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I don't know if it's worth the effort these days, but I remember a few old games became unusable as of Flash 10, because of a poor way to detect the Flash version:
ver = Number(getVersion().charAt(4));
if(ver < 7)
{
attachMovie("ID_VERSIONERR","mcErr",100);
stop();
}
Ruffle could eventually relive them by allowing the user to choose the version returned in getVersion() (or maybe Ruffle could just pretend to be version 99... 😁 though this may also have downsides).
The text was updated successfully, but these errors were encountered:
We already have some semblance of which version of the Flash player we're emulating, and the idea is that we can use this for the breaking changes introduced around Flash 4-6. Once we have a way to select that, this should be a natural extension.
I don't know if it's worth the effort these days, but I remember a few old games became unusable as of Flash 10, because of a poor way to detect the Flash version:
This is the detection code from "Uncle Sam":
https://www.y8.com/games/uncle_sam
Ruffle could eventually relive them by allowing the user to choose the version returned in getVersion() (or maybe Ruffle could just pretend to be version 99... 😁 though this may also have downsides).
The text was updated successfully, but these errors were encountered: