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Welcome to the Toolkit Default Config! This config is for demo purposes and is a good way to get an overview of what apps are available and how Toolkit can integrate with an existing pipeline.
The configuration contains a number of different pieces:
- A file system setup
- A set of templates to identify key locations on disk
- A set of preconfigured engines and apps which are chained together into a workflow.
The file system setup is minimal, focused on providing a demo and overview rather than being a fully featured file system. We strongly suggest that you get in touch with the Toolkit team if you need assistance when setting up file and folder structures.
We maintain a separate page with a collection of example videos showing what the default config looks like in action. This is a great starting point if you want to get an overview of what the default config looks like after it has been installed:
LINKBOX_DOC:17:Example Videos
The standard config handles Assets and Shots in Shotgun. It breaks things down per Pipeline Step. A pipeline step is similar to a department. Each pipeline step contains work and publish areas for the various supported applications. The Shot structure looks like this:
The config contains the following components:
- Maya, Nuke, 3dsmax, Hiero, Houdini, Photoshop and Motionbuilder support
- Shotgun Application Launchers
- Publishing, Snapshotting and Version Control
- A Nuke custom Write Node
- Shotgun integration
- A number of minor tools and utilities
In addition to the apps above, you can easily install additional apps and engines once the config has been installed.