-
Notifications
You must be signed in to change notification settings - Fork 19
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
1.2.2.1 multiple savestates source code #12
Open
cerpintext
wants to merge
109
commits into
seresharp:master
Choose a base branch
from
cerpintext:1.2.2.1
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Savestates ported from other debug versions Skeleton class to handle multiple states from/to file Use `Source/References` for game files/dependencies
GameManager.instance.Coroutine(<coro name here>) is obligatory syntax I learnt
Noclip uses invincibility by default Fixed savestate in-game display Lowered slot cap for performance
Todo: make savestates refer to copy rather than reference
Slight renames of BindableFunctions for organising. SaveStateData.DeepCopy() for proper handling of state slots vs quickslot
Commented out some in-game log lines Instructions on using savestate system Wrote down a few known issues
Basically requires a new branch or something |
skeppy's multiple additions and improvements
mainly helpful for comsob atttempts on THK and Herrah. this will be expanded on soon.
-Reflactionhelper. cs removed, as it is unnecessary -Added savestate room-specific functions -moved the auto break to room-specific functions
Many changes and fixes, including a big change
Added explanation of room-specific savestates
1.5.5 multiple fixes and qol savestate updates
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Allows multiple savestates, not very elegantly, and potential for murdering performance, but haven't managed sufficient testing for that. If it turns out to be a significant problem then rewriting to add a performance mode should be simple enough, if not then these are relatively fast savestates for all states.
Unfortunately it forces a new settings file for binds just because renaming things I didn't like.
Otherwise: