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Remove std::condition #12039
Remove std::condition #12039
Conversation
The "conditions" guide includes error handling other than conditions; worth keeping? |
It's true. There's a few ways to go about this:
Clearly the best option is to update the guide, but I think that we need some more mileage with the new lines/results before writing a new guide. |
I'd go with option 2 and 3. We could keep the guide as-is just marking the |
The Condition Guide isn't only only conditions: "Conditions and Error Handling" talks about Option etc... This is a useful resource, it should be kept and updated imo. |
Alex, can you elaborate on that? FWIW, conditions are one of the things I like best about Rust. For me, they hit the sweet spot between the headache that is exception stack unwinding and the nuisance of return code-based error handling. (EDIT: If nothing else, can I suggest updating the commit log with the rationale?) |
@bnoordhuis: I've updated the commit message. If that doesn't satisfy you, I'm more than willing to explain more! @adridu59, @flaper87: for now, I think the best thing is to remove it. I'll try to write a new one based on results/lints after this lands. |
@alexcrichton \o/ |
I'm in favor of just nuking the conditions guide and re-doing it as error handling proper, rather than trying to shoe-horn what's already here into something that's good by itself. |
@alexcrichton @steveklabnik sounds good to me! |
This has been a long time coming. Conditions in rust were initially envisioned as being a good alternative to error code return pattern. The idea is that all errors are fatal-by-default, and you can opt-in to handling the error by registering an error handler. While sounding nice, conditions ended up having some unforseen shortcomings: * Actually handling an error has some very awkward syntax: let mut result = None; let mut answer = None; io::io_error::cond.trap(|e| { result = Some(e) }).inside(|| { answer = Some(some_io_operation()); }); match result { Some(err) => { /* hit an I/O error */ } None => { let answer = answer.unwrap(); /* deal with the result of I/O */ } } This pattern can certainly use functions like io::result, but at its core actually handling conditions is fairly difficult * The "zero value" of a function is often confusing. One of the main ideas behind using conditions was to change the signature of I/O functions. Instead of read_be_u32() returning a result, it returned a u32. Errors were notified via a condition, and if you caught the condition you understood that the "zero value" returned is actually a garbage value. These zero values are often difficult to understand, however. One case of this is the read_bytes() function. The function takes an integer length of the amount of bytes to read, and returns an array of that size. The array may actually be shorter, however, if an error occurred. Another case is fs::stat(). The theoretical "zero value" is a blank stat struct, but it's a little awkward to create and return a zero'd out stat struct on a call to stat(). In general, the return value of functions that can raise error are much more natural when using a Result as opposed to an always-usable zero-value. * Conditions impose a necessary runtime requirement on *all* I/O. In theory I/O is as simple as calling read() and write(), but using conditions imposed the restriction that a rust local task was required if you wanted to catch errors with I/O. While certainly an surmountable difficulty, this was always a bit of a thorn in the side of conditions. * Functions raising conditions are not always clear that they are raising conditions. This suffers a similar problem to exceptions where you don't actually know whether a function raises a condition or not. The documentation likely explains, but if someone retroactively adds a condition to a function there's nothing forcing upstream users to acknowledge a new point of task failure. * Libaries using I/O are not guaranteed to correctly raise on conditions when an error occurs. In developing various I/O libraries, it's much easier to just return `None` from a read rather than raising an error. The silent contract of "don't raise on EOF" was a little difficult to understand and threw a wrench into the answer of the question "when do I raise a condition?" Many of these difficulties can be overcome through documentation, examples, and general practice. In the end, all of these difficulties added together ended up being too overwhelming and improving various aspects didn't end up helping that much. A result-based I/O error handling strategy also has shortcomings, but the cognitive burden is much smaller. The tooling necessary to make this strategy as usable as conditions were is much smaller than the tooling necessary for conditions. Perhaps conditions may manifest themselves as a future entity, but for now we're going to remove them from the standard library. Closes rust-lang#9795 Closes rust-lang#8968
This has been a long time coming. Conditions in rust were initially envisioned as being a good alternative to error code return pattern. The idea is that all errors are fatal-by-default, and you can opt-in to handling the error by registering an error handler. While sounding nice, conditions ended up having some unforseen shortcomings: * Actually handling an error has some very awkward syntax: let mut result = None; let mut answer = None; io::io_error::cond.trap(|e| { result = Some(e) }).inside(|| { answer = Some(some_io_operation()); }); match result { Some(err) => { /* hit an I/O error */ } None => { let answer = answer.unwrap(); /* deal with the result of I/O */ } } This pattern can certainly use functions like io::result, but at its core actually handling conditions is fairly difficult * The "zero value" of a function is often confusing. One of the main ideas behind using conditions was to change