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feat(Xbox): New backend for Xbox One #12

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4 changes: 4 additions & 0 deletions CHANGELOG.md
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@@ -1,3 +1,7 @@
## 1.1.1 (2021-02-11)

Added links to Xbox One backend package from base package README.

## 1.1.0 (2020-12-22)

Document setup with Chromium-based Edge. Although this didn't require any code
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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -35,6 +35,7 @@ Out of the box, we provide backends for:
- Chromecast (NPM package [`chromecast-webdriver-server`](https://www.npmjs.com/package/chromecast-webdriver-server))
- ChromeOS (NPM package [`chromeos-webdriver-server`](https://www.npmjs.com/package/chromeos-webdriver-server))
- Tizen (NPM package [`tizen-webdriver-server`](https://www.npmjs.com/package/tizen-webdriver-server))
- Xbox One/One X/One S/Series X/Series S (NPM package [`xbox-one-webdriver-server`](https://www.npmjs.com/package/xbox-one-webdriver-server))

In addition, you'll need JAR files from the package [`generic-webdriver-server`](https://www.npmjs.com/package/generic-webdriver-server).

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10 changes: 7 additions & 3 deletions backends/tizen/README.md
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Expand Up @@ -40,7 +40,8 @@ properties:
provided in the client's desired capabilities instead. (See below.)
- `genericwebdriver.backend.params.wake-on-lan-address`: The ethernet address
of the Tizen device, to wake it in case it is sleeping at the beginning of
the session. Optional, but highly recommended.
the session. Optional, but highly recommended. NOTE: This will only work
over wired ethernet connections, **not WiFi**!


## Supported parameters
Expand All @@ -50,7 +51,9 @@ This backend supports the following parameters:
- `hostname`: **(required)** The hostname or IP address of the Tizen device,
with optional port number.
- `wake-on-lan-address`: The ethernet address of the Tizen device, to wake it
in case it is sleeping at the beginning of the session.
in case it is sleeping at the beginning of the session. Optional, but
highly recommended. NOTE: This will only work over wired ethernet
connections, **not WiFi**!
- `local-tizen-studio`: If true, use a locally-installed copy of Tizen Studio
instead of a Docker image.
- `tizen-studio-docker-image`: The name of a Docker image to use for Tizen
Expand Down Expand Up @@ -95,7 +98,8 @@ directing a Tizen device to a specific URL. For example, if installed globally
with `npm install -g tizen-webdriver-server`:

```sh
tizen-webdriver-cli --hostname=192.168.1.42 --url=https://www.google.com/
tizen-webdriver-cli --hostname=192.168.1.42 \
--url=https://shaka-player-demo.appspot.com/demo/
```


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3 changes: 2 additions & 1 deletion backends/tizen/tizen-utils.js
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Expand Up @@ -182,7 +182,8 @@ function addTizenArgs(yargs) {
description:
'The ethernet address of the Tizen host, which we will use to ' +
'wake the device if it is sleeping at the beginning of the ' +
'session.',
'session. Optional, but highly recommended. NOTE: This will ' +
'only work over wired ethernet connections, **not WiFi**!',
type: 'string',
})
.option('local-tizen-studio', {
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3 changes: 3 additions & 0 deletions backends/xboxone/CHANGELOG.md
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@@ -0,0 +1,3 @@
## 1.0.0 (2021-02-19)

Initial release.
164 changes: 164 additions & 0 deletions backends/xboxone/README.md
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# Xbox One WebDriver Server

A [WebDriver][] server for Xbox One devices, implementing the subset of the
WebDriver protocol necessary for [Karma][]. Add Xbox One devices to your
[Selenium grid][]!

Part of the [Generic WebDriver Server][] family.


## Supported Models

These tools should work on Xbox One, Xbox One X, Xbox One S, Xbox Series X, and
Xbox Series S devices.

These tools will **not** work with Xbox 360 or the original Xbox devices.


## Prerequisites

To use these tools, you will need:
- Xbox One (or One X, One S, Series X, Series S) device in Dev Mode
- Windows 10 host
- Visual Studio 2015 Update 3, Visual Studio 2017, or Visual Studio 2019
- Windows 10 SDK w/ Universal Windows App Development Tools (UWP)


### Dev Mode Setup

1. To put your Xbox One device in Dev Mode, start with
[Microsoft's official docs on dev mode][].

However, if you find that the official setup never completes, you can try
the [alternate method for dev mode setup][] using a secret menu and button
sequence instead:

`Settings > System > Console Info > Press LB RB LT RT > Developer Settings >
Developer Mode`

2. Configure the device for remote access and set a username and password.

1. From dev home, click `Remote Access Settings`.
2. Check `Enable Xbox Device Portal`.
3. Check `Require authentication to remotely access this console`.
4. Click `Set username and password`.
5. Set a username and password, which the WebDriver server will use to
authenticate.

3. Create a new test account or sign in with an existing account. Without an
account, neither Microsoft Edge nor WebView will work for some reason.

1. From dev home, under `Test accounts`, click `Add existing` or
`Create new`.
2. Follow the prompts to sign in.

[Microsoft's official docs on dev mode]: https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/devkit-activation
[alternate method for dev mode setup]: https://docs.microsoft.com/en-us/answers/questions/81169/almost-there-trying-activate-dev-console.html


### Windows 10 host setup

1. If you don't have Visual Studio 2015 Update 3, Visual Studio 2017, or Visual
Studio 2019, install it now: https://visualstudio.microsoft.com/
2. When installing the Windows 10 SDK, check Universal Windows App Development
Tools: https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/development-environment-setup
3. If you have VS 2015 or VS 2017, or if you install Visual Studio in any
unusual location, you may have to provide an explicit path to `MSBuild.exe`
when you configure the WebDriver server later. (We have only tested the
automatic configuration of the MSBuild path in VS 2019. See `msbuild`
parameter described below under "Usage".)


