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DestructibleBox2D

A small demo showing a way to do destructible terrain in Box2D relatively easily. Uses the awesome Boost.Geometry library.

Requirements for building:

  • Boost (1.55+)

Building on Windows:

mkdir build
cd build
cmake path_to_source

And use the generated .SLN to build the demo. In case you have Visual Studio 2013 with the November CTP use

cmake path_to_source -T "CTP_Nov2013"

On Linux:

mkdir build
cd build
cmake path_to_source -DCMAKE_BUILD_TYPE=Release
make

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