LunaSVG is an SVG rendering library in C++, designed to be lightweight and portable, offering efficient rendering and manipulation of Scalable Vector Graphics (SVG) files.
#include <lunasvg.h>
using namespace lunasvg;
int main()
{
auto document = Document::loadFromFile("tiger.svg");
if(document == nullptr)
return -1;
auto bitmap = document->renderToBitmap();
if(bitmap.isNull())
return -1;
bitmap.writeToPng("tiger.png");
return 0;
}
#include <lunasvg.h>
using namespace lunasvg;
static const char kLandspaceContent[] = R"SVG(
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 800 600" width="800" height="600">
<!-- Background (Sky) -->
<rect width="800" height="600" class="sky"/>
<!-- Sun -->
<circle cx="650" cy="150" r="80" class="sun" />
<!-- Clouds -->
<ellipse cx="200" cy="150" rx="100" ry="40" class="cloud" />
<ellipse cx="250" cy="200" rx="120" ry="50" class="cloud" />
<ellipse cx="500" cy="80" rx="150" ry="60" class="cloud" />
<ellipse cx="550" cy="120" rx="120" ry="50" class="cloud" />
<!-- Mountains -->
<polygon points="0,450 200,200 400,450" class="mountain" />
<polygon points="200,450 400,100 600,450" class="mountain" />
<polygon points="400,450 600,250 800,450" class="mountain" />
<!-- Foreground (Ground) -->
<rect y="450" width="800" height="150" class="ground" />
</svg>
)SVG";
static const char kSummerStyle[] = R"CSS(
.sky { fill: #4A90E2; }
.sun { fill: #FF7F00; }
.mountain { fill: #2E3A59; }
.cloud { fill: #FFFFFF; opacity: 0.8; }
.ground { fill: #2E8B57; }
)CSS";
static const char kWinterStyle[] = R"CSS(
.sky { fill: #87CEEB; }
.sun { fill: #ADD8E6; }
.mountain { fill: #2F4F4F; }
.cloud { fill: #FFFFFF; opacity: 0.8; }
.ground { fill: #FFFAFA; }
)CSS";
int main()
{
auto document = Document::loadFromData(kLandspaceContent);
document->applyStyleSheet(kSummerStyle);
document->renderToBitmap().writeToPng("summer.png");
document->applyStyleSheet(kWinterStyle);
document->renderToBitmap().writeToPng("winter.png");
return 0;
}
summer.png |
winter.png |
---|---|
LunaSVG supports nearly all graphical features outlined in the SVG 1.1 and SVG 1.2 Tiny specifications. The primary exceptions are animation, filters, and scripts. As LunaSVG is designed for static rendering, animation is unlikely to be supported in the future. However, support for filters may be added. It currently handles a wide variety of elements, including:
<a>
<circle>
<clipPath>
<defs>
<ellipse>
<g>
<image>
<line>
<linearGradient>
<marker>
<mask>
<path>
<pattern>
<polygon>
<polyline>
<radialGradient>
<rect>
<stop>
<style>
<svg>
<symbol>
<text>
<tspan>
<use>
Follow the steps below to install LunaSVG using either CMake or Meson.
git clone https://github.com/sammycage/lunasvg.git
cd lunasvg
cmake -B build .
cmake --build build
cmake --install build
After installing LunaSVG, you can include the library in your CMake projects using find_package
:
find_package(lunasvg REQUIRED)
# Link LunaSVG to your target
target_link_libraries(your_target_name PRIVATE lunasvg::lunasvg)
Alternatively, you can use CMake's FetchContent
to include LunaSVG directly in your project without needing to install it first:
include(FetchContent)
FetchContent_Declare(
lunasvg
GIT_REPOSITORY https://github.com/sammycage/lunasvg.git
GIT_TAG master # Specify the desired branch or tag
)
FetchContent_MakeAvailable(lunasvg)
# Link LunaSVG to your target
target_link_libraries(your_target_name PRIVATE lunasvg::lunasvg)
Replace your_target_name
with the name of your executable or library target.
git clone https://github.com/sammycage/lunasvg.git
cd lunasvg
meson setup build
meson compile -C build
meson install -C build
After installing LunaSVG, you can include the library in your Meson projects using the dependency
function:
lunasvg_dep = dependency('lunasvg', required: true)
Alternatively, add lunasvg.wrap
to your subprojects
directory to include LunaSVG directly in your project without needing to install it first. Create a file named lunasvg.wrap
with the following content:
[wrap-git]
url = https://github.com/sammycage/lunasvg.git
revision = head
depth = 1
[provide]
lunasvg = lunasvg_dep
You can retrieve the dependency from the wrap fallback with:
lunasvg_dep = dependency('lunasvg', fallback: ['lunasvg', 'lunasvg_dep'])
LunaSVG provides a command-line tool svg2png
for converting SVG files to PNG format.
svg2png [filename] [resolution] [bgColor]
$ svg2png input.svg
$ svg2png input.svg 512x512
$ svg2png input.svg 512x512 0xff00ffff