CODE Documentation for Adventure Land MMORPG http://adventure.land
NexusNull's Unofficial But Awesome Documentation Functions
- Properties
- .real_x
- .real_y
- .hp / .max_hp
- .mp / .max_mp
- .xp / .max_xp
- .party / .name / .rip / .afk / .code / .target / .id / .moving + more
- show_json(character) to see all the properties
Replace everything on CODE with these show_json's
show_json(character)
show_json(character.items)
show_json(character.slots)
show_json(get_target())
show_json(parent.G.monsters)
show_json(parent.G.items)
show_json(parent.G.skills)
show_json(parent.G.npcs)
show_json(parent.M)
Moves the character
Return's the nearest monster, you might want to target that return value with change_target
target: Picks monsters that only target that name
no_target: Picks monster that aren't targeting anyone
Uses a very basic logic to either use hp or mp pot
Returns your current target
New, powerful feature, returns the target entity for both players and monsters
Suggestion for Fun: Code your characters to target and attack what you are targeting, even if you don't engage a monster, you can make your characters (or side-characters) engage by just clicking :)
Targets the player or monster
Loots the chests on the map
Attacks the target
Heals the target
Adds a message to game's right log
Renders the argument as json, to inspect, learn, use
Sets the IFrame message, the one in the right bottom corner
There are more functions, examples in runner_functions.js and on the game's main CODE
As the game progresses, the CODE feature will refine, you will be able to create/save your own code in-game, and hopefully much much more
With the introduction of PVP, Trade, Events and similar stuff, the CODE capabilities should get pretty interesting
I'm also planning to add Networking between characters, so one might create a small team of bot helpers, or create a PVP team that consist entirely of bots
- You have to keep the browser focused
- Otherwise browsers slow down the game
- Opening the game in a new window might be a good idea
- Keep in mind that CODE is currently an early prototype
- CODE runs in an IFrame, feel free to interact with parent
- You are free to inspect the client game code
- You can freely emulate a regular player
- Please don't use the CODE to hinder other players or the server
- You should be safe as long as the interval is 250ms
- Feel free to use Github Issues for Questions
- Ideally, at each Interval, move, attack, use/buy only once :)