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A rough port of Dan Shiffman's Flocking code to the GPU in openFrameworks

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GPU Flocking in openFrameworks

  • A very direct port of Daniel Shiffman's Nature of Code Flocking onto the GPU
  • Based in part on the excellent openFrameworks GPU particle example

Setup

  • Clone or download openFrameworks
  • Clone this app into apps/myApps/GPU_Flocking
  • Run!

Notes

  • You may get errors with the geometry shader if you have an older GPU. It's basically just a bonus anyways.

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A rough port of Dan Shiffman's Flocking code to the GPU in openFrameworks

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