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v1.10.0
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shemetz committed Jun 26, 2024
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6 changes: 5 additions & 1 deletion Changelog.md
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Expand Up @@ -4,6 +4,9 @@ All notable changes to this project will be documented in this file.
The format is loosely based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [1.10.0] - 2024-06-26
- Added setting to highlight potential uses for Amped Guidance or Nudge Fate

## [1.9.5] - 2024-06-15
- Refactored code
- Added export of window.pf2eMm variable, exposing some API to other modules (#38)
Expand Down Expand Up @@ -228,4 +231,5 @@ will un-hide any modifiers hidden by the system when the system setting "Show ro
[1.9.0]: https://github.com/shemetz/pf2e-modifiers-matter/compare/1.8.8...1.9.0
[1.9.1]: https://github.com/shemetz/pf2e-modifiers-matter/compare/1.9.0...1.9.1
[1.9.5]: https://github.com/shemetz/pf2e-modifiers-matter/compare/1.9.1...1.9.5
[Unreleased]: https://github.com/shemetz/pf2e-modifiers-matter/compare/1.9.5...HEAD
[1.10.0]: https://github.com/shemetz/pf2e-modifiers-matter/compare/1.9.5...1.10.0
[Unreleased]: https://github.com/shemetz/pf2e-modifiers-matter/compare/1.10.0...HEAD
6 changes: 6 additions & 0 deletions Readme.md
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Expand Up @@ -73,6 +73,12 @@ However, class DC (and other DCs) are **not supported if they appear in a Note**
create is in text that is appended to an attack, damage, or similar chat message. For example, the Monk's Stunning Fist
won't properly have highlights with this module. (This issue is a PF2E system problem: See https://github.com/foundryvtt/pf2e/issues/9824)

### Highlight potential for Amped Guidance or Nudge Fate

If you have the Psychic's [Guidance Amp](https://2e.aonprd.com/ConsciousMinds.aspx?ID=2), or the witch's
[Nudge Fate](https://2e.aonprd.com/Spells.aspx?ID=1890), you can enable this setting to highlight rolls that fail by 1
(or by 2 if you can heighten Amped Guidance), where you could use your ability to change the outcome.

## Examples

Example situation:
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4 changes: 2 additions & 2 deletions module.json
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"id": "pf2e-modifiers-matter",
"title": "Pf2E Modifiers Matter",
"description": "Highlights situations where status effects (buffs, debuffs, conditions) change the outcome of a roll. Technically this module is not about modifiers but about all the other things that modify a roll, which happen to not be called modifiers, despite applying modifications.",
"version": "1.9.5",
"version": "1.10.0",
"compatibility": {
"minimum": "11",
"minimum": "12",
"verified": "12"
},
"esmodules": [
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