v0.1.4-alpha
Pre-release
Pre-release
Version 0.1.4-alpha - Fix a bug where store screens down the trail didn't load properly. First, the curlandmark had already been incremented, so when we loaded in the store prices, they were the wrong prices---and because they were off by one, this meant that the prices were all zeros. Then, the number of oxen was fluctuating wildly. This was because the calculated total prices for each of the goods hadn't been initialized to $0, so loading Fort Kearney for example, it was still trying to adjust for the total prices of goods from Independence. - Allow user to buy a single ox rather than a yoke of oxen. The game now stores the oxen as the total count of oxen, rather than the number of yokes.