentially, you are saying: when a model is fetched (and you already know the id), compare server-side version to what storage knows of this model. If a difference is found, you can either prompt the user to accept the client version and load it or you can automatically merge the changes into the model. Since a change always saves into storage, the client-side version will always have an upto date version of data. This is useful when a model is bound to a view and a user modifies it and then reloads the page or navigates away before saving.

Prototyping Views

It is sometimes useful to prototype the view, including the events that will be bound - as opposed to doing it in the instantiation.

var myView = new Class({
	Extends: Epitome.View,
	options: {
		events: {
			// these relate to this.element. if an element is not passed, they won't matter
			'click:relay(button.save)': 'saveData'
		},
		onSaveData: function(){
			var data = {};
			this.element.getElements('input').each(function(el){
				data[el.get('name')] = el.get('value').stripScripts().clean()
			});
			// notice there is no onChange:model saving via sync, we save on demand
			this.model.set(data);
			this.model.save();
		},
		'onChange:model': function(){
			this.model.store(); // changes in-between go to storage
		}
	}
});

For more examples, have a look inside of example/js/

TodoMVC reference


A standard TodoMVC reference implementation has been provided here in both AMD and normal namespaced modules: Epitome-todo.

You can view it in action here: http://fragged.org/Epitome/example/todo/epitome/#!/

The todo app is also a submodule of Epitome so you can add it by doing this at the root of the repo:

git submodule init
git submodule update

And you can keep it updated by going to ~/example/todo/ and doing a pull

A RequireJS version of the todo app is available here as a branch of the main todo app: Epitome-todo AMD

Download + Building

You can check it out of the github repo or you can grab the zip or simply download the minified Epitome-min.js.

All files are wrapped into define blocks, which means you can simply use require.js to ask for a component and all of its dependencies will be resolved automatically for you.

You can create your own minified concatenated version of Epitome with the components you want. Have a look inside of the simple app.build.js you can use for r.js (require.js optimiser).

Typically, you'd create a new production build by running:

> r.js -o app.build.js

Tracing dependencies for: epitome
Uglifying file: /projects/Epitome/Epitome-min.js

/projects/Epitome/Epitome-min.js
----------------
/projects/Epitome/src/epitome-events.js
/projects/Epitome/src/epitome.js
/projects/Epitome/src/epitome-isequal.js
/projects/Epitome/src/epitome-model.js
/projects/Epitome/src/epitome-model-sync.js
/projects/Epitome/src/epitome-storage.js
/projects/Epitome/src/epitome-collection.js
/projects/Epitome/src/epitome-collection-sync.js
/projects/Epitome/src/epitome-template.js
/projects/Epitome/src/epitome-view.js
/projects/Epitome/src/epitome-router.js

Install requirejs via npm, if you haven't:

npm install -g requirejs

Alternatively, grab r.js and put it inside the project, then do node r.js -o app.build.js

AMD Builder


You can use http://fragged.org:39170/?build=module1,module2 to create a custom build automatically. See the documentation page for more

CommonJS


You can now use Epitome under nodejs. The following modules are exported: Model, Collection, Events, Template, isEqual. You can either reference the files directly by requirting them (you also need to require mootools first) or you can require epitome directly.

$ npm install epitome
...
npm http GET https://registry.npmjs.org/mootools
npm http 304 https://registry.npmjs.org/mootools
epitome@0.4.0 node_modules/epitome
└── mootools@1.4.5-2

and then in your nodejs app:

// MooTools gloabls get loaded.
var epitome = require('epitome');

var model = new Class({
	Extends: epitome.Model
});

var bob = new model({
	name: 'Bob'
});

console.log(bob.toJSON());

Testing

Tests are currently separated in 2 groups: node tests and browser tests. The distinction is that under node only, it uses mootools-server and lacks Request or Element, so only unit tests will run.

Testing is run via Buster.js can be found in /tests/ - check the README.md there for more info.

_Please note that as of buster 0.6.0, having browser and node test groups at the same time fails to terminate the buster-test process. node tests are temporary disabled_

Development and contribution

Feel free to fork, play and contribute back to the project if you can, pull requests are more than welcome. Just make sure you create the request in a branch and write tests / fix existing tests before you send it. Oh, and make sure it does not break the build!

The creation and logic employed in the writing of Epitome has been documented in several blog posts on the QMetric tech blog:

Credits and licensing

Concept and development by Dimitar Christoff with help from Garrick Cheung, Chase Wilson & Simon Smith

Developed for use by QMetric Group Limited, kindly released with their permission.

Released under the MIT license http://mootools.net/license.txt

Documentation generated via DocumentUp, with a local theme in the style of js garden and our mootstrap scrollspy plugin

About

Epitome is a MVC* (MVP) framework for MooTools.

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