by rux616
- BiRaitBec WorkBase Improved
- Overview
- Instructions
- Advanced Usage
- Troubleshooting
- Copyright and Licenses
- Credits and Thanks
- Contact/Support
An evolution of the BiRaitBec WorkBase file.
The original BiRaitBec guide (no longer supported), and the updated guide at the Collective Modding Discord server (which is still being supported) specify that the user install the original WorkBase file, but that one doesn't generate clear errors and is generally hard to diagnose.
This edition attempts to address those shortcomings.
This mod is also available at the GitHub project.
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- Checks to see if the script is being run from a protected folder (Program Files, the user profile folder, etc.)
- Checks to make sure the needed Visual C++ 2012 Update 4 (or later) redistributable files are installed
- Checks to make sure enough free space is available
- Will only (re)build archives it needs
- Incremental status is printed to the screen
- Logs are generated in the
Logs
folder - In "Standard" mode, repack archives are detected in the
Repack7z
folder and automatically extracted - Original BA2 archives can be used directly from the Fallout 4 Data folder
- Verifies the repack archives, original BA2 archives, and patched BA2 archives via XXH128 hash
- Optionally has an Extended Validation mode where files are validated after every step
- Fixes known bad patched files
- Cleans up after itself (WARNING: The
PatchedFiles
folder should be considered volatile regardless of mode and is NOT a safe place to store files long term)
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- Visual C++ 2012 Update 4 redistributable
- One of the following Fallout 4 versions:
- v1.10.163.0
- v1.10.980.0
- v1.10.984.0
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- Extract this archive to somewhere outside of the user folder. (Use
C:\WorkBase
for example.)
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These are the files from the BiRaitBec Guide as well as the Vault Fix file from the SavrenX HD 1K Buildings and Interior mod which are supported.
Performance:
- 1. Performance Overhaul
- Version: 1.0
- Filename:
1. Performance Overhaul-23556-1-0-1565601510.7z
Main:
- 2a. Main Repack - Part One
- Version: 1.0
- Filename:
2a. Main Repack - Part One-23556-1-0-1565616028.7z
- 2b. Main Repack - Part Two
- Version: 1.0
- Filename:
2b. Main Repack - Part Two-23556-1-0-1565980979.7z
- 2c. Main Repack - Part Three
- Version: 1.0
- Filename:
2c. Main Reapack - Part Three-23556-1-0-1565605113.7z
Quality:
- 2a. Quality Addon - Part One
- Version: 1.0
- Filename:
2a. Quality Addon - Part One-23556-1-0-1565546826.7z
- 2b. Quality Overhaul - Part Two
- Version: 1.0
- Filename:
2b. Quality Overhaul - Part Two-23556-1-0-1565980973.7z
Vault Fix:
Recommended if using the Performance, Main, or Quality repack sets.
- Fix Vault-Window-Metal-Institute
- Version: 1.02
- Filename:
Fix Vault-Window-Metal-Institute-40534-1-02-1565670781.7z
Restyle:
- 3. Restyle Pack - Fomod
- Version: 1.0
- Filename:
3. Restyle Pack - Fomod-23556-1-0-1565546849.7z
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WARNING: The PatchedFiles
folder should be considered volatile regardless of mode and is NOT a safe place to store files long term.
There are three modes of operation for BiRaitBec WorkBase Improved:
- Standard (recommended)
- Original BA2 archives: Vanilla
- Automatic extraction of repack archives: Yes
- Use vanilla original BA2 archives in conjunction with the repack archives.
- Hybrid
- Original BA2 archives: At least one alternate (4estGimp/Luxor/Luxor 2k/PhyOp)
- Automatic extraction of repack archives: Yes
- Use alternate original BA2 archives in conjunction with the repack archives.
- Custom
- Original BA2 archives: Vanilla or at least one alternate (4estGimp/Luxor/Luxor 2k/PhyOp)
- Automatic extraction of repack archives: No
- Use custom assets
In all modes, the installer will first look at the OriginalBa2
folder when looking for the original BA2 archives. If it doesn't find an archive there, it will then attempt to look in the Fallout 4 Data folder.
If any non-vanilla original BA2 archives are found, the script will automatically switch to Hybrid mode if no texture files are present in the PatchedFiles
folder. If texture files are found in the PatchedFiles
folder, the script will switch to Custom mode.
WARNING: The PatchedFiles
folder should be considered volatile regardless of mode and is NOT a safe place to store files long term.
