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ARMv6K Nintendo 3DS Tier 3 target added #88529

Merged
merged 2 commits into from
Sep 13, 2021
Merged

ARMv6K Nintendo 3DS Tier 3 target added #88529

merged 2 commits into from
Sep 13, 2021

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Meziu
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@Meziu Meziu commented Aug 31, 2021

Addition of the target specifications to build .elf files for Nintendo 3DS (ARMv6K, Horizon). Requires devkitARM 3DS toolkit for system libraries and arm-none-eabi-gcc linker.

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Thanks for the pull request, and welcome! The Rust team is excited to review your changes, and you should hear from @jackh726 (or someone else) soon.

Please see the contribution instructions for more information.

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⚠️ Warning ⚠️

@rust-highfive rust-highfive added the S-waiting-on-review Status: Awaiting review from the assignee but also interested parties. label Aug 31, 2021
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nagisa commented Aug 31, 2021

Please copy the list of T3 target requirements and confirm this target satisfies each point.

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Meziu commented Aug 31, 2021

A proposed target or target-specific patch that substantially changes code shared with other targets (not just target-specific code) must be reviewed and approved by the appropriate team for that shared code before acceptance.

A tier 3 target must have a designated developer or developers (the "target maintainers") on record to be CCed when issues arise regarding the target. (The mechanism to track and CC such developers may evolve over time.)

I will take responsibilty of updating the target and everything related in case of issues with it as long as I can.

Targets must use naming consistent with any existing targets; for instance, a target for the same CPU or OS as an existing Rust target should use the same name for that CPU or OS. Targets should normally use the same names and naming conventions as used elsewhere in the broader ecosystem beyond Rust (such as in other toolchains), unless they have a very good reason to diverge. Changing the name of a target can be highly disruptive, especially once the target reaches a higher tier, so getting the name right is important even for a tier 3 target.

The target name ( armv6k-nintendo-3ds) reflects both CPU, vendor and model of device targeted. It is also coherent with the Rust targets' naming conventions (CPU/instruction set - vendor - model). The OS is inherent to the device model as it's built into the device ROM and only works on that exact set of hardware.

Tier 3 targets may have unusual requirements to build or use, but must not create legal issues or impose onerous legal terms for the Rust project or for Rust developers or users.

What I included in the target specification is only a communication to open-source and license compatible tools, derivatives of GCC and Newlib. No closed source binary/library or other sort of project is linked in any way from this target specification.

Neither this policy nor any decisions made regarding targets shall create any binding agreement or estoppel by any party. If any member of an approving Rust team serves as one of the maintainers of a target, or has any legal or employment requirement (explicit or implicit) that might affect their decisions regarding a target, they must recuse themselves from any approval decisions regarding the target's tier status, though they may otherwise participate in discussions.

I understand.

Tier 3 targets should attempt to implement as much of the standard libraries as possible and appropriate (core for most targets, alloc for targets that can support dynamic memory allocation, std for targets with an operating system or equivalent layer of system-provided functionality), but may leave some code unimplemented (either unavailable or stubbed out as appropriate), whether because the target makes it impossible to implement or challenging to implement. The authors of pull requests are not obligated to avoid calling any portions of the standard library on the basis of a tier 3 target not implementing those portions.

Though std support isn't yet available (in any capacity), both core and alloc are supported already for this target and there isn't any "offlimit" code for other contributors to use.

The target must provide documentation for the Rust community explaining how to build for the target, using cross-compilation if possible. If the target supports running tests (even if they do not pass), the documentation must explain how to run tests for the target, using emulation if possible or dedicated hardware if necessary.

Tests aren't possible in any capacity, but (with the cited devkitARM toolchain installed properly on the host system), cross-compilation is the same as any other no-std target, requiring the unstable feature build-std with the core and alloc crates activated.

Tier 3 targets must not impose burden on the authors of pull requests, or other developers in the community, to maintain the target. In particular, do not post comments (automated or manual) on a PR that derail or suggest a block on the PR based on a tier 3 target. Do not send automated messages or notifications (via any medium, including via @) to a PR author or others involved with a PR regarding a tier 3 target, unless they have opted into such messages.

I understand and, as already said, will provide support in case of issues with the target as long as I can.

Patches adding or updating tier 3 targets must not break any existing tier 2 or tier 1 target, and must not knowingly break another tier 3 target without approval of either the compiler team or the maintainers of the other tier 3 target.

