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Add 'speakObjsQueue' for phonetic calls #74

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ethomas997
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I've found that when a phonetic call is issued while one is playing, the second one is dropped (not played). This adds a queue for phonetic calls, leveraging the heartbeat thread to play them.

Also adds commas to phonetic calls for pauses between name / lap / time.

--ET

Queue for phonetic calls.

Also adds commas to phonetic calls for pauses between name / lap / time.
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Rebased to master-20181112

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