Currently, the following original BA2 archives are supported:
Vanilla:
- Game version 1.10.163.0, Steam build ID 4460038
- (All archives)
- Game version 1.10.890.0, Steam build ID 14160910
- (All archives)
- Game version 1.10.894.0, Steam build ID 14349213
- (All archives)
Alternates:
- 4estGimp - SavrenX HD Textures Performance BA2 Set (v0.95)
- (All archives)
- Luxor's Fallout 4 HD Overhaul (mod version 1.3)
DLCCoast - Textures.ba2
(file version 1.3)DLCNukaWorld - Textures.ba2
(file version 1.2.1)DLCRobot - Textures.ba2
(file version 1.2)DLCworkshop01 - Textures.ba2
(file version 1.2)DLCworkshop02 - Textures.ba2
(file version 1.2)DLCworkshop03 - Textures.ba2
(file version 1.2)Fallout4 - Textures1.ba2
(file version 1.3)Fallout4 - Textures2.ba2
(file version 1.3)Fallout4 - Textures3.ba2
(file version 1.3)Fallout4 - Textures4.ba2
(file version 1.3)Fallout4 - Textures5.ba2
(file version 1.3)Fallout4 - Textures6.ba2
(file version 1.3)Fallout4 - Textures7.ba2
(file version 1.2.2)Fallout4 - Textures8.ba2
(file version 1.2.2)Fallout4 - Textures9.ba2
(file version 1.2.2)
- Luxor's Fallout 4 HD Overhaul 2k (mod version 1.01)
DLCCoast - Textures.ba2
(file version 1.0)DLCNukaWorld - Textures.ba2
(file version 1.0)DLCRobot - Textures.ba2
(file version 1.0)DLCworkshop01 - Textures.ba2
(file version 1.0)DLCworkshop02 - Textures.ba2
(file version 1.0)DLCworkshop03 - Textures.ba2
(file version 1.0)Fallout4 - Textures1.ba2
(file version 1.01)Fallout4 - Textures2.ba2
(file version 1.01)Fallout4 - Textures3.ba2
(file version 1.0)Fallout4 - Textures4.ba2
(file version 1.0)Fallout4 - Textures5.ba2
(file version 1.0)Fallout4 - Textures6.ba2
(file version 1.0)Fallout4 - Textures7.ba2
(file version 1.0)Fallout4 - Textures8.ba2
(file version 1.0)Fallout4 - Textures9.ba2
(file version 1.0)
- PhyOp's Overhauled Optimized Textures (v1.2a)
- Custom
DLCCoast - Textures.ba2
DLCNukaWorld - Textures.ba2
DLCRobot - Textures.ba2
DLCworkshop01 - Textures.ba2
DLCworkshop02 - Textures.ba2
DLCworkshop03 - Textures.ba2
Fallout4 - Textures2.ba2
Fallout4 - Textures3.ba2
Fallout4 - Textures5.ba2
Fallout4 - Textures6.ba2
Fallout4 - Textures8.ba2
Fallout4 - Textures9.ba2
- Custom Brahmin Pack Fix
Fallout4 - Textures1.ba2
- Custom Face Sculpting Fix
Fallout4 - Textures4.ba2
- Custom Street Sign Fix
Fallout4 - Textures7.ba2
- Custom Original Pip-boy
Fallout4 - Textures2.ba2
- Custom Original Weapon Colors
DLCCoast - Textures.ba2
DLCNukaWorld - Textures.ba2
DLCRobot - Textures.ba2
Fallout4 - Textures8.ba2
- Custom Performance
DLCCoast - Textures.ba2
DLCNukaWorld - Textures.ba2
DLCRobot - Textures.ba2
DLCworkshop01 - Textures.ba2
DLCworkshop02 - Textures.ba2
DLCworkshop03 - Textures.ba2
Fallout4 - Textures2.ba2
Fallout4 - Textures3.ba2
Fallout4 - Textures5.ba2
Fallout4 - Textures6.ba2
Fallout4 - Textures7.ba2
Fallout4 - Textures8.ba2
Fallout4 - Textures9.ba2
- Custom Performance Brahmin Pack Fix
Fallout4 - Textures1.ba2
- Custom Performance Face Sculpting Fix
Fallout4 - Textures4.ba2
- Custom Performance Original Pip-boy
Fallout4 - Textures2.ba2
- Dark
DLCCoast - Textures.ba2
DLCNukaWorld - Textures.ba2
DLCRobot - Textures.ba2
DLCworkshop01 - Textures.ba2
DLCworkshop02 - Textures.ba2
DLCworkshop03 - Textures.ba2
Fallout4 - Textures2.ba2
Fallout4 - Textures3.ba2
Fallout4 - Textures5.ba2
Fallout4 - Textures6.ba2
Fallout4 - Textures8.ba2
Fallout4 - Textures9.ba2
- Dark Brahmin Pack Fix
Fallout4 - Textures1.ba2
- Dark Face Sculpting Fix
Fallout4 - Textures4.ba2
- Dark Street Sign Fix
Fallout4 - Textures7.ba2
- Dark Performance
DLCCoast - Textures.ba2
DLCNukaWorld - Textures.ba2
DLCRobot - Textures.ba2
DLCworkshop01 - Textures.ba2
DLCworkshop02 - Textures.ba2
DLCworkshop03 - Textures.ba2
Fallout4 - Textures2.ba2
Fallout4 - Textures3.ba2
Fallout4 - Textures5.ba2
Fallout4 - Textures6.ba2
Fallout4 - Textures7.ba2
Fallout4 - Textures8.ba2
Fallout4 - Textures9.ba2
- Dark Performance Brahmin Pack Fix
Fallout4 - Textures1.ba2
- Dark Performance Face Sculpting Fix
Fallout4 - Textures4.ba2
- Light
DLCCoast - Textures.ba2
DLCNukaWorld - Textures.ba2
DLCRobot - Textures.ba2
DLCworkshop01 - Textures.ba2
DLCworkshop02 - Textures.ba2
DLCworkshop03 - Textures.ba2
Fallout4 - Textures2.ba2
Fallout4 - Textures3.ba2
Fallout4 - Textures5.ba2
Fallout4 - Textures6.ba2
Fallout4 - Textures7.ba2
Fallout4 - Textures8.ba2
Fallout4 - Textures9.ba2
- Light Brahmin Pack Fix
Fallout4 - Textures1.ba2
- Light Face Sculpting Fix
Fallout4 - Textures4.ba2
- Light Performance
DLCCoast - Textures.ba2
DLCNukaWorld - Textures.ba2
DLCRobot - Textures.ba2
DLCworkshop01 - Textures.ba2
DLCworkshop02 - Textures.ba2
DLCworkshop03 - Textures.ba2
Fallout4 - Textures2.ba2
Fallout4 - Textures3.ba2
Fallout4 - Textures5.ba2
Fallout4 - Textures6.ba2
Fallout4 - Textures7.ba2
Fallout4 - Textures8.ba2
Fallout4 - Textures9.ba2
- Light Performance Brahmin Pack Fix
Fallout4 - Textures1.ba2
- Light Performance Face Sculpting Fix
Fallout4 - Textures4.ba2
- Light Potato
DLCCoast - Textures.ba2
DLCNukaWorld - Textures.ba2
DLCRobot - Textures.ba2
DLCworkshop01 - Textures.ba2
DLCworkshop02 - Textures.ba2
DLCworkshop03 - Textures.ba2
Fallout4 - Textures1.ba1
Fallout4 - Textures2.ba2
Fallout4 - Textures3.ba2
Fallout4 - Textures5.ba2
Fallout4 - Textures6.ba2
Fallout4 - Textures7.ba2
Fallout4 - Textures8.ba2
Fallout4 - Textures9.ba2
- Light Potato Face Sculpting Fix
Fallout4 - Textures4.ba2
- Custom
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NOTE: The script will automatically attempt to locate and use original BA2 archives from the Fallout 4 Data folder if it doesn't find them in the OriginalBa2
folder.
Currently supports the BA2s from vanilla, 4estGimp - SavrenX HD Textures Performance BA2 Set, Luxor's Fallout 4 HD Overhaul, Luxor's Fallout 4 HD Overhaul 2k, and PhyOp's Overhauled Optimized Textures.
- [Optional] Copy the original BA2 archives from the Fallout 4 Data folder to the
OriginalBa2
folder.
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This mode is designed to be a mostly automatic process which validates both input and output files.
- Put the repack files you have downloaded into the
Repack7z
folder. - Double click on "Installer.cmd". (If it just opens up in Notepad or something, right click it and choose "Open" instead.)
- A dialog box will pop up asking you to choose an output folder for the patched BA2 archives. By default it goes to the
PatchedBa2
folder, but you can choose a different folder. Do not choose the Fallout 4 Data folder. - The script will then proceed to validate and extract the the repack archives, then create and validate the patched BA2 archives.
Notes:
- Only works with vanilla original BA2 archives (if non-vanilla original BA2s are detected, mode is switched to "Hybrid" if no texture files are present in the
PatchedFiles
folder, or "Custom" mode if they are). - If using the
Restyle
repack set, the "Author's Choice" options are automatically chosen.
