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Enable CopyProp #107449
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If there are 1 or 2 bbs, dominators are probably trivial.
But this idea is very interesting if the CFG is a tree, ie if all bbs have a single incoming edge.
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We could also cache the dominators to avoid recomputations when cfg does not change. tmiasko had a recent PR doing this.
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I'm not entirely sure what you're getting at. I just wrote this based on the fact that the
derive
benchmark that this currently regresses only contains functions with one or two basic blocks, and even there the general-purpose dominators calculation is ~22% of CopyProp's runtime.I can see how this is easily extended to CFGs that are a trivial chain of basic blocks, but I don't see how to extend this to trees. Surely we still need to store some state there? Or does something about the traversal save us?