No other code has been modified or deleted other than the specification of the new target, everything works as expected.

If a tier 3 target stops meeting these requirements, or the target maintainers no longer have interest or time, or the target shows no signs of activity and has not built for some time, or removing the target would improve the quality of the Rust codebase, we may post a PR to remove it; any such PR will be CCed to the target maintainers (and potentially other people who have previously worked on the target), to check potential interest in improving the situation.

I understand and will try to be present in case of any decision made by the Rust maintainers regarding this target implementation.

Every point is satisfied.

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Meziu commented Sep 4, 2021

@rustbot label: +A-target-specs

@rustbot rustbot added the A-target-specs Area: compile-target specifications label Sep 4, 2021
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jackh726 commented Sep 7, 2021

r? @nagisa

@rust-highfive rust-highfive assigned nagisa and unassigned jackh726 Sep 7, 2021
);

Target {
llvm_target: "arm-none-eabihf".to_string(),
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@nagisa nagisa Sep 10, 2021

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Should this be using armv6k-none-eabihf instead?

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I noticed no difference, but I changed it anyways to avoid confusion.

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nagisa commented Sep 10, 2021

Though std support isn't yet available (in any capacity), both core and alloc are supported already for this target and there isn't any "offlimit" code for other contributors to use.

Is std planned to be supported in any way? Just curious.


LGTM r=me pending resolution to the comments inline.

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Meziu commented Sep 10, 2021

Is std planned to be supported in any way? Just curious.

The Nintendo 3DS has had multiple out-of-tree projects porting parts or all of the standard library. The 3DS is a system not very powerful, but with many features, and supports most of what would be the normal std for unix systems. Though the work can't be directly pushed over as libc requires a new dependency (a platform specific library with OS functions called libctru), so work on that must be finalized before any work on the standard. It's not my main objective to get the standard working (especially for the big requirement in maintenance that it would take, and I'm currently alone in this). Maybe after getting libc sorted out I might try to implement std support in the most thin way possible, to ensure it lasting in the future. It would be great for supporting non-platform-specific crates, but it's not a necessity.

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nagisa commented Sep 12, 2021

@bors r+

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bors commented Sep 12, 2021

📌 Commit e07ae3c has been approved by nagisa

@bors bors added S-waiting-on-bors Status: Waiting on bors to run and complete tests. Bors will change the label on completion. and removed S-waiting-on-review Status: Awaiting review from the assignee but also interested parties. labels Sep 12, 2021
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bors commented Sep 13, 2021

⌛ Testing commit e07ae3c with merge 61a1029...

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bors commented Sep 13, 2021

☀️ Test successful - checks-actions
Approved by: nagisa
Pushing 61a1029 to master...

@bors bors added the merged-by-bors This PR was explicitly merged by bors. label Sep 13, 2021
@bors bors merged commit 61a1029 into rust-lang:master Sep 13, 2021
@rustbot rustbot added this to the 1.57.0 milestone Sep 13, 2021
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Finished benchmarking commit (61a1029): comparison url.

Summary: This benchmark run did not return any relevant changes.

If you disagree with this performance assessment, please file an issue in rust-lang/rustc-perf.

@rustbot label: -perf-regression

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skade commented Sep 15, 2021

Is std planned to be supported in any way? Just curious.

The Nintendo 3DS has had multiple out-of-tree projects porting parts or all of the standard library. The 3DS is a system not very powerful, but with many features, and supports most of what would be the normal std for unix systems. Though the work can't be directly pushed over as libc requires a new dependency (a platform specific library with OS functions called libctru), so work on that must be finalized before any work on the standard. It's not my main objective to get the standard working (especially for the big requirement in maintenance that it would take, and I'm currently alone in this). Maybe after getting libc sorted out I might try to implement std support in the most thin way possible, to ensure it lasting in the future. It would be great for supporting non-platform-specific crates, but it's not a necessity.

@nagisa @Meziu Just a quick note: if anyone starts work on any bindings to library functions - some companies consider the interfaces to any of their libraries a trade secret and under NDA (even if they are standard interfaces!) and console vendors are a particular case there.

