An original defuse (de_) map created in September, 2005 for Counter-Strike 1.6 / Counter-Strike: Condition Zero and ported to Counter-Strike: Global Offensive.
The czde_cbble.wad file must be copied to the /cstrike directory, together with the maps and overviews folders located in the /cs folder, if it is used in Counter-Strike 1.6. This file is already added in Counter-Strike: Condition-Zero.
maps/de_minicbble.bsp - Compiled map. Ready to run in Counter-Strike 1.6
maps/de_minicbble.nav - It's the file that bots used to know how to navigate through a map. It is required for the 1.6 bots to avoid them behaving awkwardly.
maps/de_minicbble.res - Lists the resources required by the game to be able to download all the map dependencies when downloading the map from a server when you don't have it in your computer.
maps/de_minicbble.txt - Info file that displays after starting/joining a game.
overviews/de_minicbble.bmp - Radar image used in-game.
overviews/de_minicbble.txt - Text file that controls the radar image.
screenshots/ - Just what it's name says.
czde_cbble.wad - Wad file that contains the Condition-Zero de_cbble textures.
src/de_minicbble.rmf - Source of the map. Can be opened with Valve Hammer Editor 3.5. It requires importing the Half-Life 1.1.1.0 textures (halflife.wad) and the Condition-Zero de_cbble textures (czde_cbble.wad)
/materials folder - Contains all the custom textures used to create the map.
/radar folder - Contains the .dds file and .txt file that is packed in the .bsp to display the in-game radar and the loading splash of the map.
/src folder - Contains the unpacked .bsp file, the compilation log and the .vmf file that can be opened using the Hammer Editor.
By Ramiro Olivencia alias Mapper22, alias BruceDickinson (mapper22@gmail.com)
Map name: de_minicbble
Size: Around 6mb
Mod: Counter-Strike y Counter-Strike: Condition Zero
Editor: Valve Hammer Editor v3.5
Compilation time: Approximately 10 minutes
Tools: ZHLT v3.2.1
Other maps by me: gt_legov2, mp22_warehouse, de_dust2_largo, de_sandtemple
The original readme file is included as a source in this repository by the name de_minicbble.txt, which is located in cs/maps/