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avm2: Add GameInput and GameInputEvent
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package flash.events { | ||
public final class GameInputEvent extends Event { | ||
public static const DEVICE_ADDED:String = "deviceAdded"; | ||
public static const DEVICE_REMOVED:String = "deviceRemoved"; | ||
public static const DEVICE_UNUSABLE:String = "deviceUnusable"; | ||
} | ||
} |
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package flash.ui { | ||
import flash.events.EventDispatcher; | ||
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public final class GameInput extends EventDispatcher { | ||
public static function get isSupported():Boolean { | ||
return false; | ||
} | ||
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public static function get numDevices():int { | ||
return 0; | ||
} | ||
} | ||
} |
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