This is a grey area we definitely should not move in. Please note that even if we use one of the open SDKs, this grey area still exists, because the interpretation is up to the vendor. For SDKs, thats just an area they are deliberately in, but for the libc crate, there's the problem that all platforms share one space, so also the set of problems. If there's a move to add further target support to libc, as annoying as it is, please get some legal review. Just to be clear: this is not to annoy y'all, but to make sure there's no frustration and annoyance in the future.

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It'd be nice to put a note to that effect into https://github.com/rust-lang/rust/tree/master/src/doc/rustc/src/platform-support for this target, I think.

I'm a little surprised to not see a doc created there with at least the listing of target maintainers - @nagisa I think it would be good to add those when we add targets, even if they start out mostly empty.

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Meziu commented Sep 15, 2021

Is std planned to be supported in any way? Just curious.

The Nintendo 3DS has had multiple out-of-tree projects porting parts or all of the standard library. The 3DS is a system not very powerful, but with many features, and supports most of what would be the normal std for unix systems. Though the work can't be directly pushed over as libc requires a new dependency (a platform specific library with OS functions called libctru), so work on that must be finalized before any work on the standard. It's not my main objective to get the standard working (especially for the big requirement in maintenance that it would take, and I'm currently alone in this). Maybe after getting libc sorted out I might try to implement std support in the most thin way possible, to ensure it lasting in the future. It would be great for supporting non-platform-specific crates, but it's not a necessity.

@nagisa @Meziu Just a quick note: if anyone starts work on any bindings to library functions - some companies consider the interfaces to any of their libraries a trade secret and under NDA (even if they are standard interfaces!) and console vendors are a particular case there.

This is a grey area we definitely should not move in. Please note that even if we use one of the open SDKs, this grey area still exists, because the interpretation is up to the vendor. For SDKs, thats just an area they are deliberately in, but for the libc crate, there's the problem that all platforms share one space, so also the set of problems. If there's a move to add further target support to libc, as annoying as it is, please get some legal review. Just to be clear: this is not to annoy y'all, but to make sure there's no frustration and annoyance in the future.

I understand exactly what you mean. I’ve never heard of any problems regarding the use of open SDKs (especially for what is now an out-of-production console) but it’s true that doesn’t exclude problems in the future, especially when dealing with the Rust project as a whole. I will think about what actions to take when implementing libc, and will consult legal advice before doing so.

wip-sync pushed a commit to NetBSD/pkgsrc-wip that referenced this pull request Dec 6, 2021
Pkgsrc changes:
 * Adapt a couple of patches

Upstream changes:

Version 1.57.0 (2021-12-02)
==========================

Language
--------

- [Macro attributes may follow `#[derive]` and will see the original
  (pre-`cfg`) input.][87220]
- [Accept curly-brace macros in expressions, like `m!{ .. }.method()`
  and `m!{ .. }?`.][88690]
- [Allow panicking in constant evaluation.][89508]

Compiler
--------

- [Create more accurate debuginfo for vtables.][89597]
- [Add `armv6k-nintendo-3ds` at Tier 3\*.][88529]
- [Add `armv7-unknown-linux-uclibceabihf` at Tier 3\*.][88952]
- [Add `m68k-unknown-linux-gnu` at Tier 3\*.][88321]
- [Add SOLID targets at Tier 3\*:][86191] `aarch64-kmc-solid_asp3`,
  `armv7a-kmc-solid_asp3-eabi`, `armv7a-kmc-solid_asp3-eabihf`

\* Refer to Rust's [platform support page][platform-support-doc] for more
   information on Rust's tiered platform support.

Libraries
---------

- [Avoid allocations and copying in `Vec::leak`][89337]
- [Add `#[repr(i8)]` to `Ordering`][89507]
- [Optimize `File::read_to_end` and `read_to_string`][89582]
- [Update to Unicode 14.0][89614]
- [Many more functions are marked `#[must_use]`][89692], producing a warning
  when ignoring their return value. This helps catch mistakes such as expecting
  a function to mutate a value in place rather than return a new value.

