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Rollup merge of rust-lang#73762 - poliorcetics:trait-keyword, r=KodrAus
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Document the trait keyword

Partial fix of rust-lang#34601.

This document the trait keyword. To avoid doing too much and forcing more updates as functionalities evolve, I put two links to the reference, especially for trait objects. This mainly documents the "big" parts, not so much the small details that might trip someone experimenting.

@rustbot modify labels: T-doc,C-enhancement
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Manishearth authored Jul 18, 2020
2 parents 479c8ad + 8a2f147 commit a6266e2
Showing 1 changed file with 180 additions and 3 deletions.
183 changes: 180 additions & 3 deletions src/libstd/keyword_docs.rs
Original file line number Diff line number Diff line change
Expand Up @@ -1497,11 +1497,188 @@ mod super_keyword {}

#[doc(keyword = "trait")]
//
/// A common interface for a class of types.
/// A common interface for a group of types.
///
/// The documentation for this keyword is [not yet complete]. Pull requests welcome!
/// A `trait` is like an interface that data types can implement. When a type
/// implements a trait it can be treated abstractly as that trait using generics
/// or trait objects.
///
/// [not yet complete]: https://github.com/rust-lang/rust/issues/34601
/// Traits can be made up of three varieties of associated items:
///
/// - functions and methods
/// - types
/// - constants
///
/// Traits may also contain additional type parameters. Those type parameters
/// or the trait itself can be constrained by other traits.
///
/// Traits can serve as markers or carry other logical semantics that
/// aren't expressed through their items. When a type implements that
/// trait it is promising to uphold its contract. [`Send`] and [`Sync`] are two
/// such marker traits present in the standard library.
///
/// See the [Reference][Ref-Traits] for a lot more information on traits.
///
/// # Examples
///
/// Traits are declared using the `trait` keyword. Types can implement them
/// using [`impl`] `Trait` [`for`] `Type`:
///
/// ```rust
/// trait Zero {
/// const ZERO: Self;
/// fn is_zero(&self) -> bool;
/// }
///
/// impl Zero for i32 {
/// const ZERO: Self = 0;
///
/// fn is_zero(&self) -> bool {
/// *self == Self::ZERO
/// }
/// }
///
/// assert_eq!(i32::ZERO, 0);
/// assert!(i32::ZERO.is_zero());
/// assert!(!4.is_zero());
/// ```
///
/// With an associated type:
///
/// ```rust
/// trait Builder {
/// type Built;
///
/// fn build(&self) -> Self::Built;
/// }
/// ```
///
/// Traits can be generic, with constraints or without:
///
/// ```rust
/// trait MaybeFrom<T> {
/// fn maybe_from(value: T) -> Option<Self>
/// where
/// Self: Sized;
/// }
/// ```
///
/// Traits can build upon the requirements of other traits. In the example
/// below `Iterator` is a **supertrait** and `ThreeIterator` is a **subtrait**:
///
/// ```rust
/// trait ThreeIterator: std::iter::Iterator {
/// fn next_three(&mut self) -> Option<[Self::Item; 3]>;
/// }
/// ```
///
/// Traits can be used in functions, as parameters:
///
/// ```rust
/// # #![allow(dead_code)]
/// fn debug_iter<I: Iterator>(it: I) where I::Item: std::fmt::Debug {
/// for elem in it {
/// println!("{:#?}", elem);
/// }
/// }
///
/// // u8_len_1, u8_len_2 and u8_len_3 are equivalent
///
/// fn u8_len_1(val: impl Into<Vec<u8>>) -> usize {
/// val.into().len()
/// }
///
/// fn u8_len_2<T: Into<Vec<u8>>>(val: T) -> usize {
/// val.into().len()
/// }
///
/// fn u8_len_3<T>(val: T) -> usize
/// where
/// T: Into<Vec<u8>>,
/// {
/// val.into().len()
/// }
/// ```
///
/// Or as return types:
///
/// ```rust
/// # #![allow(dead_code)]
/// fn from_zero_to(v: u8) -> impl Iterator<Item = u8> {
/// (0..v).into_iter()
/// }
/// ```
///
/// The use of the [`impl`] keyword in this position allows the function writer
/// to hide the concrete type as an implementation detail which can change
/// without breaking user's code.
///
/// # Trait objects
///
/// A *trait object* is an opaque value of another type that implements a set of
/// traits. A trait object implements all specified traits as well as their
/// supertraits (if any).
///
/// The syntax is the following: `dyn BaseTrait + AutoTrait1 + ... AutoTraitN`.
/// Only one `BaseTrait` can be used so this will not compile:
///
/// ```rust,compile_fail,E0225
/// trait A {}
/// trait B {}
///
/// let _: Box<dyn A + B>;
/// ```
///
/// Neither will this, which is a syntax error:
///
/// ```rust,compile_fail
/// trait A {}
/// trait B {}
///
/// let _: Box<dyn A + dyn B>;
/// ```
///
/// On the other hand, this is correct:
///
/// ```rust
/// trait A {}
///
/// let _: Box<dyn A + Send + Sync>;
/// ```
///
/// The [Reference][Ref-Trait-Objects] has more information about trait objects,
/// their limitations and the differences between editions.
///
/// # Unsafe traits
///
/// Some traits may be unsafe to implement. Using the [`unsafe`] keyword in
/// front of the trait's declaration is used to mark this:
///
/// ```rust
/// unsafe trait UnsafeTrait {}
///
/// unsafe impl UnsafeTrait for i32 {}
/// ```
///
/// # Differences between the 2015 and 2018 editions
///
/// In the 2015 edition parameters pattern where not needed for traits:
///
/// ```rust,edition2015
/// trait Tr {
/// fn f(i32);
/// }
/// ```
///
/// This behavior is no longer valid in edition 2018.
///
/// [`for`]: keyword.for.html
/// [`impl`]: keyword.impl.html
/// [`unsafe`]: keyword.unsafe.html
/// [`Send`]: marker/trait.Send.html
/// [`Sync`]: marker/trait.Sync.html
/// [Ref-Traits]: ../reference/items/traits.html
/// [Ref-Trait-Objects]: ../reference/types/trait-object.html
mod trait_keyword {}

#[doc(keyword = "true")]
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