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A quick game where you micromanage the unreliable components of a strange machine.

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rystills/StressedMachine

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Stressed Machine

Micromanage the unreliable components of a strange machine.

Controls

Command Action
Left Click Advance Dialogue, Interact, Cycle Light Forwards
Right Click Rewind Dialogue, Cycle Light Backwards
WASD / Arrow Keys Move
Left Shift Sprint
Space Jump, Advance Dialogue
Backspace Rewind Dialogue
Left Control Crouch
Z Toggle Zoom

Credits

Inspired by Mike Klubnika's System Upkeep.

Built with Unity 2022 (Built-in Render Pipeline), with the help of Oscar Gracián's Easy Character Movement 2 and Lucas Wilke's Serialized Dictionary (these packages must be imported to build from source).

Sfx created in Tom Vian's ChipTone.

Models created in 3ds Max 2024 Indie.

Noise shader based off of Dave Hoskins' Hash without Sine.

Textures from ambientCG and CC0 Textures.

Oxanium (dialogue font) by Severin Meyer.

Black Ops One (title font) by James Grieshaber & Eben Sorkin.

Additional tools used: Audacity 3.4.2, GIMP 2.10, Visual Studio 2022 Community

Screenshots

Screenshot 1

Screenshot 9

Screenshot 2

Screenshot 3

Screenshot 4

Screenshot 5

Screenshot 6

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Screenshot 8

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A quick game where you micromanage the unreliable components of a strange machine.

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