Stabilised APIs
---------------

- [`[T; N]::as_mut_slice`][`array::as_mut_slice`]
- [`[T; N]::as_slice`][`array::as_slice`]
- [`collections::TryReserveError`]
- [`HashMap::try_reserve`]
- [`HashSet::try_reserve`]
- [`String::try_reserve`]
- [`String::try_reserve_exact`]
- [`Vec::try_reserve`]
- [`Vec::try_reserve_exact`]
- [`VecDeque::try_reserve`]
- [`VecDeque::try_reserve_exact`]
- [`Iterator::map_while`]
- [`iter::MapWhile`]
- [`proc_macro::is_available`]
- [`Command::get_program`]
- [`Command::get_args`]
- [`Command::get_envs`]
- [`Command::get_current_dir`]
- [`CommandArgs`]
- [`CommandEnvs`]

These APIs are now usable in const contexts:

- [`hint::unreachable_unchecked`]

Cargo
-----

- [Stabilize custom profiles][cargo/9943]

Compatibility notes
-------------------

Internal changes
----------------
These changes provide no direct user facing benefits, but represent significant
improvements to the internals and overall performance of rustc
and related tools.

- [Added an experimental backend for codegen with `libgccjit`.][87260]

[86191]: rust-lang/rust#86191
[87220]: rust-lang/rust#87220
[87260]: rust-lang/rust#87260
[88243]: rust-lang/rust#88243
[88321]: rust-lang/rust#88321
[88529]: rust-lang/rust#88529
[88690]: rust-lang/rust#88690
[88952]: rust-lang/rust#88952
[89337]: rust-lang/rust#89337
[89507]: rust-lang/rust#89507
[89508]: rust-lang/rust#89508
[89582]: rust-lang/rust#89582
[89597]: rust-lang/rust#89597
[89614]: rust-lang/rust#89614
[89692]: rust-lang/rust#89692
[cargo/9943]: rust-lang/cargo#9943
[`array::as_mut_slice`]: https://doc.rust-lang.org/std/primitive.array.html#method.as_mut_slice
[`array::as_slice`]: https://doc.rust-lang.org/std/primitive.array.html#method.as_slice
[`collections::TryReserveError`]: https://doc.rust-lang.org/std/collections/struct.TryReserveError.html
[`HashMap::try_reserve`]: https://doc.rust-lang.org/std/collections/hash_map/struct.HashMap.html#method.try_reserve
[`HashSet::try_reserve`]: https://doc.rust-lang.org/std/collections/hash_set/struct.HashSet.html#method.try_reserve
[`String::try_reserve`]: https://doc.rust-lang.org/alloc/string/struct.String.html#method.try_reserve
[`String::try_reserve_exact`]: https://doc.rust-lang.org/alloc/string/struct.String.html#method.try_reserve_exact
[`Vec::try_reserve`]: https://doc.rust-lang.org/std/vec/struct.Vec.html#method.try_reserve
[`Vec::try_reserve_exact`]: https://doc.rust-lang.org/std/vec/struct.Vec.html#method.try_reserve_exact
[`VecDeque::try_reserve`]: https://doc.rust-lang.org/std/collections/struct.VecDeque.html#method.try_reserve
[`VecDeque::try_reserve_exact`]: https://doc.rust-lang.org/std/collections/struct.VecDeque.html#method.try_reserve_exact
[`Iterator::map_while`]: https://doc.rust-lang.org/std/iter/trait.Iterator.html#method.map_while
[`iter::MapWhile`]: https://doc.rust-lang.org/std/iter/struct.MapWhile.html
[`proc_macro::is_available`]: https://doc.rust-lang.org/proc_macro/fn.is_available.html
[`Command::get_program`]: https://doc.rust-lang.org/std/process/struct.Command.html#method.get_program
[`Command::get_args`]: https://doc.rust-lang.org/std/process/struct.Command.html#method.get_args
[`Command::get_envs`]: https://doc.rust-lang.org/std/process/struct.Command.html#method.get_envs
[`Command::get_current_dir`]: https://doc.rust-lang.org/std/process/struct.Command.html#method.get_current_dir
[`CommandArgs`]: https://doc.rust-lang.org/std/process/struct.CommandArgs.html
[`CommandEnvs`]: https://doc.rust-lang.org/std/process/struct.CommandEnvs.html
netbsd-srcmastr pushed a commit to NetBSD/pkgsrc that referenced this pull request Jan 22, 2022
Pkgsrc changes:
 * Adjust line numbers in a number of patches
 * remove the --disable-dist-src option, so that we produce
   the rust-src rust component, which we upload to LOCALSRC
   to allow the rust-src package to build, which is needed
   for rust-analyzer.
 * Cargo checksum for vendor/cc no longer needs patching;
   checksum for vendor/libc updated

