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Unwrapping a Result<u32,!> produces non-trivial code #43278
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This is generally applicable to all enums, structs etc with uninhabitable fields. |
Looks like there are two distinct improvement opportunities here:
Should I split the issue? |
Doesn’t fixing the former require fixing the latter? While the end result is two different kinds of improvement, they’re very related. |
Neither codegen nor layout are really concerned with this issue. Match MIR generation should simply be made aware of the impossibility of the variants. That being said, there’s a caveat that involves unsafe code guidelines. i.e. I’m not aware of any decision to truly consider variants with never type in them as “unused discriminants”. |
Well, both of these generate the expected branchless code: fn foo2(x: Result<u32,!>) -> u32 {
match x {
Ok(a) => a,
}
}
fn foo3(x: Result<u32,!>) -> u32 {
match x {
Ok(a) => a,
Err(_) => panic!(),
}
} Which implies to me that the never type variant is already an unused discriminant. (I updated my previous post to note that it's the monomorphized unwrap that's the problem, not match codegen in general.) @SimonSapin I figured it'd be possible to update the MIR |
Another workaround (not mine): pub fn foo(x: Result<u32,!>) -> u32 { x.unwrap_or_else(|e| e) } There's still some shift and truncate instructions ( I did some benchmarking using this and found no overhead using |
Refactor type memory layouts and ABIs, to be more general and easier to optimize. To combat combinatorial explosion, type layouts are now described through 3 orthogonal properties: * `Variants` describes the plurality of sum types (where applicable) * `Single` is for one inhabited/active variant, including all C `struct`s and `union`s * `Tagged` has its variants discriminated by an integer tag, including C `enum`s * `NicheFilling` uses otherwise-invalid values ("niches") for all but one of its inhabited variants * `FieldPlacement` describes the number and memory offsets of fields (if any) * `Union` has all its fields at offset `0` * `Array` has offsets that are a multiple of its `stride`; guarantees all fields have one type * `Arbitrary` records all the field offsets, which can be out-of-order * `Abi` describes how values of the type should be passed around, including for FFI * `Uninhabited` corresponds to no values, associated with unreachable control-flow * `Scalar` is ABI-identical to its only integer/floating-point/pointer "scalar component" * `ScalarPair` has two "scalar components", but only applies to the Rust ABI * `Vector` is for SIMD vectors, typically `#[repr(simd)]` `struct`s in Rust * `Aggregate` has arbitrary contents, including all non-transparent C `struct`s and `union`s Size optimizations implemented so far: * ignoring uninhabited variants (i.e. containing uninhabited fields), e.g.: * `Option<!>` is 0 bytes * `Result<T, !>` has the same size as `T` * using arbitrary niches, not just `0`, to represent a data-less variant, e.g.: * `Option<bool>`, `Option<Option<bool>>`, `Option<Ordering>` are all 1 byte * `Option<char>` is 4 bytes * using a range of niches to represent *multiple* data-less variants, e.g.: * `enum E { A(bool), B, C, D }` is 1 byte Code generation now takes advantage of `Scalar` and `ScalarPair` to, in more cases, pass around scalar components as immediates instead of indirectly, through pointers into temporary memory, while avoiding LLVM's "first-class aggregates", and there's more untapped potential here. Closes #44426, fixes #5977, fixes #14540, fixes #43278.
Looks like this PR will fix both parts: #45225 (comment) |
Refactor type memory layouts and ABIs, to be more general and easier to optimize. To combat combinatorial explosion, type layouts are now described through 3 orthogonal properties: * `Variants` describes the plurality of sum types (where applicable) * `Single` is for one inhabited/active variant, including all C `struct`s and `union`s * `Tagged` has its variants discriminated by an integer tag, including C `enum`s * `NicheFilling` uses otherwise-invalid values ("niches") for all but one of its inhabited variants * `FieldPlacement` describes the number and memory offsets of fields (if any) * `Union` has all its fields at offset `0` * `Array` has offsets that are a multiple of its `stride`; guarantees all fields have one type * `Arbitrary` records all the field offsets, which can be out-of-order * `Abi` describes how values of the type should be passed around, including for FFI * `Uninhabited` corresponds to no values, associated with unreachable control-flow * `Scalar` is ABI-identical to its only integer/floating-point/pointer "scalar component" * `ScalarPair` has two "scalar components", but only applies to the Rust ABI * `Vector` is for SIMD vectors, typically `#[repr(simd)]` `struct`s in Rust * `Aggregate` has arbitrary contents, including all non-transparent C `struct`s and `union`s Size optimizations implemented so far: * ignoring uninhabited variants (i.e. containing uninhabited fields), e.g.: * `Option<!>` is 0 bytes * `Result<T, !>` has the same size as `T` * using arbitrary niches, not just `0`, to represent a data-less variant, e.g.: * `Option<bool>`, `Option<Option<bool>>`, `Option<Ordering>` are all 1 byte * `Option<char>` is 4 bytes * using a range of niches to represent *multiple* data-less variants, e.g.: * `enum E { A(bool), B, C, D }` is 1 byte Code generation now takes advantage of `Scalar` and `ScalarPair` to, in more cases, pass around scalar components as immediates instead of indirectly, through pointers into temporary memory, while avoiding LLVM's "first-class aggregates", and there's more untapped potential here. Closes #44426, fixes #5977, fixes #14540, fixes #43278.
