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Short-circuiting internal iteration with Iterator::try_fold & try_rfold #45595
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I'm fairly new to rust and I know other languages implements their iterator methods based on fold. I imagine the original implementors of these methods know that also and if they use simple
for
loops is because they are compiler friendly.Creating the closure here +
if let
, etc. Intry_fold
. Unless the compiler is really really good it will create slower code, no?Have you tried iterating on more complex data than just integers?
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I think it's more that a
for
loop was the obvious way to do it, and the emphasis on internal iteration is a more recent idea. For simple iterators, it should be a wash, but iterators likeChain
can lift their conditionals out in afold
ortry_fold
, better than repeatednext
calls.There was a problem hiding this comment.
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@JordiPolo Here's a link to explore how this gets translated: https://godbolt.org/g/3ehFBV
There are a few things interacting here to make it relatively straight-forward for the compiler to turn this into good code. Note the definition of the
AlwaysOk
type:That means that wrapping something in
AlwaysOk
is actually not doing anything -- the memory layout doesn't change at all. (Asterisk for potential ABI implications and that repr(rust) layout is subject to change, but that shouldn't be relevant in this case.) Similarly, the.0
at the end is also a type-level-only thing, as it doesn't need to change the representation at all.The other thing that the compiler needs to be able to do is to know that the
?
operators in the try_fold materialization will never return early. But see theTry
impl:The "never type"
!
there is the canonical uninhabited type. (There are others, like if you defineenum NoVariants {}
.) Because uninhabited types have no valid values, it knows that an error can never happen, so it can completely remove the early-return paths, making it equivalent to normal fold.There was a problem hiding this comment.
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@JordiPolo You're right, it's asking the compiler to inline a lot, but it's not a miraculous effort, since closures like other things in Rust default to being unboxed.
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Thanks so much for the details, I think
!
is the magic I needed to understand, now I see the logic