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Luigi's Mansion silently stops working #1140
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This failing test case may be causing some of the issues here, it seems like something to do with the order of onEnterFrame or onDestroy calls but I'm not sure. Test: |
Thanks for investigating this issue!
=> Removing this allows the game to start but platforms won't be visible.
=> Also removing this allows platforms to be visible. |
So I think I've finally found out what's wrong here: I've made two samples based on your original test:
Flash traces:
Ruffle traces:
Flash traces:
Ruffle traces:
Note that replacing all instances of
|
Sounds like another case of #993 -- after a clip is removed/overwritten, the object should go into a "removed" state and return undefined for all properties, and "" when coerced to a string. |
Edit 2020-11-29:
The game now works but there's still an unexpected behavior - please see the tests in the comments below.
After the ghost has reached the top of the screen, a sound effect plays and then nothing else happens anymore.
No error and no warning in the console.
Expected (Flash Player):
Game:
luigimansion.zip
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