Refactor type memory layouts and ABIs, to be more general and easier to optimize. To combat combinatorial explosion, type layouts are now described through 3 orthogonal properties: * `Variants` describes the plurality of sum types (where applicable) * `Single` is for one inhabited/active variant, including all C `struct`s and `union`s * `Tagged` has its variants discriminated by an integer tag, including C `enum`s * `NicheFilling` uses otherwise-invalid values ("niches") for all but one of its inhabited variants * `FieldPlacement` describes the number and memory offsets of fields (if any) * `Union` has all its fields at offset `0` * `Array` has offsets that are a multiple of its `stride`; guarantees all fields have one type * `Arbitrary` records all the field offsets, which can be out-of-order * `Abi` describes how values of the type should be passed around, including for FFI * `Uninhabited` corresponds to no values, associated with unreachable control-flow * `Scalar` is ABI-identical to its only integer/floating-point/pointer "scalar component" * `ScalarPair` has two "scalar components", but only applies to the Rust ABI * `Vector` is for SIMD vectors, typically `#[repr(simd)]` `struct`s in Rust * `Aggregate` has arbitrary contents, including all non-transparent C `struct`s and `union`s Size optimizations implemented so far: * ignoring uninhabited variants (i.e. containing uninhabited fields), e.g.: * `Option<!>` is 0 bytes * `Result<T, !>` has the same size as `T` * using arbitrary niches, not just `0`, to represent a data-less variant, e.g.: * `Option<bool>`, `Option<Option<bool>>`, `Option<Ordering>` are all 1 byte * `Option<char>` is 4 bytes * using a range of niches to represent *multiple* data-less variants, e.g.: * `enum E { A(bool), B, C, D }` is 1 byte Code generation now takes advantage of `Scalar` and `ScalarPair` to, in more cases, pass around scalar components as immediates instead of indirectly, through pointers into temporary memory, while avoiding LLVM's "first-class aggregates", and there's more untapped potential here. Closes #44426, fixes #5977, fixes #14540, fixes #43278.
Short-circuiting internal iteration with Iterator::try_fold & try_rfold These are the core methods in terms of which the other methods (`fold`, `all`, `any`, `find`, `position`, `nth`, ...) can be implemented, allowing Iterator implementors to get the full goodness of internal iteration by only overriding one method (per direction). Based off the `Try` trait, so works with both `Result` and `Option` (:tada: #42526). The `try_fold` rustdoc examples use `Option` and the `try_rfold` ones use `Result`. AKA continuing in the vein of PRs #44682 & #44856 for more of `Iterator`. New bench following the pattern from the latter of those: ``` test iter::bench_take_while_chain_ref_sum ... bench: 1,130,843 ns/iter (+/- 25,110) test iter::bench_take_while_chain_sum ... bench: 362,530 ns/iter (+/- 391) ``` I also ran the benches without the `fold` & `rfold` overrides to test their new default impls, with basically no change. I left them there, though, to take advantage of existing overrides and because `AlwaysOk` has some sub-optimality due to #43278 (which 45225 should fix). If you're wondering why there are three type parameters, see issue #45462 Thanks for @bluss for the [original IRLO thread](https://internals.rust-lang.org/t/pre-rfc-fold-ok-is-composable-internal-iteration/4434) and the rfold PR and to @cuviper for adding so many folds, [encouraging me](#45379 (comment)) to make this PR, and finding a catastrophic bug in a pre-review.
Refactor type memory layouts and ABIs, to be more general and easier to optimize. To combat combinatorial explosion, type layouts are now described through 3 orthogonal properties: * `Variants` describes the plurality of sum types (where applicable) * `Single` is for one inhabited/active variant, including all C `struct`s and `union`s * `Tagged` has its variants discriminated by an integer tag, including C `enum`s * `NicheFilling` uses otherwise-invalid values ("niches") for all but one of its inhabited variants * `FieldPlacement` describes the number and memory offsets of fields (if any) * `Union` has all its fields at offset `0` * `Array` has offsets that are a multiple of its `stride`; guarantees all fields have one type * `Arbitrary` records all the field offsets, which can be out-of-order * `Abi` describes how values of the type should be passed around, including for FFI * `Uninhabited` corresponds to no values, associated with unreachable control-flow * `Scalar` is ABI-identical to its only integer/floating-point/pointer "scalar component" * `ScalarPair` has two "scalar components", but only applies to the Rust ABI * `Vector` is for SIMD vectors, typically `#[repr(simd)]` `struct`s in Rust * `Aggregate` has arbitrary contents, including all non-transparent C `struct`s and `union`s Size optimizations implemented so far: * ignoring uninhabited variants (i.e. containing uninhabited fields), e.g.: * `Option<!>` is 0 bytes * `Result<T, !>` has the same size as `T` * using arbitrary niches, not just `0`, to represent a data-less variant, e.g.: * `Option<bool>`, `Option<Option<bool>>`, `Option<Ordering>` are all 1 byte * `Option<char>` is 4 bytes * using a range of niches to represent *multiple* data-less variants, e.g.: * `enum E { A(bool), B, C, D }` is 1 byte Code generation now takes advantage of `Scalar` and `ScalarPair` to, in more cases, pass around scalar components as immediates instead of indirectly, through pointers into temporary memory, while avoiding LLVM's "first-class aggregates", and there's more untapped potential here. Closes #44426, fixes #5977, fixes #14540, fixes #43278.
Replace `core::iter::AlwaysOk<T>` by `Result<T, !>` #43278 has been fixed, so we don't need this struct anymore. (Actually we don't even need `.unwrap()` thanks to `#![feature(exhaustive_patterns)]`)
compiles in release to
given that the
Err
variant is!
, the type system information should be sufficient for it to become justPlayground repro: https://play.rust-lang.org/?gist=af0170fb612114692ff35dab58c81615&version=nightly&mode=release
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