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v32.0.0
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New Weapon : MK19-RWS
New Setting: High Quality Basemap
New Setting : Experimental Weapons
Reworked several settings labels/tooltips in several language to be more concise
Slightly reduced font size in weapon/map dropdown lists.
Realigned Bearing/Distance in setting's preview
Reworked readme
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sh4rkman committed Oct 6, 2024
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19 changes: 19 additions & 0 deletions CHANGELOG.md
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# <img src="https://img.shields.io/badge/-major%20release-b22222?style=for-the-badge"> **32.0.0** *(2024-10-06)*

<img src="https://img.shields.io/badge/-new-green"> **New Weapon : MK19-RWS.** This vehicule mounted MK19 can actually be shot *kinda* precisely at very long range (5km!!) thanks to the degrees indicator in the HUD. It's added as "experimental weapon" for now because of some flows : At very long range the projectile tends to disapear, and the HUD angle indicator being rounded the overall precision can be meh.

<img src="https://img.shields.io/badge/-new-green"> **New Setting : "High Quality Basemap"**, allow you to use AI Upscaled 8192px*8192px file as default basemap. Resolution and quality is actually better than the ingame map but be aware it can cause performance issues/high loading time on some browsers.

<img src="https://img.shields.io/badge/-new-green"> **New Setting : "Experimental Weapons"**, allow you to use experimental indirect-fire weapons in Squadcalc. For now MK19-RWS is available.

<img src="https://img.shields.io/badge/-%20improv%20-orange"> Reworked several settings labels/tooltips in several language to be more concise

<img src="https://img.shields.io/badge/-%20improv%20-orange"> Slightly reduced font size in weapons/maps dropdown lists.

<img src="https://img.shields.io/badge/-%20fix%20-orange"> Realigned Bearing/Distance in setting's preview


</br></br><!-- CHANGELOG SPLIT MARKER -->



# <img src="https://img.shields.io/badge/-minor%20release-cd6f68?style=for-the-badge"> **31.2.0** *(2024-10-01)*

<img src="https://img.shields.io/badge/-%20fix%20-orange"> Fixed "first zooms lags" due to map image not being properly decoded on Chrome
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113 changes: 57 additions & 56 deletions README.md
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</br>


# <div align="center">Introduction</div>

</br>

[squadcalc.app](https://squadcalc.app/) is a mortar *(and more)* calculator designed for the game <a href="https://joinsquad.com/">Squad</a> !

[squadcalc.app](https://squadcalc.app/) is a mortar calculator designed specifically for the game <a href="https://joinsquad.com/">Squad</a>.
This tool facilitates rapid mortar calculations through two distinct modes:
1. **Interactive Map Mode:** This mode enables users to intuitively add visual targets by double-clicking on the map, allowing easy manipulation of weapons and targets through drag-and-drop functionality.
</br>
</br>

2. **Simple Legacy Mode:** For a straightforward approach, the legacy mode allows users to swiftly enter keypad inputs without the complexity of maps, buttons, or icons.

# <div align="center">Table of Contents</div>
1. [Screenshots](#screenshots)
2. [Features](#features)
- [Elevations Calculations](#elevations-calculations)
- [Map Layers](#map-layers)
- [Commonly Used Spot](#commonly-used-spot)
- [Advanced Information & Simulation](#advanced-informations--simulation)
- [Advanced Customisation](#advanced-customisation)
3. [Squad Mortar Overlay Compatibility](#squad-mortar-overlay-compatibility)
4. [Map & Weapons Support](#map--weapons-support)


</br>
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## **Map Layers**

### Base map :
The classic, straight from the game base map.

<div align="center">
<picture>
<img src="./src/img/github/basemap.webp" alt="base map">
<img src="./src/img/github/layers.webp" alt="base map">
</picture>
</div>

### Base map :
The classic, straight from the game base map.
Also avaiblable in AI Upscaled 8192x8192 pixels though the Settings.

### Terrain map :
Base map enhanced with bumpmap from SDK's heightmap. Add a better comprehension of terrain.
Also known as "why the fuck is it not the default ingame map?"

<div align="center">
<picture>
<img src="./src/img/github/terrainmap.webp" alt="terrain map">
</picture>
</div>

### Topographic map :
A mix of bump map, contour map with a touch of hypsometric colors for a complete understanding of map reliefs.


