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I had a weird behaviour in my environment, namely the build simply hanged (did not finish, no CPU usage) using tasks assets or run.
My environment is Play 2.6, sbt 1.2.8, sbt-rjs 1.0.10. I can provide a test project if needed.
Initially I thought it's a compatibility problem, tried to build sbt-rjs against newer stuff, like sbt 1.0.1, js-engine 1.2.3, but with no success.
I discovered that the problem was actually this line in my build.sbt:
pipelineStages in Assets := Seq(rjs)
I have no clue why this happens, tried to look at some debug logs (starting sbt with sbt -debug), and did not find anything. Apparently when running assets, sbt first executes update and then hangs. It may be that the cause is not in sbt-rjs.
The text was updated successfully, but these errors were encountered:
I had a weird behaviour in my environment, namely the build simply hanged (did not finish, no CPU usage) using tasks
assets
orrun
.My environment is Play 2.6, sbt 1.2.8, sbt-rjs 1.0.10. I can provide a test project if needed.
Initially I thought it's a compatibility problem, tried to build
sbt-rjs
against newer stuff, like sbt1.0.1
, js-engine1.2.3
, but with no success.I discovered that the problem was actually this line in my build.sbt:
I have no clue why this happens, tried to look at some debug logs (starting sbt with
sbt -debug
), and did not find anything. Apparently when runningassets
, sbt first executesupdate
and then hangs. It may be that the cause is not insbt-rjs
.The text was updated successfully, but these errors were encountered: