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Player Movement and Synchronization
rxxyn edited this page Jul 29, 2024
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6 revisions
FlowVR automatically turns off interpolation for your network player. This is due to FlowVR assuming that you will check the Hide Local Player
boolean on the network player.
It is standard practice in multiplayer games to not allow the local player to see their network player. This is due to input delay, lag, etc.
If you have a rig on your networked player prefab, make sure all rotation and position fields on it are set to 0, 0, 0
for it to follow the correct space.
If you are having snappy movements, navigate to all NetworkTransform
's on the networked player prefab and disable the Disable Shared Mode Interpolation
boolean, to turn on interpolation.