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This mode is similar to "Standard" mode in that it's a mostly automatic process, but it allows alternate original BA2 archives (4estGimp/Luxor/Luxor 2k/PhyOp) to be used instead, sacrificing patched BA2 archive validation to do so.
- Put the repack files you have downloaded into the
Repack7z
folder. - Put the alternate original BA2 files (4estGimp/Luxor/Luxor 2k/PhyOp) into the
OriginalBa2
folder. - Double click on "Installer.cmd". (If it just opens up in Notepad or something, right click it and choose "Open" instead.)
- A dialog box will pop up asking you to choose an output folder for the patched BA2 archives. By default it goes to the
PatchedBa2
folder, but you can choose a different folder. Do not choose the Fallout 4 Data folder. - The script will then proceed to validate and extract the the repack archives, then create (but NOT validate) the patched BA2 archives.
Notes:
- Only works with alternate original BA2 archives and if no texture files are present in the
PatchedFiles
folder (mode is switched to "Custom" mode if there are texture files present in thePatchedFiles
folder). - If using the
Restyle
repack set, the "Author's Choice" options are automatically chosen.
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This process is basically the traditional BRB install process as has been described in the guide and is done the same way.
- Extract all the repack files to the
PatchedFiles
folder (creating it first, if necessary).- WARNING: The
PatchedFiles
folder should be considered volatile regardless of mode and is NOT a safe place to store files long term.
- WARNING: The
- Double click on "Installer.cmd". (If it just opens up in Notepad or something, right click it and choose "Open" instead.)
- A dialog box will pop up asking you to choose an output folder for the patched BA2 archives. By default it goes to the
PatchedBa2
folder, but you can choose a different folder. Do not choose the Fallout 4 Data folder. - The script will then proceed to validate the original BA2 archives and create the patched BA2 archives.
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To utilize these parameters, you will have to open a PowerShell window, navigate to the folder where BRB WorkBase Improved is extracted, and invoke the script manually. For example: .\Tools\lib\Installer.ps1 -ForceOperationMode Standard -ExtendedValidationMode
. Alternatively, you can edit the Installer.cmd
file and change the -Command
parameter to the previous example.
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These (and only these) parameters are supported.
ExtendedValidationMode
: Activates Extended Validation modeMakeDLCOptional
: Make it so that the DLC archives are optional instead of required to have a successful run
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Most of these were added for my own convenience while testing or for debugging purposes. I take no responsibility if your computer implodes when using them.
NoClearScreen
: Prevents the script from clearing the screen when starting upOriginalBa2Folder
: Changes the OriginalBa2 folderPatchedBa2Folder
: Changes the PatchedBa2 folderWorkingFilesFolder
: Changes the WorkingFiles folderForceTempWorkingFiles
: Forces WorkingFiles folder to be in the TEMP folder, is overridden by 'WorkingFilesFolder' if both are usedForceOperationMode <Custom|Hybrid|Standard>
: Forces "Custom", "Hybrid", or "Standard" mode of operationSkipPowerShellVersionCheck
: Skip checking that this script is being run by a supported version of PowerShellSkipProblematicDirectoryCheck
: Skip checking that this script is not being run from a problematic directorySkipVisualCppRedistFileCheck
: Skip checking the Visual C++ Redistributable file versionsSkipOriginalBa2Validation
: Skip validation of original BA2 archivesSkipChoosingPatchedBa2Dir
: Don't display the dialog box to choose the patched BA2 folder and instead choose the default (.\PatchedBa2
)SkipRepackValidation
: Skip the validation of the repack archivesSkipFreeSpaceCheck
: Skip the free space check on the various drivesSkipRepackExtraction
: Skip the extraction of the repack archivesSkipExistingPatchedValidation
: Skip validation of any existing patched BA2 archivesForcePatchedBa2Hashing
: Force the script to hash a patched BA2 file after creation, even if the size doesn't match any known archivesAllowUnchanged
: Allow unchanged patched BA2 archives to be created (don't throw an error)SkipFinalCleanup
: Don't delete the.\PatchedFiles
folder after the script is completeNoPauseOnExit
: Don't pause on exit
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This script has a lot of built-in checks that will tend to have very clear error messages. However, if you run into something that's not clear, post a message on the Nexus Mods mod comments page or make an issue on the GitHub project.
- Sometimes when attempting to running the Installer script, the console window will open then immediately close again. If this happens, you can run it by doing the following:
- Click the Start button, type "Command Prompt" and hit "Enter" to open up a new Command Prompt window.
