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Emplaced and mobile UB-32 are now using perfectly accurate formulas taking deceleration into account instead of "deducing" average velocities from ingame table.
Projectile Simulation now plays at consistent speed whatever refresh rate your monitor is
Added shitty animations on loading logo, settings texts when clicked, and dialogs
added a new tooltip on "show min/max distance" setting
Fixed weird span when scrolling at Min and Max zoomLevel (#201)
Back to using CDN to serve Fonts/Icons
Added support for Devil4ngle squadmortar by introducing activable websocket connection
moved non-squadcalc JS libraries to a separate folder
/src/js/libs/