## **Commonly used spot**

If you're having trouble finding a good spot to place your mortar or weapons, activate the 'Frequent Locations' feature to see where other players commonly set theirs!

<div align="center">
<picture>
<img src="./src/img/github/topomap.webp" alt="topographic map">
<img src="./src/img/github/heatmap.webp" alt="target information">
</picture>
</div>

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</picture>
</div>


</br></br>
# <div align="center">Squad Mortar Overlay Compatibility</div>

SquadCalc is compatible with [Squad Mortar Overlay](https://github.com/Devil4ngle/SquadMortarOverlay), made by [Devil4ngle](https://github.com/Devil4ngle).
Squad Mortar Overlay is a program capturing screenshots from your ingame map and overlaying it with SquadCalc.

It allows :
* Having ingame markers automatically merged into SquadCalc map to quickly place the right targets
* Having an ingame overlay with the current SquadCalc calculations displayed in front of Squad


<div align="center">
<picture>
<img src="./src/img/github/squadmortaroverlay.webp">
</picture>
</div>



</br></br>


# <div align="center">Map & Weapons Support</div>

| | **NAME** | |
|-------------------------------------------------------------------|-----------------------|--------------------|
|<img height="40" src="./src/img/icons/mortar.png"> | Mortars ||
|<img height="40" src="./src/img/icons/ub32_deployable.png"> | UB-32 ||
|<img height="40" src="./src/img/icons/hellcannon_white.png"> | Hell Canon ||
|<img height="40" src="./src/img/icons/technical_mortar_white.png"> | Technicals mortars ||
|<img height="40" src="./src/img/icons/ub32_white.png"> | Technicals/BRDM UB-32 ||
|<img height="40" src="./src/img/icons/mlrs_white.png"> | BM-21 Grad ||
|<img height="40" src="./src/img/icons/m113a3_white.png"> | M1064-A3 120mm ||
| | **SUPPORTED WEAPONS** | |
|-------------------------------------------------------------------|-------------------------|------------------|
|<img height="40" src="./src/img/icons/mortar.png"> | Mortars ||
|<img height="40" src="./src/img/icons/ub32_deployable.png"> | UB-32 ||
|<img height="40" src="./src/img/icons/hellcannon_white.png"> | Hell Canon ||
|<img height="40" src="./src/img/icons/technical_mortar_white.png"> | Technicals mortars ||
|<img height="40" src="./src/img/icons/ub32_white.png"> | Technicals/BRDM UB-32 ||
|<img height="40" src="./src/img/icons/mlrs_white.png"> | BM-21 Grad ||
|<img height="40" src="./src/img/icons/m113a3_white.png"> | M1064-A3 120mm ||
|<img height="40" src="./src/img/icons/mk19_rws_white.png"> | MK-19 RWS (Experimental)||


| **MAPS** | Supported |
| | **SUPPORTED MAPS** |
|-----------------------------|---------------------|
| Al Basrah ||
| Anvil ||
| Belaya ||
| Black Coast ||
| Chora ||
| Fallujah ||
| Fool's Road ||
| Goose Bay ||
| Gorodok ||
| Harju ||
| Jensen's Range ||
| Kamdesh Highlands ||
| Kohat Toi ||
| Kokan ||
| Lashkar Valley ||
| Logar Valley ||
| Manicouagan ||
| Mestia ||
| Mutaha ||
| Narva ||
| Narva (flooded) ||
| Pacific Proving Grounds ||
| Sanxian Islands ||
| Skorpo ||
| Sumari Bala ||
| Tallil Outskirts ||
| Yehorivka ||
|| Al Basrah, Anvil, Anvil, Belaya, Black Coast, Chora, Fallujah, Fool's Road, Goose Bay, Gorodok, Gorodok, Harju, Jensen's Range, Kamdesh Highlands, Kohat Toi, Kokan, Lashkar Valley, Logar Valley, Manicouagan, Mestia, Mutaha, Narva, Sanxian Islands, Skorpo, Sumari Bala, Tallil Outskirts, Yehorivka |
|| Narva (flooded), Pacific Proving Grounds |
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