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Auto merge of rust-lang#83360 - Dylan-DPC:rollup-17xulpv, r=Dylan-DPC
Rollup of 9 pull requests Successful merges: - rust-lang#80193 (stabilize `feature(osstring_ascii)`) - rust-lang#80771 (Make NonNull::as_ref (and friends) return refs with unbound lifetimes) - rust-lang#81607 (Implement TrustedLen and TrustedRandomAccess for Range<integer>, array::IntoIter, VecDequeue's iterators) - rust-lang#82554 (Fix invalid slice access in String::retain) - rust-lang#82686 (Move `std::sys::unix::platform` to `std::sys::unix::ext`) - rust-lang#82771 (slice: Stabilize IterMut::as_slice.) - rust-lang#83329 (Cleanup LLVM debuginfo module docs) - rust-lang#83336 (Fix ICE with `use clippy::a::b;`) - rust-lang#83350 (Download a more recent LLVM version if `src/version` is modified) Failed merges: r? `@ghost` `@rustbot` modify labels: rollup
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# Debug Info Module | ||
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This module serves the purpose of generating debug symbols. We use LLVM's | ||
[source level debugging](https://llvm.org/docs/SourceLevelDebugging.html) | ||
features for generating the debug information. The general principle is | ||
this: | ||
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Given the right metadata in the LLVM IR, the LLVM code generator is able to | ||
create DWARF debug symbols for the given code. The | ||
[metadata](https://llvm.org/docs/LangRef.html#metadata-type) is structured | ||
much like DWARF *debugging information entries* (DIE), representing type | ||
information such as datatype layout, function signatures, block layout, | ||
variable location and scope information, etc. It is the purpose of this | ||
module to generate correct metadata and insert it into the LLVM IR. | ||
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As the exact format of metadata trees may change between different LLVM | ||
versions, we now use LLVM | ||
[DIBuilder](https://llvm.org/docs/doxygen/html/classllvm_1_1DIBuilder.html) | ||
to create metadata where possible. This will hopefully ease the adaption of | ||
this module to future LLVM versions. | ||
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The public API of the module is a set of functions that will insert the | ||
correct metadata into the LLVM IR when called with the right parameters. | ||
The module is thus driven from an outside client with functions like | ||
`debuginfo::create_local_var_metadata(bx: block, local: &ast::local)`. | ||
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Internally the module will try to reuse already created metadata by | ||
utilizing a cache. The way to get a shared metadata node when needed is | ||
thus to just call the corresponding function in this module: | ||
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let file_metadata = file_metadata(cx, file); | ||
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The function will take care of probing the cache for an existing node for | ||
that exact file path. | ||
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All private state used by the module is stored within either the | ||
CrateDebugContext struct (owned by the CodegenCx) or the | ||
FunctionDebugContext (owned by the FunctionCx). | ||
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This file consists of three conceptual sections: | ||
1. The public interface of the module | ||
2. Module-internal metadata creation functions | ||
3. Minor utility functions | ||
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## Recursive Types | ||
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Some kinds of types, such as structs and enums can be recursive. That means | ||
that the type definition of some type X refers to some other type which in | ||
turn (transitively) refers to X. This introduces cycles into the type | ||
referral graph. A naive algorithm doing an on-demand, depth-first traversal | ||
of this graph when describing types, can get trapped in an endless loop | ||
when it reaches such a cycle. | ||
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For example, the following simple type for a singly-linked list... | ||
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``` | ||
struct List { | ||
value: i32, | ||
tail: Option<Box<List>>, | ||
} | ||
``` | ||
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will generate the following callstack with a naive DFS algorithm: | ||
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``` | ||
describe(t = List) | ||
describe(t = i32) | ||
describe(t = Option<Box<List>>) | ||
describe(t = Box<List>) | ||
describe(t = List) // at the beginning again... | ||
... | ||
``` | ||
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To break cycles like these, we use "forward declarations". That is, when | ||
the algorithm encounters a possibly recursive type (any struct or enum), it | ||
immediately creates a type description node and inserts it into the cache | ||
*before* describing the members of the type. This type description is just | ||
a stub (as type members are not described and added to it yet) but it | ||
allows the algorithm to already refer to the type. After the stub is | ||
inserted into the cache, the algorithm continues as before. If it now | ||
encounters a recursive reference, it will hit the cache and does not try to | ||
describe the type anew. | ||
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This behavior is encapsulated in the 'RecursiveTypeDescription' enum, | ||
which represents a kind of continuation, storing all state needed to | ||
continue traversal at the type members after the type has been registered | ||
with the cache. (This implementation approach might be a tad over- | ||
engineered and may change in the future) | ||
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## Source Locations and Line Information | ||