- Type the name of the drive you have WBI extracted to (for example
C:
orD:
) and hit "Enter". - Type
cd
followed by the folder where you have WorkBase Improved extracted to in quotes (for examplecd "D:\Path to\WorkBase Improved"
) and hit "Enter". - Type the command
Installer.cmd
and hit "Enter".
- The script appears stuck at "Patched BA2 archive folder:".
- The script has opened up a window to enable you to choose the folder where the patched BA2 archives will go. Sometimes this window gets hidden behind others, so hit the Windows+Tab key combination, look for a window titled "Browse For Folder", then click on it.
- The script appears to be stuck at some part of the process.
- Try scrolling down. Sometimes if you scroll up, the window won't continue to follow the script output.
- In some cases, there is something called Group Policy that may be applied to a computer. If Group Policy disables PowerShell scripts, this script simply will not work. The Group Policy disabling PowerShell must itself be disabled before this script will work.
- In rare cases the script might fail with an error about it not being able to get information about your drives.
- Open an elevated command prompt.
- Open the Windows menu.
- Type "command prompt".
- Choose "Run as administrator".
- Once the elevated command prompt has been opened, type the following commands, hitting the
<enter>
key after each one.sc config vss start= demand
sc config smphost start= demand
sc stop SMPHost
sc stop vss
sc config winmgmt start= disabled
net stop winmgmt
Winmgmt /salvagerepository %windir%\System32\wbem
Winmgmt /resetrepository %windir%\
sc config winmgmt start= auto
- Reboot your computer.
- Try the script again.
- Open an elevated command prompt.
- Don't rename the repack files. This script has some limited flexibility for recognizing file names appended with things like "(1)" or " - Copy" and such, but not much more than that.
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Logs will be located in the Logs
sub-folder. There will be 2 or 4 files generated per run, depending on how far the process gets: current.install.log
and install_<timestamp>.log
, and current.tool.log
and tool_<timestamp>.log
, where <timestamp>
is the timestamp of when the process was started, for example 20220201T205350Z
. The current.*.log
files will be overwritten every run, while the *_<timestamp>.log
files serve as a more permanent record.
The install
log generally mirrors what is seen on screen, and the tool
log is the output of the various tools used, such as 7za.exe
and archive2.exe
. When asking questions or attempting to get help for errors, please include at least the current.install
log.
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Copyright 2022 Dan Cassidy
All my code in this tool is licensed under the GPL 3.0 or later.
Everything else in this mod created by me is CC-BY-SA licensed.
This tool is bundled with the following programs, each having their own copyrights and licenses:
- 7-Zip 64-bit v23.01 (2023-06-20) by Igor Pavlov
- Archive2 v1.1.0.4 by Bethesda Game Studios, part of the Fallout 4 Creation Kit
- BSArch v0.9c as included with xEdit v4.1.5f by zilav, ElminsterAU, Sheson
- xxhsum v0.8.2 by Cyan4973
This tool also uses the following source code; each has their own copyrights and licenses:
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- BiRaitBec: For the original WorkBase file and guide
- ScreamingLake and CyberDanz: For administering the Community Modding discord server and the updated BRB guide
- 4estGimp: For the 4estGimp - SavrenX HD Textures Performance BA2 Set mod
- luxor8071: For the Fallout 4 HD Overhaul and Fallout 4 HD Overhaul 2k mods
- Phylith: For the PhyOp - Overhauled Optimized Textures mod
- zilav, ElminsterAU, Sheson: For BSArch
- Lively: For helping me make the error messaging easier to understand
- Aegis27: For helping me make the error messaging easier to understand
- Kaethela: For being an excellent guinea pig and helping me track down the issue with USB drives
- ChosenKiwi: For helping me track down the issue with ExFat file systems
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If you find a bug or have a question about the mod, please post it on the mod page at Nexus Mods, or in the GitHub project.
Another method for support is to come to my channel on the Collective Modding Discord server. Once you have joined, go to the welcome channel to familiarize yourself with the rules of the server, and once you're finished, come to the "🔧-chaotic-cognitions" channel.
If you need to contact me personally, I can be reached through one of the following means:
- Nexus Mods: rux616 (Send a message via the "CONTACT" button)
- Email: rux616-at-pm-dot-me (replace
-at-
with@
and-dot-
with.
) - Discord: rux616 (user ID 234489279991119873) - make sure to "@" me
- Lively's Modding Hub
- Nexus Mods
- Collective Modding ("🔧-chaotic-cognitions" channel)
- Starfield Modding
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