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UB32 calc #202

Merged
merged 6 commits into from
Sep 27, 2024
Merged

UB32 calc #202

merged 6 commits into from
Sep 27, 2024

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sh4rkman
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@sh4rkman sh4rkman commented Sep 27, 2024

Emplaced and mobile UB-32 are now using perfectly accurate formulas taking deceleration into account instead of "deducing" average velocities from ingame table.
Projectile Simulation now plays at consistent speed whatever refresh rate your monitor is
Added shitty animations on loading logo, settings texts when clicked, and dialogs
added a new tooltip on "show min/max distance" setting
Fixed weird span when scrolling at Min and Max zoomLevel (#201)
Back to using CDN to serve Fonts/Icons
Added support for Devil4ngle squadmortar by introducing activable websocket connection
moved non-squadcalc JS libraries to a separate folder /src/js/libs/

falling back to serving fonts though cdn
added animations on loader/settings texts
added a new tooltip on show range setting
Emplaced and mobile UB-32 are now using perfectly accurate formulas taking deceleration into account instead of "deducing" average velocities from ingame table.
Projectile Simulation now plays at consistent speed whatever refresh rate your monitor is
Added shitty animations on loading logo, settings texts when clicked, and dialogs
added a new tooltip on "show min/max distance" setting
Fixed weird span when scrolling at Min and Max zoomLevel (#201)
Back to using CDN to serve Fonts/Icons
Added support for Devil4ngle squadmortar by introducing activable websocket connection
moved non-squadcalc JS libraries to a separate folder `/src/js/libs/`
@sh4rkman sh4rkman merged commit 39716a4 into master Sep 27, 2024
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