This library has been ported to Swift
Additions to CoreGraphics CGVector, most useful with Apple's SpriteKit
Methods
/* Create a vector from the given point */
CG_INLINE CGVector CGVectorFromPoint(CGPoint pt);
/* Add two vectors */
CG_INLINE CGVector CGVectorSum(CGVector vector1, CGVector vector2);
/* Subtract two vectors */
CG_INLINE CGVector CGVectorDifference(CGVector vector1, CGVector vector2);
/* Multiply two vectors */
CG_INLINE CGVector CGVectorMultiply(CGVector vector1, CGVector vector2);
/* Multiply a vector by a single scalar */
CG_INLINE CGVector CGVectorMultiplyByScalar(CGVector vector, CGFloat scalar);
/* Normalize a vector. This scales the length of the vector to 1 */
CG_INLINE CGVector CGVectorNormalize(CGVector vector);
/* Creates a vector perpendicular to `vector` */
CG_INLINE CGVector CGVectorMakePerpendicular(CGVector vector);
/* Calculate the angle of between two vectors */
CG_INLINE CGFloat CGVectorAngleBetween(CGVector vector1, CGVector vector2);
/* Calculate the angle of `vector` */
CG_INLINE CGFloat CGVectorAngle(CGVector vector);
/* Calculate the angle of `vector` for use with a SpriteKit zRotation property */
CG_INLINE CGFloat CGVectorAngleSK(CGVector vector);
/* Calculate the dot product of two vectors */
CG_INLINE CGFloat CGVectorDotProduct(CGVector vector1, CGVector vector2);
/* Calculate the magnitude (length) of a vector */
CG_INLINE CGFloat CGVectorLength(CGVector vector);
/* Calculate the distance between two vectors */
CG_INLINE CGFloat CGVectorDistance(CGVector vectorStart, CGVector vectorEnd);
/* Determine if two vectors are equal */
CG_INLINE bool __CGVectorEqualToVector(CGVector vector1, CGVector vector2);
/* Determine if two vectors are perpendicular */
CG_INLINE bool __CGVectorPerpendicularToVector(CGVector vector1, CGVector vector2);
Copyright (c) 2014 Sam Green
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
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