Upstream changes:

Version 1.57.0 (2021-12-02)
==========================

Language
--------

- [Macro attributes may follow `#[derive]` and will see the original
  (pre-`cfg`) input.][87220]
- [Accept curly-brace macros in expressions, like `m!{ .. }.method()`
  and `m!{ .. }?`.][88690]
- [Allow panicking in constant evaluation.][89508]

Compiler
--------

- [Create more accurate debuginfo for vtables.][89597]
- [Add `armv6k-nintendo-3ds` at Tier 3\*.][88529]
- [Add `armv7-unknown-linux-uclibceabihf` at Tier 3\*.][88952]
- [Add `m68k-unknown-linux-gnu` at Tier 3\*.][88321]
- [Add SOLID targets at Tier 3\*:][86191] `aarch64-kmc-solid_asp3`,
  `armv7a-kmc-solid_asp3-eabi`, `armv7a-kmc-solid_asp3-eabihf`

\* Refer to Rust's [platform support page][platform-support-doc] for more
   information on Rust's tiered platform support.

Libraries
---------

- [Avoid allocations and copying in `Vec::leak`][89337]
- [Add `#[repr(i8)]` to `Ordering`][89507]
- [Optimize `File::read_to_end` and `read_to_string`][89582]
- [Update to Unicode 14.0][89614]
- [Many more functions are marked `#[must_use]`][89692], producing a warning
  when ignoring their return value. This helps catch mistakes such as expecting
  a function to mutate a value in place rather than return a new value.

Stabilised APIs
---------------

- [`[T; N]::as_mut_slice`][`array::as_mut_slice`]
- [`[T; N]::as_slice`][`array::as_slice`]
- [`collections::TryReserveError`]
- [`HashMap::try_reserve`]
- [`HashSet::try_reserve`]
- [`String::try_reserve`]
- [`String::try_reserve_exact`]
- [`Vec::try_reserve`]
- [`Vec::try_reserve_exact`]
- [`VecDeque::try_reserve`]
- [`VecDeque::try_reserve_exact`]
- [`Iterator::map_while`]
- [`iter::MapWhile`]
- [`proc_macro::is_available`]
- [`Command::get_program`]
- [`Command::get_args`]
- [`Command::get_envs`]
- [`Command::get_current_dir`]
- [`CommandArgs`]
- [`CommandEnvs`]

These APIs are now usable in const contexts:

- [`hint::unreachable_unchecked`]

Cargo
-----

- [Stabilize custom profiles][cargo/9943]

Compatibility notes
-------------------

Internal changes
----------------
These changes provide no direct user facing benefits, but represent significant
improvements to the internals and overall performance of rustc
and related tools.

- [Added an experimental backend for codegen with `libgccjit`.][87260]

