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Driver: Automate (re)connection logic (#81)
This PR adds several enhancements to Driver connection logic: * Driver (re)connection attempts now have a default timeout of around 10s. * The driver will now attempt to retry full connection attempts using a user-provided strategy: currently, this defaults to 5 attempts under an exponential backoff strategy. * The driver will now fire `DriverDisconnect` events at the end of any session -- this unifies (re)connection failure events with session expiry as seen in #76, which should provide users with enough detail to know *which* voice channel to reconnect to. Users still need to be careful to read the session/channel IDs to ensure that they aren't overwriting another join. This has been tested using `cargo make ready`, and by setting low timeouts to force failures in the voice receive example (with some additional error handlers). Closes #68.
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Original file line number | Diff line number | Diff line change |
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//! Configuration for connection retries. | ||
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mod strategy; | ||
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pub use self::strategy::*; | ||
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use std::time::Duration; | ||
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/// Configuration to be used for retrying driver connection attempts. | ||
#[derive(Clone, Copy, Debug, PartialEq)] | ||
pub struct Retry { | ||
/// Strategy used to determine how long to wait between retry attempts. | ||
/// | ||
/// *Defaults to an [`ExponentialBackoff`] from 0.25s | ||
/// to 10s, with a jitter of `0.1`.* | ||
/// | ||
/// [`ExponentialBackoff`]: Strategy::Backoff | ||
pub strategy: Strategy, | ||
/// The maximum number of retries to attempt. | ||
/// | ||
/// `None` will attempt an infinite number of retries, | ||
/// while `Some(0)` will attempt to connect *once* (no retries). | ||
/// | ||
/// *Defaults to `Some(5)`.* | ||
pub retry_limit: Option<usize>, | ||
} | ||
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impl Default for Retry { | ||
fn default() -> Self { | ||
Self { | ||
strategy: Strategy::Backoff(Default::default()), | ||
retry_limit: Some(5), | ||
} | ||
} | ||
} | ||
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impl Retry { | ||
pub(crate) fn retry_in( | ||
&self, | ||
last_wait: Option<Duration>, | ||
attempts: usize, | ||
) -> Option<Duration> { | ||
if self.retry_limit.map(|a| attempts < a).unwrap_or(true) { | ||
Some(self.strategy.retry_in(last_wait)) | ||
} else { | ||
None | ||
} | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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use rand::random; | ||
use std::time::Duration; | ||
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/// Logic used to determine how long to wait between retry attempts. | ||
#[derive(Clone, Copy, Debug, PartialEq)] | ||
#[non_exhaustive] | ||
pub enum Strategy { | ||
/// The driver will wait for the same amount of time between each retry. | ||
Every(Duration), | ||
/// Exponential backoff waiting strategy, where the duration between | ||
/// attempts (approximately) doubles each time. | ||
Backoff(ExponentialBackoff), | ||
} | ||
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impl Strategy { | ||
pub(crate) fn retry_in(&self, last_wait: Option<Duration>) -> Duration { | ||
match self { | ||
Self::Every(t) => *t, | ||
Self::Backoff(exp) => exp.retry_in(last_wait), | ||
} | ||
} | ||
} | ||
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/// Exponential backoff waiting strategy. | ||
/// | ||
/// Each attempt waits for twice the last delay plus/minus a | ||
/// random jitter, clamped to a min and max value. | ||
#[derive(Clone, Copy, Debug, PartialEq)] | ||
pub struct ExponentialBackoff { | ||
/// Minimum amount of time to wait between retries. | ||
/// | ||
/// *Defaults to 0.25s.* | ||
pub min: Duration, | ||
/// Maximum amount of time to wait between retries. | ||
/// | ||
/// This will be clamped to `>=` min. | ||
/// | ||
/// *Defaults to 10s.* | ||
pub max: Duration, | ||
/// Amount of uniform random jitter to apply to generated wait times. | ||
/// I.e., 0.1 will add +/-10% to generated intervals. | ||
/// | ||
/// This is restricted to within +/-100%. | ||
/// | ||
/// *Defaults to `0.1`.* | ||
pub jitter: f32, | ||
} | ||
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impl Default for ExponentialBackoff { | ||
fn default() -> Self { | ||
Self { | ||
min: Duration::from_millis(250), | ||
max: Duration::from_secs(10), | ||
jitter: 0.1, | ||
} | ||
} | ||
} | ||
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impl ExponentialBackoff { | ||
pub(crate) fn retry_in(&self, last_wait: Option<Duration>) -> Duration { | ||
let attempt = last_wait.map(|t| 2 * t).unwrap_or(self.min); | ||
let perturb = (1.0 - (self.jitter * 2.0 * (random::<f32>() - 1.0))) | ||
.max(0.0) | ||
.min(2.0); | ||
let mut target_time = attempt.mul_f32(perturb); | ||
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// Now clamp target time into given range. | ||
let safe_max = if self.max < self.min { | ||
self.min | ||
} else { | ||
self.max | ||
}; | ||
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if target_time > safe_max { | ||
target_time = safe_max; | ||
} | ||
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if target_time < self.min { | ||
target_time = self.min; | ||
} | ||
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target_time | ||
} | ||
} |
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