This is the Rust side of the Shorebird code push system. This is built
in Rust with a C API for easy calling from other languages, most notably
for linking into libflutter.so
.
The primary modification Shorebird makes to the stock Flutter engine is adding support for the updater library (this repo). The updater library is written in Rust and is used to update the code running in the Flutter app. The updater library is built as a static library and is linked into the Flutter engine during build time.
library
: Runtime library linked into Flutter Engine to unpack and apply updates. Build into libupdater.a and linked into libflutter.so.patch
: Developer tooling to package Shorebird updates ("patches"). Built intopatch.exe
and downloaded and run byshorebird
command line tool: https://github.com/shorebirdtech/shorebird/tree/main/packages/shorebird_cli.shorebird_code_push
: The Dart bindings for communicating with the updater library from within a Flutter app. Published to pub.dev, usage is optional by developers.
Most interesting code is in the library
directory. There is also
a README.md in that directory explaining the design.
It's best to edit this repository from within an engine checkout. See BUILDING_ENGINE.md for instructions on how to set up an engine checkout.
The workflow I use involves 2 to 3 VSC windows:
- Opening the engine
src
.
In that terminal I:
cd third_party/updater
- To build the updater as part of the engine:
cargo ndk --target aarch64-linux-android build --release && \
ninja -C ../../out/android_release_arm64 && say "done"
The cargo part should not be needed, but I haven't yet done the work to integrate the Rust code into the gn files for the Flutter engine yet.
I add say "done"
to the end as linking can take several minutes for release
Android builds.
-
In a second window, I open
code third_party/updater
. I do this because otherwise therust_analyzer
can't seem to find the rust code. We could fix this by adding the directory to the VSC workspace, but I'm not sure where we would put the workspace file in the first place.src
is actuallyshorebirdtech/buildroot
and is controlled viagclient
byshorebirdtech/engine/DEPS
. -
In a third window I open my test app. e.g.:
flutter create test_app
cd test_app
shorebird init
shorebird release
code .
- To run the test app with my local engine I use:
shorebird run --local-engine-src-path $HOME/Documents/GitHub/engine/src \
--local-engine android_release_arm64
You may also need to build out/host_release
once as flutter build
looks for
some Dart .dill
files in host_release
.
We'd like to get to 100% coverage but aren't there yet.
https://github.com/taiki-e/cargo-llvm-cov is the best tool I've found for generating coverage reports.
Install: https://github.com/taiki-e/cargo-llvm-cov#installation
cargo llvm-cov
will then generate the report.