### Screenshot setup

Unlike many others, this backend **does** support screenshots. However, you
need to configure the Xbox display settings to make sure the screenshots are
consistent and correctly-aligned.

1. From dev home, under `Settings`, click `Launch Settings`.
2. Under `General`, click `TV & display options`.
3. Under `Advanced`, click `Video fidelity & overscan`.
4. Under `Overscan border`, uncheck `Apps can add a border`.


## Installation

```sh
npm install --save-dev generic-webdriver-server xbox-one-webdriver-server
```


## Usage

First, please refer to the ["Setup" doc][] for [Generic WebDriver Server][].
That will explain how to set up Selenium to talk to Generic WebDriver Servers,
as well as how to set server parameters.

In the command-line for the Selenium node, set the following Java system
properties:

- `genericwebdriver.browser.name`: We recommend the value "xboxone". See also
notes in the ["Setup" doc][].
- `genericwebdriver.backend.exe`: The path to the executable, such as
`node_modules/.bin/xbox-one-webdriver-server.cmd` or
`%APPDATA%\npm\xbox-one-webdriver-server.cmd`.
- `genericwebdriver.backend.params.hostname`: The hostname or IP address of the
Xbox One device, with optional Device Portal port number (default 11443). If
omitted, this **must** be provided in the client's desired capabilities
instead. (See below.)
- `genericwebdriver.backend.params.username`: The Xbox One Device Portal
username. If omitted, this **must** be provided in the client's desired
capabilities instead. (See below.)
- `genericwebdriver.backend.params.password`: The Xbox One Device Portal
password. If omitted, this **must** be provided in the client's desired
capabilities instead. (See below.)
- `genericwebdriver.backend.params.msbuild`: The path to `MSBuild.exe` from
Visual Studio. The server will attempt to locate this at typical locations
on all drives. If that fails, this option becomes **required**. For Visual
Studio 2015 or Visual Studio 2017, this option is also **required**.


## Supported parameters

This backend supports the following parameters:

- `hostname`: **(required)** The hostname or IP address of the Xbox One device,
with optional Device Portal port number (default 11443).
- `username`: **(required)** The Xbox One Device Portal username.
- `password`: **(required)** The Xbox One Device Portal password.
- `msbuild`: The path to `MSBuild.exe` from Visual Studio. The server will
attempt to locate this at typical locations on all drives. If that fails,
this option becomes **required**. For Visual Studio 2015 or Visual Studio
2017, this option is also **required**.


## How it works

See [how-it-works.md](https://github.com/google/generic-webdriver-server/blob/main/backends/xbox-one/how-it-works.md)
for details.


## Tunneling to an Xbox One device on another network

See [tunneling.md](https://github.com/google/generic-webdriver-server/blob/main/backends/xbox-one/tunneling.md)
for details.


## Using the CLI

In addition to running an Xbox One node in Selenium, this package offers a CLI
for directing an Xbox One device to a specific URL. For example, if installed
globally with `npm install -g xbox-one-webdriver-server`:

```sh
xbox-one-webdriver-cli.cmd ^
--hostname=192.168.1.42 --username=myuser --password=mypassword ^
--url=https://shaka-player-demo.appspot.com/demo/
```


[Generic WebDriver Server]: https://github.com/google/generic-webdriver-server
[Karma]: https://karma-runner.github.io/
[Selenium grid]: https://www.selenium.dev/documentation/en/grid/
["Setup" doc]: https://github.com/google/generic-webdriver-server/blob/main/setup.md
[WebDriver]: https://www.w3.org/TR/webdriver2/
5 changes: 5 additions & 0 deletions backends/xboxone/app-template/.gitignore
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.vs/
AppPackages/
BundleArtifacts/
bin/
obj/
26 changes: 26 additions & 0 deletions backends/xboxone/app-template/App.xaml
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<!--
Copyright 2020 Google LLC

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->

<!--
This is the overall application definition.
-->

<Application
x:Class="XboxOneWebDriverServer.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XboxOneWebDriverServer">
</Application>
75 changes: 75 additions & 0 deletions backends/xboxone/app-template/App.xaml.cs
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/**
* Copyright 2020 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

// This is the C# code-behind for App.xaml. It's all boilerplate generated by
// Visual Studio, then cleaned up by hand to remove things we definitely didn't
// need.

using Windows.ApplicationModel.Activation;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;

namespace XboxOneWebDriverServer
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
}

/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
Frame rootFrame = Window.Current.Content as Frame;

// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();

// Place the frame in the current Window
Window.Current.Content = rootFrame;
}

if (e.PrelaunchActivated == false)
{
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Navigate(typeof(MainPage), e.Arguments);
}
// Ensure the current window is active
Window.Current.Activate();
}
}
}
}
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39 changes: 39 additions & 0 deletions backends/xboxone/app-template/MainPage.xaml
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<!--
Copyright 2020 Google LLC

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->

<!--
This contains the actual WebView that we will point to a target URL.
The URL will be inserted just before compilation.
-->

<Page
x:Class="XboxOneWebDriverServer.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XboxOneWebDriverServer"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
BorderThickness="0"
Background="White">

<WebView
Source="DESTINATION"
DefaultBackgroundColor="white"
FocusVisualPrimaryThickness="0"
FocusVisualSecondaryThickness="0"
/>
</Page>
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