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In addition to data type descriptions the debugging information must also | ||
allow to map machine code locations back to source code locations in order | ||
to be useful. This functionality is also handled in this module. The | ||
following functions allow to control source mappings: | ||
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+ `set_source_location()` | ||
+ `clear_source_location()` | ||
+ `start_emitting_source_locations()` | ||
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`set_source_location()` allows to set the current source location. All IR | ||
instructions created after a call to this function will be linked to the | ||
given source location, until another location is specified with | ||
`set_source_location()` or the source location is cleared with | ||
`clear_source_location()`. In the later case, subsequent IR instruction | ||
will not be linked to any source location. As you can see, this is a | ||
stateful API (mimicking the one in LLVM), so be careful with source | ||
locations set by previous calls. It's probably best to not rely on any | ||
specific state being present at a given point in code. | ||
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One topic that deserves some extra attention is *function prologues*. At | ||
the beginning of a function's machine code there are typically a few | ||
instructions for loading argument values into allocas and checking if | ||
there's enough stack space for the function to execute. This *prologue* is | ||
not visible in the source code and LLVM puts a special PROLOGUE END marker | ||
into the line table at the first non-prologue instruction of the function. | ||
In order to find out where the prologue ends, LLVM looks for the first | ||
instruction in the function body that is linked to a source location. So, | ||
when generating prologue instructions we have to make sure that we don't | ||
emit source location information until the 'real' function body begins. For | ||
this reason, source location emission is disabled by default for any new | ||
function being codegened and is only activated after a call to the third | ||
function from the list above, `start_emitting_source_locations()`. This | ||
function should be called right before regularly starting to codegen the | ||
top-level block of the given function. | ||
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There is one exception to the above rule: `llvm.dbg.declare` instruction | ||
must be linked to the source location of the variable being declared. For | ||
function parameters these `llvm.dbg.declare` instructions typically occur | ||
in the middle of the prologue, however, they are ignored by LLVM's prologue | ||
detection. The `create_argument_metadata()` and related functions take care | ||
of linking the `llvm.dbg.declare` instructions to the correct source | ||
locations even while source location emission is still disabled, so there | ||
is no need to do anything special with source location handling here. | ||
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## Unique Type Identification | ||
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In order for link-time optimization to work properly, LLVM needs a unique | ||
type identifier that tells it across compilation units which types are the | ||
same as others. This type identifier is created by | ||
`TypeMap::get_unique_type_id_of_type()` using the following algorithm: | ||
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1. Primitive types have their name as ID | ||
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2. Structs, enums and traits have a multipart identifier | ||
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1. The first part is the SVH (strict version hash) of the crate they | ||
were originally defined in | ||
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2. The second part is the ast::NodeId of the definition in their | ||
original crate | ||
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3. The final part is a concatenation of the type IDs of their concrete | ||
type arguments if they are generic types. | ||
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3. Tuple-, pointer-, and function types are structurally identified, which | ||
means that they are equivalent if their component types are equivalent | ||
(i.e., `(i32, i32)` is the same regardless in which crate it is used). | ||
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This algorithm also provides a stable ID for types that are defined in one | ||
crate but instantiated from metadata within another crate. We just have to | ||
take care to always map crate and `NodeId`s back to the original crate | ||
context. | ||
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As a side-effect these unique type IDs also help to solve a problem arising | ||
from lifetime parameters. Since lifetime parameters are completely omitted | ||
in debuginfo, more than one `Ty` instance may map to the same debuginfo | ||
type metadata, that is, some struct `Struct<'a>` may have N instantiations | ||
with different concrete substitutions for `'a`, and thus there will be N | ||
`Ty` instances for the type `Struct<'a>` even though it is not generic | ||
otherwise. Unfortunately this means that we cannot use `ty::type_id()` as | ||
cheap identifier for type metadata -- we have done this in the past, but it | ||
led to unnecessary metadata duplication in the best case and LLVM | ||
assertions in the worst. However, the unique type ID as described above | ||
*can* be used as identifier. Since it is comparatively expensive to | ||
construct, though, `ty::type_id()` is still used additionally as an | ||
optimization for cases where the exact same type has been seen before | ||
(which is most of the time). |
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