[86191]: rust-lang/rust#86191
[87220]: rust-lang/rust#87220
[87260]: rust-lang/rust#87260
[88243]: rust-lang/rust#88243
[88321]: rust-lang/rust#88321
[88529]: rust-lang/rust#88529
[88690]: rust-lang/rust#88690
[88952]: rust-lang/rust#88952
[89337]: rust-lang/rust#89337
[89507]: rust-lang/rust#89507
[89508]: rust-lang/rust#89508
[89582]: rust-lang/rust#89582
[89597]: rust-lang/rust#89597
[89614]: rust-lang/rust#89614
[89692]: rust-lang/rust#89692
[cargo/9943]: rust-lang/cargo#9943
[`array::as_mut_slice`]: https://doc.rust-lang.org/std/primitive.array.html#method.as_mut_slice
[`array::as_slice`]: https://doc.rust-lang.org/std/primitive.array.html#method.as_slice
[`collections::TryReserveError`]: https://doc.rust-lang.org/std/collections/struct.TryReserveError.html
[`HashMap::try_reserve`]: https://doc.rust-lang.org/std/collections/hash_map/struct.HashMap.html#method.try_reserve
[`HashSet::try_reserve`]: https://doc.rust-lang.org/std/collections/hash_set/struct.HashSet.html#method.try_reserve
[`String::try_reserve`]: https://doc.rust-lang.org/alloc/string/struct.String.html#method.try_reserve
[`String::try_reserve_exact`]: https://doc.rust-lang.org/alloc/string/struct.String.html#method.try_reserve_exact
[`Vec::try_reserve`]: https://doc.rust-lang.org/std/vec/struct.Vec.html#method.try_reserve
[`Vec::try_reserve_exact`]: https://doc.rust-lang.org/std/vec/struct.Vec.html#method.try_reserve_exact
[`VecDeque::try_reserve`]: https://doc.rust-lang.org/std/collections/struct.VecDeque.html#method.try_reserve
[`VecDeque::try_reserve_exact`]: https://doc.rust-lang.org/std/collections/struct.VecDeque.html#method.try_reserve_exact
[`Iterator::map_while`]: https://doc.rust-lang.org/std/iter/trait.Iterator.html#method.map_while
[`iter::MapWhile`]: https://doc.rust-lang.org/std/iter/struct.MapWhile.html
[`proc_macro::is_available`]: https://doc.rust-lang.org/proc_macro/fn.is_available.html
[`Command::get_program`]: https://doc.rust-lang.org/std/process/struct.Command.html#method.get_program
[`Command::get_args`]: https://doc.rust-lang.org/std/process/struct.Command.html#method.get_args
[`Command::get_envs`]: https://doc.rust-lang.org/std/process/struct.Command.html#method.get_envs
[`Command::get_current_dir`]: https://doc.rust-lang.org/std/process/struct.Command.html#method.get_current_dir
[`CommandArgs`]: https://doc.rust-lang.org/std/process/struct.CommandArgs.html
[`CommandEnvs`]: https://doc.rust-lang.org/std/process/struct.CommandEnvs.html
bors added a commit to rust-lang/libc that referenced this pull request Mar 12, 2022
Horizon (Nintendo 3DS) pthread functions and non-portable extensions

This PR adds some standard and nonstandard pthread/threading functions to the horizon (Nintendo 3DS) operating system. This will allow us to open a PR to std for std threads support.

The Nintendo 3DS doesn't have a full libc implementation, so there are some user libraries which implement part of libc, such as libctru:
https://github.com/devkitPro/libctru
For some more context on this situation, see rust-random/getrandom#248

But std doesn't want to interface directly with anything that could be seen as using the "internal" interfaces of the 3DS or consoles in general:
rust-lang/rust#88529 (comment)

So we work around this by implementing standard pthread interfaces, plus some nonstandard ones as necessary, and expose that interface to std:
https://github.com/Meziu/pthread-3ds

Here's the justifications for the nonstandard interfaces:
* `pthread_attr_setprocessorid_np` (and the `get` version):
  The 3DS requires the core a thread runs on to be specified at thread creation time. I'm pretty sure you can't migrate threads across cores. Additionally, the cores act differently (ex. one core is cooperatively scheduled). This means we need to have an API to set the core to use in the thread attributes struct. We didn't find any relevant standard API for this, so we added a nonstandard one.
* `pthread_getprocessorid_np`:
  The 3DS lets you get the core/processor ID of the executing thread. But it doesn't have a function to get the core ID of any arbitrary thread. We didn't find any standard APIs which would match these semantics, so we added a nonportable one. Once place this API is used is to get the default core/processor ID when spawning a thread (spawn the thread on the current processor).

For more context, see:
* Meziu/rust-horizon#10
  * Especially Meziu/rust-horizon#10 (comment)
* rust-random/getrandom#248

cc: `@ian-h-chamberlain` `@Meziu`
bors added a commit to rust-lang-ci/rust that referenced this pull request Jun 15, 2022
…gisa

STD support for the Nintendo 3DS

Rustc already supports compiling for the Nintendo 3DS using the `armv6k-nintendo-3ds` target (Tier 3). Until now though, only `core` and `alloc` were supported. This PR adds standard library support for the Nintendo 3DS. A notable exclusion is `std::thread` support, which will come in a follow-up PR as it requires more complicated changes.

This has been a joint effort by `@Meziu,` `@ian-h-chamberlain,` myself, and prior work by `@rust3ds` members.

### Background

The Nintendo 3DS (Horizon OS) is a mostly-UNIX looking system, with the caveat that it does not come with a full libc implementation out of the box. On the homebrew side (I'm not under NDA), the libc interface is partially implemented by the [devkitPro](https://devkitpro.org/wiki/devkitPro_pacman) toolchain and a user library like [`libctru`](https://github.com/devkitPro/libctru). This is important because there are [some possible legal barriers](rust-lang#88529 (comment)) to linking directly to a library that uses the underlying platform APIs, since they might be considered a trade secret or under NDA.