the signature of I/O functions. Instead of read_be_u32() returning a result, it returned a u32. Errors were notified via a condition, and if you caught the condition you understood that the "zero value" returned is actually a garbage value. These zero values are often difficult to understand, however. One case of this is the read_bytes() function. The function takes an integer length of the amount of bytes to read, and returns an array of that size. The array may actually be shorter, however, if an error occurred. Another case is fs::stat(). The theoretical "zero value" is a blank stat struct, but it's a little awkward to create and return a zero'd out stat struct on a call to stat(). In general, the return value of functions that can raise error are much more natural when using a Result as opposed to an always-usable zero-value. * Conditions impose a necessary runtime requirement on *all* I/O. In theory I/O is as simple as calling read() and write(), but using conditions imposed the restriction that a rust local task was required if you wanted to catch errors with I/O. While certainly an surmountable difficulty, this was always a bit of a thorn in the side of conditions. * Functions raising conditions are not always clear that they are raising conditions. This suffers a similar problem to exceptions where you don't actually know whether a function raises a condition or not. The documentation likely explains, but if someone retroactively adds a condition to a function there's nothing forcing upstream users to acknowledge a new point of task failure. * Libaries using I/O are not guaranteed to correctly raise on conditions when an error occurs. In developing various I/O libraries, it's much easier to just return `None` from a read rather than raising an error. The silent contract of "don't raise on EOF" was a little difficult to understand and threw a wrench into the answer of the question "when do I raise a condition?" Many of these difficulties can be overcome through documentation, examples, and general practice. In the end, all of these difficulties added together ended up being too overwhelming and improving various aspects didn't end up helping that much. A result-based I/O error handling strategy also has shortcomings, but the cognitive burden is much smaller. The tooling necessary to make this strategy as usable as conditions were is much smaller than the tooling necessary for conditions. Perhaps conditions may manifest themselves as a future entity, but for now we're going to remove them from the standard library. Closes #9795 Closes #8968
I really appreciate that the motivations behind the removal of this feature is explained so clearly. Thanks for that ! |
This has been a long time coming. Conditions in rust were initially envisioned
as being a good alternative to error code return pattern. The idea is that all
errors are fatal-by-default, and you can opt-in to handling the error by
registering an error handler.
While sounding nice, conditions ended up having some unforseen shortcomings:
Actually handling an error has some very awkward syntax:
This pattern can certainly use functions like io::result, but at its core
actually handling conditions is fairly difficult
The "zero value" of a function is often confusing. One of the main ideas
behind using conditions was to change the signature of I/O functions. Instead
of read_be_u32() returning a result, it returned a u32. Errors were notified
via a condition, and if you caught the condition you understood that the "zero
value" returned is actually a garbage value. These zero values are often
difficult to understand, however.
One case of this is the read_bytes() function. The function takes an integer
length of the amount of bytes to read, and returns an array of that size. The
array may actually be shorter, however, if an error occurred.
Another case is fs::stat(). The theoretical "zero value" is a blank stat
struct, but it's a little awkward to create and return a zero'd out stat
struct on a call to stat().
In general, the return value of functions that can raise error are much more
natural when using a Result as opposed to an always-usable zero-value.
Conditions impose a necessary runtime requirement on all I/O. In theory I/O
is as simple as calling read() and write(), but using conditions imposed the
restriction that a rust local task was required if you wanted to catch errors
with I/O. While certainly an surmountable difficulty, this was always a bit of
a thorn in the side of conditions.
Functions raising conditions are not always clear that they are raising
conditions. This suffers a similar problem to exceptions where you don't
actually know whether a function raises a condition or not. The documentation
likely explains, but if someone retroactively adds a condition to a function
there's nothing forcing upstream users to acknowledge a new point of task
failure.
Libaries using I/O are not guaranteed to correctly raise on conditions when an
error occurs. In developing various I/O libraries, it's much easier to just
return
None
from a read rather than raising an error. The silent contract of"don't raise on EOF" was a little difficult to understand and threw a wrench
into the answer of the question "when do I raise a condition?"
Many of these difficulties can be overcome through documentation, examples, and
general practice. In the end, all of these difficulties added together ended up
being too overwhelming and improving various aspects didn't end up helping that
much.
A result-based I/O error handling strategy also has shortcomings, but the
cognitive burden is much smaller. The tooling necessary to make this strategy as
usable as conditions were is much smaller than the tooling necessary for
conditions.
Perhaps conditions may manifest themselves as a future entity, but for now
we're going to remove them from the standard library.
Closes #9795
Closes #8968