To get around this, the standard library impl for the 3DS does not directly depend on any platform-level APIs. Instead, it expects standard libc functions to be linked in. The implementation of these libc functions is left to the user. Some functions are provided by the devkitPro toolchain, but in our testing, we used the following to fill in the other functions:
- [`libctru`] - provides more basic APIs, such as `nanosleep`. Linked in by way of [`ctru-sys`](https://github.com/Meziu/ctru-rs/tree/master/ctru-sys).
- [`pthread-3ds`](https://github.com/Meziu/pthread-3ds) - provides pthread APIs for `std::thread`. Implemented using [`libctru`].
- [`linker-fix-3ds`](https://github.com/Meziu/rust-linker-fix-3ds) - fulfills some other missing libc APIs. Implemented using [`libctru`].

For more details, see the `src/doc/rustc/src/platform-support/armv6k-nintendo-3ds.md` file added in this PR.

### Notes
We've already upstreamed changes to the [`libc`] crate to support this PR, as well as the upcoming threading PR. These changes have all been released as of 0.2.121, so we bump the crate version in this PR.
Edit: After some rebases, the version bump has already been merged so it doesn't appear in this PR.

A lot of the changes in this PR are straightforward, and follow in the footsteps of the ESP-IDF target: rust-lang#87666.

The 3DS does not support user space process spawning, so these APIs are unimplemented (similar to ESP-IDF).

[`libctru`]: https://github.com/devkitPro/libctru
[`libc`]: https://github.com/rust-lang/libc
workingjubilee pushed a commit to tcdi/postgrestd that referenced this pull request Sep 15, 2022
STD support for the Nintendo 3DS

Rustc already supports compiling for the Nintendo 3DS using the `armv6k-nintendo-3ds` target (Tier 3). Until now though, only `core` and `alloc` were supported. This PR adds standard library support for the Nintendo 3DS. A notable exclusion is `std::thread` support, which will come in a follow-up PR as it requires more complicated changes.

This has been a joint effort by `@Meziu,` `@ian-h-chamberlain,` myself, and prior work by `@rust3ds` members.

### Background

The Nintendo 3DS (Horizon OS) is a mostly-UNIX looking system, with the caveat that it does not come with a full libc implementation out of the box. On the homebrew side (I'm not under NDA), the libc interface is partially implemented by the [devkitPro](https://devkitpro.org/wiki/devkitPro_pacman) toolchain and a user library like [`libctru`](https://github.com/devkitPro/libctru). This is important because there are [some possible legal barriers](rust-lang/rust#88529 (comment)) to linking directly to a library that uses the underlying platform APIs, since they might be considered a trade secret or under NDA.

To get around this, the standard library impl for the 3DS does not directly depend on any platform-level APIs. Instead, it expects standard libc functions to be linked in. The implementation of these libc functions is left to the user. Some functions are provided by the devkitPro toolchain, but in our testing, we used the following to fill in the other functions:
- [`libctru`] - provides more basic APIs, such as `nanosleep`. Linked in by way of [`ctru-sys`](https://github.com/Meziu/ctru-rs/tree/master/ctru-sys).
- [`pthread-3ds`](https://github.com/Meziu/pthread-3ds) - provides pthread APIs for `std::thread`. Implemented using [`libctru`].
- [`linker-fix-3ds`](https://github.com/Meziu/rust-linker-fix-3ds) - fulfills some other missing libc APIs. Implemented using [`libctru`].

For more details, see the `src/doc/rustc/src/platform-support/armv6k-nintendo-3ds.md` file added in this PR.

### Notes
We've already upstreamed changes to the [`libc`] crate to support this PR, as well as the upcoming threading PR. These changes have all been released as of 0.2.121, so we bump the crate version in this PR.
Edit: After some rebases, the version bump has already been merged so it doesn't appear in this PR.

A lot of the changes in this PR are straightforward, and follow in the footsteps of the ESP-IDF target: rust-lang/rust#87666.

The 3DS does not support user space process spawning, so these APIs are unimplemented (similar to ESP-IDF).

[`libctru`]: https://github.com/devkitPro/libctru
[`libc`]: https://github.com/rust-lang/libc
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